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Teenage Mutant Ninja Turtles: Shredder's Revenge similar games & best alternatives

Teenage Mutant Ninja Turtles: Shredder's Revenge

PC (Microsoft Windows), iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2022

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Quick resume

Teenage Mutant Ninja Turtles: Shredder’s Revenge reunites Leonardo, Michelangelo, Donatello and Raphael as they kick shell in a beautifully realized beat ’em up.

Global score

94/100

Genres

Action, Adventure, Casual, Indie, Hack and slash/Beat 'em up, Arcade

Similar games

    Pros

    • Faithful nostalgic tmnt experience
    • Fun and accessible combat with skill depth
    • Up to 6-player local and online co-op
    • Vibrant pixel art and soundtrack
    • Character variety and progression

    Cons

    • Short single-player campaign
    • Some online lag and connectivity issues
    • Limited story depth
    • Minor hitbox and control quirks
    • Repetitive enemy variety late game

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose from multiple unique characters with distinct playstyles and builds, allowing freedom in combat approach and decision-making."

      Capsule for Ravenswatch Ravenswatch

      "Players can choose from multiple characters with distinct movesets and have freedom in combat style and progression."

    • Competence

      Game with the same Competence vibe

      3

      "Game requires skillful dodging and timing, especially in later levels and boss fights, though overall it is accessible and not overly complex."

      Capsule for Distant Space 2 Distant Space 2

      "The game offers a skill ceiling with combos, timing, dodging, and character leveling, but remains accessible and not overly difficult."

    • Competition

      Game with the same Competition vibe

      1

      "Includes leaderboards and challenge modes, but main gameplay is focused on individual performance rather than direct competition."

      Capsule for Serial Cleaner Serial Cleaner

      "Includes leaderboards and arcade mode for score challenges, but main focus is cooperative play rather than direct competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play, replaying missions, and engaging in multiplayer for extended sessions."

      Capsule for Space Hulk: Deathwing Enhanced Edition Space Hulk: Deathwing Enhanced Edition

      "Players report habitual play, replaying levels, leveling characters, and enjoying multiplayer sessions repeatedly."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on local and online co-op multiplayer for up to 8 players, with shared lives and team support mechanics."

      Capsule for CounterAttack: Uprising CounterAttack: Uprising

      "Supports up to 6-player local and online co-op with drop-in/drop-out, emphasizing teamwork and shared gameplay."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited creativity in level design and character customization; players interact mostly with predefined levels and mechanics."

      Capsule for Tomato Jones Tomato Jones

      "Limited creativity in level design and character customization, but players can experiment with different characters and combos."

    • Domination

      Game with the same Domination vibe

      -3

      "Multiplayer emphasizes cooperation rather than dominance; no evidence of trash talk or power imposition."

      Capsule for The Typing of The Dead: Overkill The Typing of The Dead: Overkill

      "Focus is on cooperative multiplayer with shared health and revives; no evidence of dominance or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong nostalgic appeal and immersive arcade action provide escape from real life, with players enjoying stress relief and fun."

      Capsule for METAL SLUG X METAL SLUG X

      "Strong nostalgic appeal and immersive arcade action provide a fun escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and nostalgia, with no obligation or pressure reported."

      Capsule for LEGO® City Undercover LEGO® City Undercover

      "Players engage voluntarily out of personal interest and nostalgia, with no obligation or pressure reported."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters, strategies, and explore game mechanics and combos."

      Capsule for Sunderfolk Sunderfolk

      "Players try different characters, combos, and strategies, exploring mechanics and character abilities."

    • Exploration

      Game with the same Exploration vibe

      2

      "Levels contain collectibles and side quests encouraging exploration beyond the main path."

      Capsule for Penny’s Big Breakaway Penny’s Big Breakaway

      "Includes collectibles, side quests, and hidden characters encouraging some exploration beyond main paths."

    • Expression

      Game with the same Expression vibe

      1

      "Character selection and unlockables allow some self-expression, but customization options are limited."

      Capsule for Puyo Puyo™ Tetris® 2 Puyo Puyo™ Tetris® 2

      "Character selection and unlocking provide some self-expression, but no deep customization options."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a fictional universe with magical characters, imaginative story, and fantastical elements."

      Capsule for Steven Universe: Save the Light Steven Universe: Save the Light

      "Set in the TMNT universe with cartoon characters, imaginative enemies, and fantastical scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and social interaction through multiplayer co-op and shared experiences."

      Capsule for HordeZ HordeZ

      "Strong community and social play through multiplayer co-op and shared experiences."

    • Growth

      Game with the same Growth vibe

      3

      "Character leveling, skill unlocking, and progression systems provide learning and development opportunities."

      Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

      "Character leveling and skill unlocking provide opportunities for learning and personal development."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for Ys SEVEN Ys SEVEN

      "No physical activity involved; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during gameplay; not designed for idle or background play."

      Capsule for Call of Duty®: Modern Warfare® 2 (2009) Call of Duty®: Modern Warfare® 2 (2009)

      "Requires focused attention during gameplay; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Multiplayer encourages social interaction and cooperation, though no evidence of deep emotional connections."

      Capsule for Temtem: Swarm Temtem: Swarm

      "Multiplayer encourages social interaction and bonding, but no evidence of deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Gameplay emphasizes equal participation rather than leadership or authoritative roles."

      Capsule for Clue/Cluedo Clue/Cluedo

      "Gameplay emphasizes cooperative equality rather than leadership or authoritative roles."

    • Progression

      Game with the same Progression vibe

      4

      "Includes character unlocks, DLC content, rankings, and achievements, supporting a sense of progression and accumulation."

      Capsule for NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 NARUTO SHIPPUDEN: Ultimate Ninja STORM 4

      "Includes character leveling, unlocking moves, and collectibles that reward progression."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Gameplay provides flow and tension release, though some difficulty spikes and challenge exist."

      Capsule for Baldur's Gate: Dark Alliance II Baldur's Gate: Dark Alliance II

      "Balanced challenge and fun gameplay provide flow and tension release, though some difficulty spikes exist."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, animations, and energetic soundtrack provide sensory stimulation."

      Capsule for Shovel Knight Pocket Dungeon Shovel Knight Pocket Dungeon

      "Vibrant pixel art, animations, and energetic soundtrack provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards and achievements offer some recognition, but social status is not a primary focus."

      Capsule for Snezhinka:Sentinel Girls2 Snezhinka:Sentinel Girls2

      "Leaderboards and achievements offer some recognition, but social status is not a primary focus."

    • Story

      Game with the same Story vibe

      1

      "Story mode exists but is minimal and unusual; most focus is on gameplay rather than narrative immersion."

      Capsule for Ultra Fight Da ! Kyanta 2 Ultra Fight Da ! Kyanta 2

      "Story mode exists but is light and secondary to gameplay; narrative is present but not deeply immersive."

    • Strategy

      Game with the same Strategy vibe

      2

      "Combat involves timing, combos, and some tactical decisions, though overall straightforward."

      Capsule for VALKYRIE DRIVE -BHIKKHUNI- VALKYRIE DRIVE -BHIKKHUNI-

      "Combat involves timing, dodging, and combo chaining; some tactical elements but overall straightforward."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in boss fights and platforming sections, but mostly controlled gameplay."

      Capsule for Shantae and the Pirate's Curse Shantae and the Pirate's Curse

      "Some suspense and challenge in boss fights and survival mode, but mostly controlled arcade action."

    • Value

      Game with the same Value vibe

      3

      "Players find good value in replayability, nostalgia, and engaging gameplay for the price."

      Capsule for Bejeweled Twist Bejeweled Twist

      "Good perceived value due to nostalgia, multiplayer, and replayability despite relatively short campaign."

    • Violence

      Game with the same Violence vibe

      4

      "Combat against hordes of enemies and bosses; focus on destruction and defeating monsters."

      Capsule for Fray Fight Fray Fight

      "Beat 'em up combat with fighting, throwing enemies, and boss battles involving destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage health and resources to avoid failure in combat, though not extreme survival conditions."

      Capsule for KINGDOM HEARTS -HD 1.5+2.5 ReMIX- KINGDOM HEARTS -HD 1.5+2.5 ReMIX-

      "Players manage health and avoid failure in combat, with scaling difficulty and survival mode content."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026