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The Guest similar games & best alternatives

The Guest

PC (Microsoft Windows) • 2016

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Quick resume

'The Guest' is a gloomy adventure full of enigmas where the exploration of your surroundings comes to prominence; puzzles, secrets and riddles will help you discover who has locked you in this somber hotel room and most importantly, why.

Global score

73/100

Genres

Adventure, Indie

Similar games

    Pros

    • Engaging and challenging puzzles
    • Immersive and atmospheric environment
    • Well-designed audiovisuals
    • Intriguing mystery story
    • Good value on sale

    Cons

    • Short game length
    • Low replayability
    • Some puzzles can be frustrating or obtuse
    • Lack of hint system
    • Clunky controls and brightness issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore rooms and solve puzzles in any order, with some freedom in approach."

      Capsule for Rusty Lake Hotel Rusty Lake Hotel

      "Players freely explore the hotel room, choose which objects to interact with, and solve puzzles in their own order."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging puzzles that require logical thinking and skill, with a progression from easy to difficult, providing feedback and rewarding problem solving."

      Capsule for The Talos Principle VR The Talos Principle VR

      "The game features a variety of puzzles with a range of difficulty, requiring logical thinking and problem solving."

    • Competition

      Game with the same Competition vibe

      -4

      "Single-player experience focused on personal puzzle solving without competitive elements or comparison to others."

      Capsule for Hue Hue

      "Single-player experience focused on personal puzzle solving without competitive elements."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game length (~2-3 hours) and low replay value lead to limited habitual or extended play."

      Capsule for Cursed Cursed

      "Short game length (2-4 hours) and low replayability lead to limited habitual or long-term play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or multiplayer features."

      Capsule for D1AL-ogue D1AL-ogue

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players combine items and experiment with interactions to solve puzzles, encouraging creative problem solving within the game's framework."

      Capsule for Sam & Max Hit the Road Sam & Max Hit the Road

      "Players combine items and experiment with objects to solve puzzles, allowing creative problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No social or dominance interactions; purely individual experience."

      Capsule for Seek Girl Ⅱ Seek Girl Ⅱ

      "No social or dominance interactions; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Atmospheric and immersive experience provides a strong escape from reality through mystery and exploration."

      Capsule for The Room The Room

      "Atmospheric and immersive experience provides escape from reality through mystery and puzzle solving."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in story and puzzles, not out of obligation."

      Capsule for Yesterday Yesterday

      "Players engage voluntarily for intrinsic interest in puzzles and story, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages trying different item combinations and exploring puzzles with some trial and error."

      Capsule for Kelvin and the Infamous Machine Kelvin and the Infamous Machine

      "Encourages trying different item combinations and puzzle approaches to progress."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore hotel rooms and environments to uncover secrets and clues, though within limited locations."

      Capsule for This Bed We Made This Bed We Made

      "Players explore a detailed hotel room environment to discover clues and hidden secrets."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or cosmetic expression; fixed protagonist and environment."

      Capsule for CASE: Animatronics CASE: Animatronics

      "No character customization or expressive elements; fixed environment and protagonist."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Story includes some supernatural and exaggerated elements, but grounded mostly in a crime/mystery setting."

      Capsule for Runaway, A Road Adventure Runaway, A Road Adventure

      "Story includes mysterious and surreal elements, but grounded in a hotel room setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No community or social features; strictly solo play."

      Capsule for Distant Space Distant Space

      "No community or social features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and learn puzzle mechanics throughout the game."

      Capsule for Lumino City Lumino City

      "Players develop problem-solving skills and learn puzzle mechanics throughout the game."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement to solve puzzles; not idle or background play."

      Capsule for COCOON COCOON

      "Requires focused attention and continuous engagement to solve puzzles; no idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; isolated single-player experience."

      Capsule for Blameless Blameless

      "No social or emotional relationship building; isolated single-player experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely individual puzzle solving."

      Capsule for LUNA The Shadow Dust LUNA The Shadow Dust

      "No leadership or group management elements; individual puzzle solving only."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through collecting items, unlocking new areas, and solving puzzles."

      Capsule for Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ Monkey Island™ 2 Special Edition: LeChuck’s Revenge™

      "Progression through acquiring items, unlocking new areas, and solving puzzles."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Atmospheric and immersive experience provides a sense of calm and flow."

      Capsule for Kona Kona

      "Atmospheric and immersive experience provides a calm yet engaging flow state."

    • Sensation

      Game with the same Sensation vibe

      3

      "Unique audiovisual style and sound design provide strong sensory stimulation and emotional tension."

      Capsule for EMPTY SHELL EMPTY SHELL

      "Good audiovisual design creates mood and tension, enhancing sensory engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      3

      "Environmental storytelling and mystery elements hint at a narrative beyond the surface."

      Capsule for Hello Neighbor Alpha 3 Hello Neighbor Alpha 3

      "Narrative unfolds through environmental clues and documents, providing mystery and intrigue."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical reasoning and planning to solve puzzles and progress."

      Capsule for Through Abandoned: The Underground City Through Abandoned: The Underground City

      "Requires logical reasoning and planning to solve puzzles and progress."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension from horror atmosphere, but no intense thrills or scares."

      Capsule for Project Hailstorm Project Hailstorm

      "Mild suspense and tension from atmosphere and mystery, but no intense thrills or scares."

    • Value

      Game with the same Value vibe

      3

      "Good value especially when purchased on sale; short length noted but quality appreciated."

      Capsule for Dreamscapes: The Sandman - Premium Edition Dreamscapes: The Sandman - Premium Edition

      "Good value especially when purchased on sale given quality and length."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent or destructive gameplay; focused on constructive puzzle solving."

      Capsule for TransPlan TransPlan

      "No violent or destructive gameplay; focused on puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival mechanics or threats; stable environment."

      Capsule for Greetings Greetings

      "No survival or threat mechanics; stable environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Continuation, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026