Distant Space 2 similar games & best alternatives
Distant Space 2
2017
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Quick resume
Distant Space 2 - is an indirect continuation of the first part, in which you will find more dynamic gameplay. Your task is to destroy enemy ships on each level to go to the next of 26 available. In addition to conventional ships, you will have to wait for the boss ships, the battle with which will not be easy.
Global score
80/100
Genres
Action, Adventure, Casual, Indie
Similar games
Pros
- Simple and accessible arcade gameplay
- Short playtime suitable for quick sessions
- Large number of achievements for completionists
- Minimalist retro aesthetic
- Affordable price or free during promotions
Cons
- Repetitive and lacking depth
- No story or narrative engagement
- No multiplayer or social features
- Achievement spam can be distracting
- Limited variety in enemies and levels
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can freely pilot their ship with responsive controls and choose how to approach combat and exploration within semi-open space arenas."
Chorus
"Players control their spaceship movement and shooting freely within the level, with some strategic use of shield and special weapons."
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Competence
Game with the same Competence vibe
3"The game offers a skill ceiling with combos, timing, dodging, and character leveling, but remains accessible and not overly difficult."
Teenage Mutant Ninja Turtles: Shredder's Revenge
"Game requires skillful dodging and timing, especially in later levels and boss fights, though overall it is accessible and not overly complex."
-
Competition
Game with the same Competition vibe
-4"No evidence of competitive modes or leaderboards; focus is on personal progress and achievement hunting."
LOLLIPOP!
"No evidence of competitive modes or leaderboards; gameplay focuses on personal progress and achievement hunting."
-
Continuation
Game with the same Continuation vibe
1"Short game (~3-5 hours) with some replay value for achievements, but some players find it repetitive and may disengage quickly."
Haimrik
"Short game (~1 hour) with some replayability for achievement hunters, but many find it repetitive and easy to disengage after completion."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer elements."
SIGNALIS
"Single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
-3"Gameplay follows classic shoot-em-up formula with limited customization or creative building."
Planes, Bullets and Vodka
"Minimalist design with no customization or building; gameplay follows classic shoot-em-up patterns without creative modification."
-
Domination
Game with the same Domination vibe
-5"No player versus player or dominance mechanics; interactions are individual and equal."
Zup! F
"No player versus player or dominance mechanics; interactions are independent and focused on personal achievement."
-
Escapism
Game with the same Escapism vibe
2"Casual and relaxing gameplay offers light distraction and stress relief, though not deeply immersive."
Zup! 4
"Provides a casual arcade distraction and stress relief, though some find it tedious rather than immersive."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily, often motivated by personal interest in achievements rather than obligation."
Zup! 4
"Players engage voluntarily, often motivated by intrinsic interest or achievement hunting rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
-2"Gameplay is mostly repetitive with limited novelty; some players experiment with strategies but overall routine."
Blush Blush
"Gameplay is repetitive with limited novelty; some players experiment with strategies but overall follows established routines."
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Exploration
Game with the same Exploration vibe
-4"Levels are linear and fixed; no exploration or discovery elements."
Cart Racer
"Levels are linear and similar; no exploration or discovery elements."
-
Expression
Game with the same Expression vibe
-5"No character or environment customization; presentation is standardized and minimalistic."
Super Hexagon
"No character or environment customization; presentation is standardized and minimalistic."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a sci-fi space setting with imaginative bosses and weapons, evoking classic arcade fantasy."
SATAZIUS
"Set in a sci-fi space shooter context with imaginative enemies and bosses, evoking classic arcade fantasy."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo play."
CARRION
"No social or community features; purely solo play."
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Growth
Game with the same Growth vibe
2"Players develop shooting skills and strategies; some learning curve with weapon management and enemy patterns."
Serious Sam II
"Players develop skill in dodging and shooting, with some learning curve especially in boss fights."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during play; not designed for passive or background gaming."
We Love Katamari REROLL+ Royal Reverie
"Requires focused attention during play; not designed for passive or background gaming."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building."
Five Nights at Freddy's 2
"No social or emotional relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
Getting Over It with Bennett Foddy
"No leadership or group management roles."
-
Progression
Game with the same Progression vibe
3"Progression through levels and boss fights with some achievements to collect."
Squidlit
"Progress through levels and bosses with weapon pickups and shield recharge; achievement collection also supports progression."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find it relaxing and enjoyable; others find it repetitive or frustrating."
Control Craft 2
"Some players find it relaxing and suitable for casual play, others find it repetitive and frustrating."
-
Sensation
Game with the same Sensation vibe
2"Minimalist visuals and soothing music provide moderate sensory stimulation."
6180 the moon
"Minimalist visuals and retro music provide moderate sensory stimulation; some find the flashing effects intense."
-
Status
Game with the same Status vibe
3"Leaderboards, achievements, and social recognition motivate some players."
Infinite Veil
"Achievements provide social recognition and profile decoration, motivating players."
-
Story
Game with the same Story vibe
-5"No narrative or story elements; gameplay is context-free arcade action."
Cyberhunt
"No narrative or story elements; gameplay is context-free arcade action."
-
Strategy
Game with the same Strategy vibe
2"Requires timing and some tactical use of weapons and obstacles, but overall gameplay is straightforward and repetitive."
Corridor Z
"Requires some tactical use of shield and weapon timing, but overall straightforward gameplay."
-
Thrill
Game with the same Thrill vibe
1"Some tension from dodging bullets and boss fights, but overall low risk."
Distant Space
"Some tension in boss fights and dodging bullets, but overall predictable and low risk."
-
Value
Game with the same Value vibe
3"Low price and short playtime make it a good value for achievement hunters and casual players."
100 hidden mushrooms
"Low price and short playtime make it a good value for achievement hunters and casual players."
-
Violence
Game with the same Violence vibe
4"Core gameplay involves combat, shooting, and destruction of enemy ships."
Enemy Mind
"Core gameplay involves shooting and destroying enemy ships and bosses."
-
Survival
Game with the same Survival vibe
2"Players must avoid death and manage resources to progress, though the game is not primarily about survival."
Fight The Dragon
"Players must avoid damage and survive waves; death resets level progress but no complex resource management."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Status, Violence. It leans lower than usual among comparable games on Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026