Divinity: Original Sin - Enhanced Edition similar games & best alternatives
Divinity: Original Sin - Enhanced Edition
2015
Related articles
Quick resume
Gather your party and get ready for the kick-ass new version of GameSpot's PC Game of the Year 2014. With hours of new content, new game modes, full voiceovers, split-screen multiplayer, and thousands of improvements, there's never been a better time to explore the epic world of Rivellon!
Global score
89/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical
Similar games
Pros
- Deep tactical combat
- Extensive character customization
- Rich story and humor
- Strong cooperative multiplayer
- Large immersive world with exploration
Cons
- Steep learning curve
- Some ui and inventory management issues
- Puzzles can be frustrating
- Slow character movement
- Some technical bugs in multiplayer
Motivations
-
Autonomy
Game with the same Autonomy vibe
5"Players have extensive freedom to create characters, choose playstyles, and solve quests in multiple ways."
Arcanum: Of Steamworks and Magick Obscura
"Players have full control over character creation, skill builds, and multiple ways to solve quests, emphasizing personal freedom and decision making."
-
Competence
Game with the same Competence vibe
4"Combat is challenging and requires skillful use of abilities and positioning; players receive feedback and must overcome tactical puzzles."
Capes
"Combat is challenging and tactical, requiring skillful planning and mastery of mechanics; players receive feedback and must adapt strategies."
-
Competition
Game with the same Competition vibe
-3"Focus is primarily on personal progression and cooperative play rather than competitive ranked modes or leaderboards."
Schedule I
"Focus is primarily on personal and cooperative play rather than competing against others; no mention of ranked or leaderboard modes."
-
Continuation
Game with the same Continuation vibe
5"Highly addictive with long play sessions and habitual engagement; players report losing track of time and playing hundreds of hours."
Dyson Sphere Program
"Players report long play sessions, high engagement, and habitual play with over 100 hours common; game is immersive and addictive."
-
Cooperation
Game with the same Cooperation vibe
4"Co-op multiplayer is supported and praised, with mechanics encouraging teamwork and shared decision-making."
Divinity: Original Sin (Classic)
"Strong cooperative multiplayer support with shared decision making and complementary character interactions; co-op is highly praised."
-
Creativity
Game with the same Creativity vibe
5"Extensive crafting, character customization, and environmental manipulation encourage creative problem solving."
Divinity: Original Sin (Classic)
"Extensive crafting, character customization, and environmental interaction encourage creative problem solving and unique builds."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize cooperation and mutual respect; no evidence of dominance or power imposition."
C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM)
"Interactions emphasize mutual respect and cooperation; no evidence of dominance or power imposition over others."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as an immersive escape with engaging story, humor, and deep gameplay."
Ring Runner: Flight of the Sages
"Players use the game as a deep immersive escape with rich story, humor, and exploration that distracts from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."
ELDEN RING NIGHTREIGN
"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
5"Game encourages trying different builds, dialogue options, and quest solutions, fostering exploration of mechanics."
Fallout 2: A Post Nuclear Role Playing Game
"Game encourages experimentation with skills, combat tactics, and quest solutions; players enjoy trying new approaches."
-
Exploration
Game with the same Exploration vibe
5"Huge seamless open world with many secrets, side quests, and areas to discover; exploration is a major motivator."
S.T.A.L.K.E.R. 2: Heart of Chornobyl
"Large open world with many secrets, side quests, and hidden items; exploration is a core motivation and highly rewarding."
-
Expression
Game with the same Expression vibe
4"Character customization and cosmetic options allow self-expression."
Once Human
"Character creation and personality traits allow self-expression; some limitations in appearance customization noted."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with imaginative monsters, magic, and humorous lore."
Dungeons of Dredmor
"Strong fantasy setting with magic, mythical creatures, and imaginative story elements; humor and whimsical tone present."
-
Fellowship
Game with the same Fellowship vibe
4"Community and cooperative play foster a sense of belonging and shared experience."
Baldur's Gate 3
"Community and cooperative play foster a sense of belonging; players enjoy shared experiences and social interaction."
-
Growth
Game with the same Growth vibe
5"Strong emphasis on learning complex systems, character progression, and tactical mastery."
Pathfinder: Wrath of the Righteous - Enhanced Edition
"Deep character progression, skill learning, and tactical mastery provide strong learning and personal development opportunities."
-
Health
Game with the same Health vibe
-3"Typical sedentary gameplay with no physical activity; some players note long sessions and potential strain."
Soulstone Survivors: Prologue
"Typical sedentary gameplay with long sessions; some players report physical discomfort after extended play."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and strategic thinking; not suited for casual or background play."
Knock on the Coffin Lid
"Requires focused attention and strategic thinking; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
3"Co-op play fosters social interaction and bonding, though not necessarily deep emotional connections."
Trine 5: A Clockwork Conspiracy
"Co-op play and character interactions create meaningful social connections beyond surface level."
-
Leadership
Game with the same Leadership vibe
2"Players coordinate character roles and strategies, but leadership is shared and cooperative rather than authoritative."
Aegis Defenders
"Players can lead party decisions and coordinate tactics, but leadership is shared and cooperative rather than authoritative."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on leveling up, acquiring items, and upgrading characters and equipment."
Dungeon Siege II
"Strong emphasis on leveling, acquiring items, crafting, and upgrading characters and equipment."
-
Relaxation
Game with the same Relaxation vibe
2"While some find the game relaxing and immersive, the challenging puzzles and combat create tension and focus."
CrossCode
"While some find the game relaxing and immersive, others note sustained tension from challenging combat and puzzles."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visuals, sound effects, and music contribute to sensory engagement and emotional fun."
SpellForce 3 Reforced
"Enjoyable visual effects, sound design, and music contribute to sensory engagement and emotional fun."
-
Status
Game with the same Status vibe
-3"Focus is on personal and cooperative achievement rather than social recognition or popularity."
Cobra Kai: The Karate Kid Saga Continues
"Focus is on individual and cooperative achievement rather than social recognition or popularity."
-
Story
Game with the same Story vibe
4"Rich narrative with lore, character interactions, and branching quests."
UnderRail
"Rich narrative with branching quests, character development, and immersive dialogue; story is a strong motivator."
-
Strategy
Game with the same Strategy vibe
5"Highly strategic combat requiring planning, positioning, and tactical decision-making."
Aarklash: Legacy
"Highly tactical combat and problem solving require planning, logical thinking, and strategic decision making."
-
Thrill
Game with the same Thrill vibe
3"Combat and exploration provide suspense and excitement, though not extreme or constant."
Fallout 4
"Combat and exploration provide moments of suspense and excitement, though not extreme or constant."
-
Value
Game with the same Value vibe
5"Players report excellent value for time and money with extensive content and replayability."
Baldur's Gate 3
"Players report excellent value for time and money with extensive content and replayability."
-
Violence
Game with the same Violence vibe
2"Combat involves fighting and defeating enemies, but also includes constructive elements like army building."
King's Bounty: Armored Princess
"Combat involves defeating enemies with violence, but also includes constructive elements like crafting and problem solving."
-
Survival
Game with the same Survival vibe
3"Combat involves managing resources and overcoming threats; survival is a gameplay element."
OCTOPATH TRAVELER II
"Combat and exploration involve managing threats and overcoming dangers; survival is a key gameplay element."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Exploration, Creativity, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026