1 Moment Of Time: Silentville similar games & best alternatives
1 Moment Of Time: Silentville
2016
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Quick resume
This is the story of Silentville - a town with no future, no past and no present. A town lost to forever - unless someone can solve the mystery and release Silentville from its cursed non-existence. But should that someone fail, they will be trapped in Silentville... forever!
Global score
77/100
Genres
Adventure, Indie, Puzzle, Point-and-click
Similar games
Pros
- Interesting and varied puzzles
- Atmospheric story and setting
- Good value for price
- Combination mechanics in hidden object scenes
- Presence of achievements and trading cards
Cons
- Dated graphics and animations
- Ui issues with item visibility and navigation
- Some bugs and glitches reported
- Short game length
- Lack of replay value beyond achievements
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore different locations in a small town and solve puzzles in varying order with some optional achievements, indicating moderate autonomy."
Birth
"Players have freedom to explore the town, solve puzzles, and combine items in various ways, indicating moderate autonomy."
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Competence
Game with the same Competence vibe
2"Puzzles and hidden object scenes provide moderate challenge but are generally easy and accessible."
Mind Snares: Alice's Journey
"Puzzles and hidden object scenes provide some challenge but are generally accessible; some frustration due to UI issues."
-
Competition
Game with the same Competition vibe
-4"Game is single-player with no competitive elements or leaderboards; focus is on personal progress."
Alchemy Mysteries: Prague Legends
"Game is single-player with no competitive elements or leaderboards; focus is on personal progress."
-
Continuation
Game with the same Continuation vibe
1"Some players replay for achievements and collectibles, but game length is short and sessions are often brief."
Path of Giants
"Some players replay for achievements, but overall game length is short and casual."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative gameplay."
J.U.L.I.A.: Among the Stars
"Entirely single-player experience with no cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players combine items and solve puzzles creatively, though within predefined game mechanics."
Röki
"Players combine items creatively to solve puzzles, beyond simple item collection."
-
Domination
Game with the same Domination vibe
-5"No elements of dominance or control over others; purely individual experience."
The Moon Sliver
"No elements of dominance or control over others; purely individual experience."
-
Escapism
Game with the same Escapism vibe
3"Immersive atmosphere and mysterious story provide escape from reality through engaging puzzles."
Q.U.B.E: Director's Cut
"Atmospheric story and puzzles provide distraction and immersion away from real life."
-
Expectation
Game with the same Expectation vibe
-3"Players generally engage voluntarily for fun and puzzle challenge, not out of obligation."
Cinderella Escape! R12
"Players engage voluntarily for casual enjoyment and puzzle solving, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Encourages trying different item combinations and puzzle solutions, though within a limited scope."
The Supper
"Encourages trying different item combinations and puzzle approaches."
-
Exploration
Game with the same Exploration vibe
3"Players explore multiple unique locations and uncover story elements and secrets in a small town setting."
Kathy Rain: Director's Cut
"Players explore multiple locations in the town and uncover story elements."
-
Expression
Game with the same Expression vibe
-4"No character customization or self-expression features."
VR: Vacate the Room (Virtual Reality Escape)
"No character customization or self-expression features."
-
Fantasy
Game with the same Fantasy vibe
2"Story involves fictional adventure with supernatural elements and mythological references, blending imaginative fiction with some realistic settings."
Melissa K. and the Heart of Gold Collector's Edition
"Story involves supernatural elements and time anomalies, providing a fantasy atmosphere."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solo gameplay only."
Dark Arcana: The Carnival
"No social or community features; solo gameplay only."
-
Growth
Game with the same Growth vibe
2"Players develop skills in puzzle solving and investigation as they progress through the story."
Adam Wolfe
"Players develop puzzle-solving skills and progress through story."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity."
NEKOPARA Vol. 1
"Sedentary gameplay with no physical activity."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to complete puzzles and tasks."
Untitled Goose Game
"Requires focused attention to puzzles and hidden object scenes."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building."
Five Nights at Freddy's 2
"No social or emotional relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Players collect items, solve puzzles, and unlock achievements and bonus content."
Vampire Legends: The True Story of Kisilova
"Players collect items, solve puzzles, and unlock achievements."
-
Relaxation
Game with the same Relaxation vibe
2"Generally relaxing gameplay with some tension from time limits and mission objectives, but not overly stressful."
Mahokenshi - The Samurai Deckbuilder
"Generally relaxing gameplay with some minor frustrations."
-
Sensation
Game with the same Sensation vibe
1"Visuals and sound are dated but music and unit animations provide moderate sensory stimulation."
Seven Kingdoms 2 HD
"Visuals and music provide moderate sensory stimulation but are somewhat dated."
-
Status
Game with the same Status vibe
-4"No social recognition or status systems."
Hexcells
"No social recognition or status systems."
-
Story
Game with the same Story vibe
2"Narrative is simple and linear but provides motivation and context for gameplay."
A Blind Legend
"Narrative is simple but provides context and motivation for gameplay."
-
Strategy
Game with the same Strategy vibe
2"Puzzles require logical thinking and planning, though mostly straightforward solutions."
Suicide Guy
"Puzzles require logical thinking and planning item combinations."
-
Thrill
Game with the same Thrill vibe
-2"Game is low risk with predictable outcomes and minimal suspense or tension."
Born of Bread
"Game is low risk with minimal suspense or tension."
-
Value
Game with the same Value vibe
4"Players perceive good value for money given content and price, especially on sale."
LEGO® Worlds
"Players perceive good value for money given price and content."
-
Violence
Game with the same Violence vibe
-5"No violence; focus on exploration and puzzle solving."
Syberia
"No violence; focus on puzzle solving and exploration."
-
Survival
Game with the same Survival vibe
-5"No survival or threat mechanics; stable and safe gameplay environment."
Moncage
"No survival or threat mechanics; stable gameplay environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Expression, Thrill, Sensation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026