Mahokenshi - The Samurai Deckbuilder similar games & best alternatives
Mahokenshi - The Samurai Deckbuilder
2023
Related articles
Quick resume
Begin your journey to become a mighty samurai mage! In a blend of adventure, strategy and deckbuilding gameplay, choose how you will follow the way of the Mahoken. Explore the Celestial Islands, build your deck, battle challenging demons, and protect the land from the forces of corruption.
Global score
77/100
Genres
Role-playing (RPG), Turn-based strategy (TBS), Strategy, Indie, Tactical, Card & Board Game
Similar games
Pros
- Unique blend of deckbuilding and tactical hex movement
- Four distinct characters with varied playstyles
- Engaging strategic gameplay with meaningful choices
- Beautiful art and thematic japanese fantasy setting
- Mission editor for custom content
Cons
- Short campaign with limited replayability
- Lack of mid-mission save feature initially
- Some bugs and performance issues reported
- Simple and shallow story
- No multiplayer or social features
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have extensive control over deckbuilding and character choices, with freedom to customize decks between battles and choose paths on a hex map."
Arcanium: Rise of Akhan
"Players can choose from four distinct characters and freely build their decks each mission, adapting strategies and movement on a hex map."
-
Competence
Game with the same Competence vibe
3"Game involves strategic deck building, spatial management, and tactical card play with a learning curve and skill development."
Deck of Haunts
"Game involves strategic deckbuilding, tactical movement, and mastering mission objectives with some challenge and skill development."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and completion without ranked modes or player comparison."
New Super Lucky's Tale
"Focus is on single-player campaign and personal progression without ranked modes or direct player comparison."
-
Continuation
Game with the same Continuation vibe
-2"Game is short (2.5-4 hours), mostly one-time playthrough with limited replayability aside from collectibles and a mini-game."
Terror At Oakheart
"Game is relatively short (10-20 hours), with limited replayability after completing all missions and challenges."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative gameplay elements."
Hogwarts Legacy
"Entirely single-player experience with no multiplayer or cooperative gameplay elements."
-
Creativity
Game with the same Creativity vibe
3"Players can customize weapons, loadouts, and patches; modding and mission editor planned to enhance creativity."
Dagger Directive
"Players create and modify decks each mission and can customize equipment loadouts; mission editor adds creative potential."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is solo and non-competitive."
Breathedge
"No evidence of exerting control or superiority over others; gameplay is solo and non-competitive."
-
Escapism
Game with the same Escapism vibe
3"Players enjoy immersive fantasy world and tactical combat as a form of engaging distraction from real life."
Aarklash: Legacy
"Players enjoy immersive fantasy setting and tactical gameplay as a form of stress relief and entertainment."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and personal interest, not out of obligation or external pressure."
Torchlight II
"Players engage voluntarily for fun and personal interest, not out of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Game encourages trying new strategies, experimenting with station design, and exploring different mission objectives."
Startopia
"Game encourages trying different deck builds, characters, and strategies to solve mission puzzles."
-
Exploration
Game with the same Exploration vibe
2"Players navigate a hex-based map with different nodes and encounters, though map variety and enemy types are somewhat limited."
Ship of Fools
"Exploration of hex maps with varied terrain and objectives, though maps are fixed and not procedurally generated."
-
Expression
Game with the same Expression vibe
2"Some character and deck customization, but limited cosmetic or avatar personalization."
月圆之夜 (Night of Full Moon)
"Some character and deck customization, plus equipment choices, but limited cosmetic personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a stylized feudal Japan with supernatural shadow powers and spirits; strong fantasy theme."
Aragami
"Strongly themed in mythical Japanese samurai setting with fantasy elements like spirits and magic."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
Switchcars
"No social or community features; gameplay is solitary."
-
Growth
Game with the same Growth vibe
3"Players develop skills in deck-building, tactics, and character builds, with ongoing learning."
Waven
"Players learn deckbuilding, tactical positioning, and character progression through missions and challenges."
-
Health
Game with the same Health vibe
-5"Typical sedentary video game experience with no physical activity or health-related features."
Macbat 64
"Typical sedentary video game experience with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires continuous attention during missions; no background or idle gameplay elements."
Homeworld: Deserts of Kharak
"Missions require focused attention and strategic planning; no background or idle gameplay."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual gameplay."
SUPERHOT
"No social or emotional relationship building; purely individual gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; solo player experience."
Darkblade Ascent
"No leadership or group management roles; solo player experience."
-
Progression
Game with the same Progression vibe
3"Players accumulate cards, upgrades, and unlock characters through gameplay and leveling."
Friends vs Friends
"Players unlock cards, equipment, and upgrades through mission completion and challenges, enabling character growth."
-
Relaxation
Game with the same Relaxation vibe
2"Generally relaxing gameplay with some minor frustrations."
1 Moment Of Time: Silentville
"Generally relaxing gameplay with some tension from time limits and mission objectives, but not overly stressful."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual and auditory presentation with satisfying animations and music."
Pyrene
"Enjoyable visual and auditory presentation with satisfying animations and thematic art style."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal and offline."
Banished
"No social recognition or status systems; achievements are personal and offline."
-
Story
Game with the same Story vibe
1"Story is simple and linear, providing some narrative context but not a major focus."
The Wizards - Dark Times: Brotherhood
"Simple and linear story with minimal depth; serves as context rather than a major focus."
-
Strategy
Game with the same Strategy vibe
4"Strong emphasis on strategic deck building, resource management, and tactical combat decisions."
For The Warp
"Strong emphasis on tactical decision-making, deckbuilding, resource management, and positioning."
-
Thrill
Game with the same Thrill vibe
1"Some tension in missions and competitive modes but overall controlled and predictable gameplay."
Nimbatus - The Space Drone Constructor
"Some tension from time-limited missions and challenges, but overall moderate and controlled gameplay experience."
-
Value
Game with the same Value vibe
-1"Mixed opinions on price vs. content; short game but with replay value; better on sale."
Disc Room
"Mixed opinions on value; game is short with limited replayability, recommended on sale for best value."
-
Violence
Game with the same Violence vibe
3"Combat involves attacking enemies with various skills and abilities; violence is stylized and fantasy-based."
Rise of the Third Power
"Combat involves attacking enemies with cards and abilities; violence is stylized and fantasy-themed."
-
Survival
Game with the same Survival vibe
2"Combat challenges and mission failures require player to avoid death and manage resources"
Sleeping Dogs: Definitive Edition
"Players must manage resources and avoid failure to complete mission objectives within constraints."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Continuation, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026