Iris and the Giant similar games & best alternatives
Iris and the Giant
2020
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Quick resume
Iris and The Giant is a fusion of the CCG, RPG and roguelike genres. You play as Iris, who must brave her fears in her imaginary world. Dive into a melancholic and gripping adventure, filled with cute monsters and buried memories. Ready to face your inner demons?
Global score
88/100
Genres
Indie, Role-playing (RPG), Strategy, Adventure, Turn-based strategy (TBS), Puzzle, Tactical, Card & Board Game
Similar games
Pros
- Unique and engaging deckbuilding mechanics
- Emotional and touching narrative
- Beautiful minimalist art style
- Challenging and strategic gameplay
- Good value for price especially on sale
Cons
- Some bugs and technical issues
- Limited replayability after main story
- Lack of detailed tutorials and explanations
- Fixed level layouts reduce variety
- Some frustrating difficulty spikes and rng dependence
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have meaningful choices in deck building, character selection, and path progression, allowing control over strategy and playstyle."
Nitro Kid
"Players have meaningful choices in card play, path selection, and upgrades, allowing control over strategy despite some fixed level layouts."
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Competence
Game with the same Competence vibe
4"The game offers challenging tactical combat requiring skillful positioning, resource management, and deckbuilding mastery."
Trials of Fire
"The game offers challenging tactical combat requiring skillful deck and resource management, with a learning curve and strategic depth praised by players."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and mastery rather than direct competition or leaderboards; players set their own goals and improve individually."
Mortal Sin
"Focus is on personal progression and strategy rather than direct competition or leaderboards; players set their own goals and pace."
-
Continuation
Game with the same Continuation vibe
1"Some players report replay value via resetting achievements, but overall short playtime limits long engagement."
100 hidden birds 2
"Some players report replayability through unlocks and achievements, but others find limited long-term engagement after completing main content."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer elements."
SIGNALIS
"Single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
2"Some player desire for modding, custom maps, and character customization; current gameplay mostly uses predefined characters and cards."
Demeo
"Players customize their deck and choose upgrades, but the game uses mostly predefined cards and fixed level designs."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is solitary and non-competitive."
Hob
"No evidence of exerting control over others; gameplay is solitary and non-competitive."
-
Escapism
Game with the same Escapism vibe
4"The game offers emotional immersion and distraction through story and atmosphere, helping players escape real-life stress."
Sepia Tears
"The game’s narrative and atmosphere provide emotional immersion and a way to explore inner struggles, serving as an escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
永冻之壳 The Shell of Permafrost
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with different card combinations and strategies; scenario-specific mechanics encourage trying new approaches."
Hard West
"Players experiment with different card combinations, strategies, and upgrade paths to overcome challenges."
-
Exploration
Game with the same Exploration vibe
1"Some secrets and hidden items exist, but levels are mostly linear and straightforward."
I Am Sakuya: Touhou FPS Game
"Some exploration of secret paths and hidden elements exists, but main levels are mostly static and linear."
-
Expression
Game with the same Expression vibe
-2"Limited customization mainly through upgrades; no deep avatar or environment personalization."
Bouncemasters
"Limited customization mostly tied to deck and upgrade choices; no avatar or environment personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Strong fantasy elements intertwined with real-life emotional story, including magic and mythical creatures."
Lost Words: Beyond the Page
"Strong fantasy elements with mythical creatures and imaginative narrative representing inner emotional struggles."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; experience is solitary."
Black Myth: Wukong
"No social or community gameplay elements; experience is solitary."
-
Growth
Game with the same Growth vibe
4"Players develop skills and knowledge through repeated runs, unlocking new characters, abilities, and strategies."
The Hand of Merlin
"Players develop skills and knowledge through repeated runs, unlocking new cards, powers, and strategies."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay aspects."
Rescue HQ - The Tycoon
"No physical activity or health-related gameplay aspects."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and strategic planning; not suited for casual or background play."
Sniper Elite 4
"Requires focused attention and strategic planning; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship-building features."
Roundguard
"No close social interactions or relationship-building features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management mechanics present."
The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)
"No leadership or group management mechanics present."
-
Progression
Game with the same Progression vibe
4"Strong progression through unlocking cards, patches, and character upgrades across runs."
Nitro Kid
"Strong progression through unlocking cards, memories, imaginary friends, and upgrades across runs."
-
Relaxation
Game with the same Relaxation vibe
3"Generally relaxing with balanced challenge; some tension in higher difficulties."
月圆之夜 (Night of Full Moon)
"Generally described as relaxing with a balanced challenge, though some frustration reported at difficulty spikes."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable art, music, and sound design provide sensory stimulation, though not intense or extreme."
Still There
"Enjoyable art, music, and sound design provide pleasant sensory experience, though not highly intense."
-
Status
Game with the same Status vibe
-5"No social status or recognition systems; achievements are personal and not publicly ranked."
Little Nightmares
"No social status or recognition systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
4"Narrative is well-developed, emotionally engaging, and integral to the gameplay experience."
Chrono Gear: Warden of Time
"Narrative is a key component, emotionally engaging and integrated into gameplay, though some find it simplistic."
-
Strategy
Game with the same Strategy vibe
4"Requires tactical thinking in combat, card deck building, and adapting to enemy mechanics."
Book of Demons
"Requires tactical thinking, planning card usage and enemy prioritization; praised for strategic depth."
-
Thrill
Game with the same Thrill vibe
2"Combat provides some excitement and tension, but overall experience is more creative than adrenaline-driven."
NavalArt
"Some tension and challenge in combat, but overall experience is more contemplative than adrenaline-fueled."
-
Value
Game with the same Value vibe
3"Generally considered good value especially on sale; many hours of gameplay for price."
Royal Defense
"Generally considered good value especially on sale, with many hours of engaging gameplay for the price."
-
Violence
Game with the same Violence vibe
2"Combat involves attacking enemies, but stylized and card-based rather than graphic violence."
Breach Wanderers
"Combat involves defeating enemies with cards, but violence is stylized and symbolic rather than graphic."
-
Survival
Game with the same Survival vibe
3"Players must avoid failure through careful resource and risk management."
Weedcraft Inc
"Players must manage resources and avoid failure by careful planning and card management."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Expression, Continuation, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026