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1 Moment Of Time: Silentville similar games & best alternatives

1 Moment Of Time: Silentville

PC (Microsoft Windows), iOS, Mac, Android • 2016

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Quick resume

This is the story of Silentville - a town with no future, no past and no present. A town lost to forever - unless someone can solve the mystery and release Silentville from its cursed non-existence. But should that someone fail, they will be trapped in Silentville... forever!

Global score

77/100

Genres

Adventure, Indie, Puzzle, Point-and-click

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    Pros

    • Interesting and varied puzzles
    • Atmospheric story and setting
    • Good value for price
    • Combination mechanics in hidden object scenes
    • Presence of achievements and trading cards

    Cons

    • Dated graphics and animations
    • Ui issues with item visibility and navigation
    • Some bugs and glitches reported
    • Short game length
    • Lack of replay value beyond achievements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore different locations in a small town and solve puzzles in varying order with some optional achievements, indicating moderate autonomy."

      Capsule for Birth Birth

      "Players have freedom to explore the town, solve puzzles, and combine items in various ways, indicating moderate autonomy."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles and hidden object scenes provide moderate challenge but are generally easy and accessible."

      Capsule for Mind Snares: Alice's Journey Mind Snares: Alice's Journey

      "Puzzles and hidden object scenes provide some challenge but are generally accessible; some frustration due to UI issues."

    • Competition

      Game with the same Competition vibe

      -4

      "Game is single-player with no competitive elements or leaderboards; focus is on personal progress."

      Capsule for Alchemy Mysteries: Prague Legends Alchemy Mysteries: Prague Legends

      "Game is single-player with no competitive elements or leaderboards; focus is on personal progress."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players replay for achievements and collectibles, but game length is short and sessions are often brief."

      Capsule for Path of Giants Path of Giants

      "Some players replay for achievements, but overall game length is short and casual."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative gameplay."

      Capsule for J.U.L.I.A.: Among the Stars J.U.L.I.A.: Among the Stars

      "Entirely single-player experience with no cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players combine items and solve puzzles creatively, though within predefined game mechanics."

      Capsule for Röki Röki

      "Players combine items creatively to solve puzzles, beyond simple item collection."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of dominance or control over others; purely individual experience."

      Capsule for The Moon Sliver The Moon Sliver

      "No elements of dominance or control over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      3

      "Immersive atmosphere and mysterious story provide escape from reality through engaging puzzles."

      Capsule for Q.U.B.E: Director's Cut Q.U.B.E: Director's Cut

      "Atmospheric story and puzzles provide distraction and immersion away from real life."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players generally engage voluntarily for fun and puzzle challenge, not out of obligation."

      Capsule for Cinderella Escape! R12 Cinderella Escape! R12

      "Players engage voluntarily for casual enjoyment and puzzle solving, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Encourages trying different item combinations and puzzle solutions, though within a limited scope."

      Capsule for The Supper The Supper

      "Encourages trying different item combinations and puzzle approaches."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple unique locations and uncover story elements and secrets in a small town setting."

      Capsule for Kathy Rain: Director's Cut Kathy Rain: Director's Cut

      "Players explore multiple locations in the town and uncover story elements."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or self-expression features."

      Capsule for VR: Vacate the Room (Virtual Reality Escape) VR: Vacate the Room (Virtual Reality Escape)

      "No character customization or self-expression features."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Story involves fictional adventure with supernatural elements and mythological references, blending imaginative fiction with some realistic settings."

      Capsule for Melissa K. and the Heart of Gold Collector's Edition Melissa K. and the Heart of Gold Collector's Edition

      "Story involves supernatural elements and time anomalies, providing a fantasy atmosphere."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo gameplay only."

      Capsule for Dark Arcana: The Carnival Dark Arcana: The Carnival

      "No social or community features; solo gameplay only."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills in puzzle solving and investigation as they progress through the story."

      Capsule for Adam Wolfe Adam Wolfe

      "Players develop puzzle-solving skills and progress through story."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity."

      Capsule for NEKOPARA Vol. 1 NEKOPARA Vol. 1

      "Sedentary gameplay with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to complete puzzles and tasks."

      Capsule for Untitled Goose Game Untitled Goose Game

      "Requires focused attention to puzzles and hidden object scenes."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building."

      Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

      "No social or emotional relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, solve puzzles, and unlock achievements and bonus content."

      Capsule for Vampire Legends: The True Story of Kisilova Vampire Legends: The True Story of Kisilova

      "Players collect items, solve puzzles, and unlock achievements."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally relaxing gameplay with some tension from time limits and mission objectives, but not overly stressful."

      Capsule for Mahokenshi - The Samurai Deckbuilder Mahokenshi - The Samurai Deckbuilder

      "Generally relaxing gameplay with some minor frustrations."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and sound are dated but music and unit animations provide moderate sensory stimulation."

      Capsule for Seven Kingdoms 2 HD Seven Kingdoms 2 HD

      "Visuals and music provide moderate sensory stimulation but are somewhat dated."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems."

      Capsule for Hexcells Hexcells

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      2

      "Narrative is simple and linear but provides motivation and context for gameplay."

      Capsule for A Blind Legend A Blind Legend

      "Narrative is simple but provides context and motivation for gameplay."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require logical thinking and planning, though mostly straightforward solutions."

      Capsule for Suicide Guy Suicide Guy

      "Puzzles require logical thinking and planning item combinations."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Game is low risk with predictable outcomes and minimal suspense or tension."

      Capsule for Born of Bread Born of Bread

      "Game is low risk with minimal suspense or tension."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for money given content and price, especially on sale."

      Capsule for LEGO® Worlds LEGO® Worlds

      "Players perceive good value for money given price and content."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; focus on exploration and puzzle solving."

      Capsule for Syberia Syberia

      "No violence; focus on puzzle solving and exploration."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat mechanics; stable and safe gameplay environment."

      Capsule for Moncage Moncage

      "No survival or threat mechanics; stable gameplay environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Expression, Thrill, Sensation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026