Distant Space similar games & best alternatives
Distant Space
2016
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Quick resume
Distant Space are present the arcade game of cosmic fights in arcade style of the 80's, this is a game where you can control the spaceship and forced to destroy extraterrestrials, which are moving in the certain order.
Global score
84/100
Genres
Action, Adventure, Casual, Indie
Similar games
Pros
- Simple and accessible gameplay
- Retro nostalgic appeal
- Short and easy to complete
- Achievement and trading card support
- Low price or free availability
Cons
- Very short game length
- Repetitive and minimal content
- Lack of customization or progression depth
- No multiplayer or social features
- No story or narrative
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control ship turning and speed but forward movement and firing are automatic, allowing some freedom within constraints."
Bit Blaster XL
"Players control ship movement and shooting freely with mouse and keyboard, no fixed routines."
-
Competence
Game with the same Competence vibe
2"The game is easy with simple puzzles and platforming; some boss fights require pattern learning but overall low difficulty."
Scrap Garden
"Game is easy with predictable enemy patterns but includes some challenging bosses requiring skill."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progress and achievement hunting rather than direct competition with others."
Broken Armor
"Focus is on personal progress and achievement hunting rather than competing against others."
-
Continuation
Game with the same Continuation vibe
-4"Short game (~20-45 minutes) with little replay value; players tend to finish quickly and not return often."
Deer Man
"Short game (~20-30 min), limited replay value, players rarely continue after completion."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player only with no multiplayer or cooperative elements."
Solar Flux
"Single-player only with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
-4"Gameplay follows fixed enemy patterns and preset mechanics with minimal player-driven creation or modification."
ARCADE GAME SERIES: GALAGA
"Gameplay follows classic Space Invaders style with minimal variation or player creativity."
-
Domination
Game with the same Domination vibe
-5"No social or dominance interactions; purely individual experience."
The Guest
"No social interaction or dominance over others; purely individual experience."
-
Escapism
Game with the same Escapism vibe
2"Players use the game as a fun distraction and nostalgic pastime, escaping boredom."
Ultimate Tic-Tac-Toe
"Players use the game as a quick distraction and nostalgic escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun or achievement hunting, with no indication of obligation or pressure."
Barro 2020
"Players engage voluntarily for fun or achievement hunting, no obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
-3"Gameplay is repetitive with fixed enemy types and level design; limited experimentation possible."
Cube Destroyer
"Limited experimentation due to repetitive levels and fixed enemy patterns."
-
Exploration
Game with the same Exploration vibe
-5"No exploration; levels are procedurally generated from a small set of segments with no new areas or secrets."
Monsti
"No exploration; levels are repetitive with known enemy formations."
-
Expression
Game with the same Expression vibe
-5"No character or environment customization; fixed visuals and presentation."
Get Off My Lawn!
"No character or environment customization; fixed retro aesthetic."
-
Fantasy
Game with the same Fantasy vibe
1"Some imaginative elements like aliens and murder mystery themes, but grounded in social and trivia gameplay."
The Jackbox Party Pack 6
"Basic sci-fi space shooter theme with some imaginative alien enemies."
-
Fellowship
Game with the same Fellowship vibe
-5"No community or social features; strictly solo play."
Iron Lung
"No community or social features; strictly solo play."
-
Growth
Game with the same Growth vibe
1"Some learning curve in movement and weapon use, but limited depth for long-term skill development."
SuperSmash: Physics Battle
"Some skill development in dodging and shooting, but limited learning curve."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity."
NEKOPARA Vol. 1
"Sedentary gameplay with no physical activity."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention during short, contained play sessions."
Moon Hunters
"Requires focused attention during short play sessions."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connections formed through gameplay."
Nodebuster
"No social or emotional connections formed through gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
Getting Over It with Bennett Foddy
"No leadership or group management roles."
-
Progression
Game with the same Progression vibe
2"Progression through levels and achievements, but no complex item or upgrade systems."
Lab Rags
"Progress through levels and achievements, but no complex upgrade systems."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and enjoyable, but others note repetitive and tedious gameplay causing frustration."
Travis Strikes Again: No More Heroes Complete Edition
"Simple, repetitive gameplay can be relaxing but some find it boring or annoying."
-
Sensation
Game with the same Sensation vibe
1"Retro pixel art and chiptune-style music provide moderate sensory stimulation."
Broken Armor
"Retro visuals and chiptune music provide moderate sensory stimulation."
-
Status
Game with the same Status vibe
-4"Achievements provide some recognition but no social status or visibility features."
Winter Cats
"Achievements provide some recognition but no social status or leaderboards."
-
Story
Game with the same Story vibe
-5"No narrative or story elements present."
Freebie
"No narrative or story elements present."
-
Strategy
Game with the same Strategy vibe
-3"Gameplay is straightforward shooting with limited tactical depth or planning."
H-SNIPER: World War II
"Basic tactical shooting and dodging, but largely straightforward and repetitive."
-
Thrill
Game with the same Thrill vibe
1"Some tension in boss fights and dodging bullets, but overall predictable and low risk."
Distant Space 2
"Some tension from dodging bullets and boss fights, but overall low risk."
-
Value
Game with the same Value vibe
3"Low price and short playtime provide good value especially for achievement hunters."
Zup! XS
"Good value for price or free acquisition, especially for achievement hunters."
-
Violence
Game with the same Violence vibe
4"Core gameplay involves shooting and destroying alien enemies with a variety of weapons."
Shadowgrounds
"Core gameplay involves shooting and destroying alien enemies."
-
Survival
Game with the same Survival vibe
2"Players must avoid damage and defeat enemies, but death penalties are minimal and forgiving."
Crypt Custodian
"Players must avoid enemy fire and survive waves, but death has minimal penalty."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. It leans lower than usual among comparable games on Continuation, Strategy, Experimenting.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026