Cursed similar games & best alternatives
Cursed
2016
Related articles
Quick resume
Her future, as well as of the whole world depends on her ingenuity and bravery. The path to her fiancé is blocked by ghosts, dragons, demons and other creatures from beyond. Will she overcome her fears? Will she find her beloved? Play "Cursed" and find out!
Global score
80/100
Genres
Adventure, Indie
Similar games
Pros
- Beautiful artwork and animations
- Engaging gothic horror atmosphere
- Logical and accessible puzzles
- Voice acting and cutscenes
- Achievements and trading cards
Cons
- Very short gameplay duration
- Lack of hidden object scenes despite genre tag
- Some bugs and glitches reported
- Limited replay value
- Simple and somewhat clichéd story
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore different areas, solve puzzles, and combine items with some degree of choice."
Crime Secrets: Crimson Lily
"Players have freedom to explore locations, find and use items logically, with some puzzle solving and choice in approach."
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Competence
Game with the same Competence vibe
2"Puzzles are generally simple but require some logical thinking; gameplay includes exploration and minor skill tests."
The Uncertain: Last Quiet Day
"Puzzles are generally easy but require some thinking; gameplay involves logical item use and puzzle solving."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; purely single-player experience."
Project Hailstorm
"No competitive elements or player comparison; purely single-player experience."
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Continuation
Game with the same Continuation vibe
-3"Short game length (~2 hours) and limited replay value lead to low habitual or extended play."
GNOG
"Short game length (~2-3 hours) and low replay value lead to limited habitual or extended play."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
Lights Off!
"Entirely single-player with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
1"Some creative puzzle designs and story elements, but largely follows standard point-and-click structures."
Stranded In Time
"Some creative puzzle design and item usage, but mostly following established point-and-click adventure conventions."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; single-player narrative focus."
Estranged: The Departure
"No social dominance or power dynamics; single-player narrative focus."
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Escapism
Game with the same Escapism vibe
4"Strong nostalgic and immersive horror atmosphere provides an escape into a fictional spooky world."
Goosebumps: The Game
"Provides a spooky, atmospheric escape with gothic themes and supernatural elements."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for relaxation and enjoyment, not out of obligation."
Glass Masquerade 3: Honeylines
"Players engage voluntarily for entertainment and relaxation, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
2"Players try different puzzle solutions and explore environments, though gameplay is linear."
The Journey Down: Chapter One
"Players try different puzzle solutions and item uses, exploring game mechanics within a linear framework."
-
Exploration
Game with the same Exploration vibe
3"Large, detailed maps with secrets and multiple paths encourage discovery."
Intravenous 2
"Exploring multiple detailed locations with a map for navigation, discovering items and secrets."
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Expression
Game with the same Expression vibe
-4"Minimal customization or self-expression; players follow a fixed protagonist and story presentation."
Lost Horizon
"Limited customization or self-expression; fixed protagonist and linear story."
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Fantasy
Game with the same Fantasy vibe
4"Strong fantasy elements with demons, ghosts, and supernatural horror themes."
除邪(CHUXIE)
"Strong fantasy and horror elements with demons, monsters, and supernatural story."
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Fellowship
Game with the same Fellowship vibe
-5"No community or social interaction; solo play only."
Sophie's Curse
"No community or social interaction; solo play only."
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Growth
Game with the same Growth vibe
1"Some learning through puzzle solving and understanding game mechanics, but mostly casual."
Karma. Incarnation 1
"Some learning through puzzle solving and story progression, but overall simple and casual."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity."
NEKOPARA Vol. 1
"Sedentary gameplay with no physical activity."
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Idle
Game with the same Idle vibe
-3"Requires focused attention for puzzles and exploration; not a background or idle game."
Spirit of the North 2
"Requires focused attention during puzzles and exploration; not a background or idle game."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building with other players."
Ori and the Blind Forest: Definitive Edition
"No social or emotional relationship building with other players."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management features."
Aim Hero
"No leadership or group management features."
-
Progression
Game with the same Progression vibe
3"Progression through story, unlocking new areas, and collecting items contributes to advancement."
Farewell North
"Progression through collecting and using items, unlocking new areas and story advancement."
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Relaxation
Game with the same Relaxation vibe
3"Atmospheric and soothing music and visuals create a relaxing experience despite some challenging puzzles."
Knytt Underground
"Casual, easy puzzles and atmospheric music provide a relaxing experience."
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Sensation
Game with the same Sensation vibe
2"Visuals and audio provide moderate sensory stimulation with some jump scares."
Zompiercer
"Visual and audio design create a spooky, immersive atmosphere with some jump scares."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
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Story
Game with the same Story vibe
3"Narrative-driven game with characters, cutscenes, and lore, though story is considered simple and somewhat clichéd."
Collapse
"Narrative-driven game with voice acting and cutscenes, though story is somewhat clichéd."
-
Strategy
Game with the same Strategy vibe
1"Simple puzzle solving and decision making; limited strategic depth."
Mists of Aiden
"Simple puzzle solving and logical item use; limited strategic depth."
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Thrill
Game with the same Thrill vibe
2"Some suspense and jump scares create mild thrill, but overall low intensity."
He Needs His Medicine
"Some suspense and jump scares add mild thrill to the experience."
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Value
Game with the same Value vibe
3"Good value especially on sale; short but enjoyable experience with achievements and trading cards."
Sparkle 2 Evo
"Good value especially when purchased on sale; short but enjoyable experience with achievements and trading cards."
-
Violence
Game with the same Violence vibe
1"Combat involves shooting enemies but is not the main focus; more emphasis on exploration and puzzles."
Tomb Raider: Underworld
"Some combat implied (e.g. shooting monsters), but mostly puzzle and exploration focused."
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Survival
Game with the same Survival vibe
1"Some elements of avoiding threats and escaping danger, but gameplay is not focused on survival mechanics."
Terroro
"Avoiding threats and progressing through obstacles is part of gameplay, but no complex survival mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Continuation, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026