Divinity: Original Sin - Enhanced Edition Thumbnail

Divinity: Original Sin - Enhanced Edition similar games & best alternatives

Divinity: Original Sin - Enhanced Edition

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Linux • 2015

Related articles

Quick resume

Gather your party and get ready for the kick-ass new version of GameSpot's PC Game of the Year 2014. With hours of new content, new game modes, full voiceovers, split-screen multiplayer, and thousands of improvements, there's never been a better time to explore the epic world of Rivellon!

Global score

89/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical

Similar games

    Pros

    • Deep tactical combat
    • Extensive character customization
    • Rich story and humor
    • Strong cooperative multiplayer
    • Large immersive world with exploration

    Cons

    • Steep learning curve
    • Some ui and inventory management issues
    • Puzzles can be frustrating
    • Slow character movement
    • Some technical bugs in multiplayer

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      5

      "Players have extensive freedom to create characters, choose playstyles, and solve quests in multiple ways."

      Capsule for Arcanum: Of Steamworks and Magick Obscura Arcanum: Of Steamworks and Magick Obscura

      "Players have full control over character creation, skill builds, and multiple ways to solve quests, emphasizing personal freedom and decision making."

    • Competence

      Game with the same Competence vibe

      4

      "Combat is challenging and requires skillful use of abilities and positioning; players receive feedback and must overcome tactical puzzles."

      Capsule for Capes Capes

      "Combat is challenging and tactical, requiring skillful planning and mastery of mechanics; players receive feedback and must adapt strategies."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on personal progression and cooperative play rather than competitive ranked modes or leaderboards."

      Capsule for Schedule I Schedule I

      "Focus is primarily on personal and cooperative play rather than competing against others; no mention of ranked or leaderboard modes."

    • Continuation

      Game with the same Continuation vibe

      5

      "Highly addictive with long play sessions and habitual engagement; players report losing track of time and playing hundreds of hours."

      Capsule for Dyson Sphere Program Dyson Sphere Program

      "Players report long play sessions, high engagement, and habitual play with over 100 hours common; game is immersive and addictive."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Co-op multiplayer is supported and praised, with mechanics encouraging teamwork and shared decision-making."

      Capsule for Divinity: Original Sin (Classic) Divinity: Original Sin (Classic)

      "Strong cooperative multiplayer support with shared decision making and complementary character interactions; co-op is highly praised."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive crafting, character customization, and environmental manipulation encourage creative problem solving."

      Capsule for Divinity: Original Sin (Classic) Divinity: Original Sin (Classic)

      "Extensive crafting, character customization, and environmental interaction encourage creative problem solving and unique builds."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize cooperation and mutual respect; no evidence of dominance or power imposition."

      Capsule for C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM)

      "Interactions emphasize mutual respect and cooperation; no evidence of dominance or power imposition over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as an immersive escape with engaging story, humor, and deep gameplay."

      Capsule for Ring Runner: Flight of the Sages Ring Runner: Flight of the Sages

      "Players use the game as a deep immersive escape with rich story, humor, and exploration that distracts from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

      Capsule for ELDEN RING NIGHTREIGN ELDEN RING NIGHTREIGN

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Game encourages trying different builds, dialogue options, and quest solutions, fostering exploration of mechanics."

      Capsule for Fallout 2: A Post Nuclear Role Playing Game Fallout 2: A Post Nuclear Role Playing Game

      "Game encourages experimentation with skills, combat tactics, and quest solutions; players enjoy trying new approaches."

    • Exploration

      Game with the same Exploration vibe

      5

      "Huge seamless open world with many secrets, side quests, and areas to discover; exploration is a major motivator."

      Capsule for S.T.A.L.K.E.R. 2: Heart of Chornobyl S.T.A.L.K.E.R. 2: Heart of Chornobyl

      "Large open world with many secrets, side quests, and hidden items; exploration is a core motivation and highly rewarding."

    • Expression

      Game with the same Expression vibe

      4

      "Character customization and cosmetic options allow self-expression."

      Capsule for Once Human Once Human

      "Character creation and personality traits allow self-expression; some limitations in appearance customization noted."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with imaginative monsters, magic, and humorous lore."

      Capsule for Dungeons of Dredmor Dungeons of Dredmor

      "Strong fantasy setting with magic, mythical creatures, and imaginative story elements; humor and whimsical tone present."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and cooperative play foster a sense of belonging and shared experience."

      Capsule for Baldur's Gate 3 Baldur's Gate 3

      "Community and cooperative play foster a sense of belonging; players enjoy shared experiences and social interaction."

    • Growth

      Game with the same Growth vibe

      5

      "Strong emphasis on learning complex systems, character progression, and tactical mastery."

      Capsule for Pathfinder: Wrath of the Righteous - Enhanced Edition Pathfinder: Wrath of the Righteous - Enhanced Edition

      "Deep character progression, skill learning, and tactical mastery provide strong learning and personal development opportunities."

    • Health

      Game with the same Health vibe

      -3

      "Typical sedentary gameplay with no physical activity; some players note long sessions and potential strain."

      Capsule for Soulstone Survivors: Prologue Soulstone Survivors: Prologue

      "Typical sedentary gameplay with long sessions; some players report physical discomfort after extended play."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and strategic thinking; not suited for casual or background play."

      Capsule for Knock on the Coffin Lid Knock on the Coffin Lid

      "Requires focused attention and strategic thinking; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Co-op play fosters social interaction and bonding, though not necessarily deep emotional connections."

      Capsule for Trine 5: A Clockwork Conspiracy Trine 5: A Clockwork Conspiracy

      "Co-op play and character interactions create meaningful social connections beyond surface level."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players coordinate character roles and strategies, but leadership is shared and cooperative rather than authoritative."

      Capsule for Aegis Defenders Aegis Defenders

      "Players can lead party decisions and coordinate tactics, but leadership is shared and cooperative rather than authoritative."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling up, acquiring items, and upgrading characters and equipment."

      Capsule for Dungeon Siege II Dungeon Siege II

      "Strong emphasis on leveling, acquiring items, crafting, and upgrading characters and equipment."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "While some find the game relaxing and immersive, the challenging puzzles and combat create tension and focus."

      Capsule for CrossCode CrossCode

      "While some find the game relaxing and immersive, others note sustained tension from challenging combat and puzzles."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, sound effects, and music contribute to sensory engagement and emotional fun."

      Capsule for SpellForce 3 Reforced SpellForce 3 Reforced

      "Enjoyable visual effects, sound design, and music contribute to sensory engagement and emotional fun."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on personal and cooperative achievement rather than social recognition or popularity."

      Capsule for Cobra Kai: The Karate Kid Saga Continues Cobra Kai: The Karate Kid Saga Continues

      "Focus is on individual and cooperative achievement rather than social recognition or popularity."

    • Story

      Game with the same Story vibe

      4

      "Rich narrative with lore, character interactions, and branching quests."

      Capsule for UnderRail UnderRail

      "Rich narrative with branching quests, character development, and immersive dialogue; story is a strong motivator."

    • Strategy

      Game with the same Strategy vibe

      5

      "Highly strategic combat requiring planning, positioning, and tactical decision-making."

      Capsule for Aarklash: Legacy Aarklash: Legacy

      "Highly tactical combat and problem solving require planning, logical thinking, and strategic decision making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and exploration provide suspense and excitement, though not extreme or constant."

      Capsule for Fallout 4 Fallout 4

      "Combat and exploration provide moments of suspense and excitement, though not extreme or constant."

    • Value

      Game with the same Value vibe

      5

      "Players report excellent value for time and money with extensive content and replayability."

      Capsule for Baldur's Gate 3 Baldur's Gate 3

      "Players report excellent value for time and money with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves fighting and defeating enemies, but also includes constructive elements like army building."

      Capsule for King's Bounty: Armored Princess King's Bounty: Armored Princess

      "Combat involves defeating enemies with violence, but also includes constructive elements like crafting and problem solving."

    • Survival

      Game with the same Survival vibe

      3

      "Combat involves managing resources and overcoming threats; survival is a gameplay element."

      Capsule for OCTOPATH TRAVELER II OCTOPATH TRAVELER II

      "Combat and exploration involve managing threats and overcoming dangers; survival is a key gameplay element."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Exploration, Creativity, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026