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Hob similar games & best alternatives

Hob

PC (Microsoft Windows), PlayStation 4 • 2017

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Quick resume

Transform the world of Hob! A new action-adventure from Runic Games, the award-winning studio behind Torchlight I and II. It's your chance. Make it home.

Global score

88/100

Genres

Action, Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Beautiful and immersive world design
    • Engaging exploration and puzzles
    • Relaxing atmosphere and music
    • Smooth and satisfying combat
    • Meaningful progression and upgrades

    Cons

    • Fixed camera can cause frustration
    • Lack of explicit story or guidance
    • Some bugs and occasional crashes
    • Platforming can be challenging with keyboard
    • Limited combat variety and boss fights

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the open world, solve puzzles in multiple ways, and choose their own path with minimal guidance."

      Capsule for Fe Fe

      "Players explore a semi-open world with freedom to choose paths and solve puzzles in various orders, with minimal hand-holding or explicit guidance."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers challenging puzzles and platforming that require skill and problem solving, though combat is simpler and less demanding."

      Capsule for Tomb Raider: Underworld Tomb Raider: Underworld

      "The game offers a moderate challenge with puzzles, platforming, and combat that require skill and learning, but combat is generally forgiving and not overly difficult."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and puzzle solving without competitive elements or leaderboards."

      Capsule for Alwa's Awakening Alwa's Awakening

      "Focus is on personal exploration and puzzle solving without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and desire to replay due to exploration and secrets."

      Capsule for Bear Simulator Bear Simulator

      "Players report spending long sessions exploring, backtracking, and collecting secrets, with some desire to replay or complete 100%."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Resonance of the Ocean Resonance of the Ocean

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players engage in puzzle solving, exploration, and some customization of abilities, encouraging creative problem solving."

      Capsule for The Last Case of Benedict Fox Definitive Edition The Last Case of Benedict Fox Definitive Edition

      "Players engage in exploration, puzzle solving, and world manipulation, with some customization of abilities and equipment."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is solitary and non-competitive."

      Capsule for Is this Game Trying to Kill Me? Is this Game Trying to Kill Me?

      "No evidence of exerting control over others; gameplay is solitary and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive atmosphere and mysterious world provide strong escape from real life."

      Capsule for Quern - Undying Thoughts Quern - Undying Thoughts

      "The immersive, mysterious world and relaxing atmosphere provide a strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

      Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different puzzle solutions and explore environments, experimenting with mechanics and clues."

      Capsule for Escape Memoirs: Mini Stories Escape Memoirs: Mini Stories

      "Players try new abilities, explore new areas, and experiment with puzzle solutions and world changes."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay revolves around discovering new areas, secrets, and interacting with a living, dynamic world."

      Capsule for Pine Pine

      "Core gameplay revolves around discovering new areas, secrets, and interacting with a dynamic, evolving world."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization via cloaks and upgrades, but limited cosmetic personalization."

      Capsule for Shovel Knight: Specter of Torment Shovel Knight: Specter of Torment

      "Some character customization via cloaks and upgrades, but limited cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fictional sci-fi universe with imaginative robots and story elements beyond realistic scenarios."

      Capsule for Disney•Pixar WALL-E Disney•Pixar WALL-E

      "Set in a fictional, imaginative world with robotic and organic elements, mysterious lore, and fantasy themes."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; entirely single-player."

      Capsule for Forget Me Not: My Organic Garden Forget Me Not: My Organic Garden

      "No social or community features; entirely single-player."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn combat mechanics, spellcasting, and puzzle solving, improving skills over time."

      Capsule for Sorcery! Parts 1 and 2 Sorcery! Parts 1 and 2

      "Players learn puzzles, improve combat skills, and upgrade abilities and equipment."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related features; typical sedentary gameplay."

      Capsule for Owlboy Owlboy

      "No physical activity or health-related features; typical sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention due to challenging puzzles and platforming; not suitable for casual or background play."

      Capsule for Tomb Raider: Anniversary Tomb Raider: Anniversary

      "Requires focused attention for puzzles and platforming; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; solitary experience."

      Capsule for Iris.Fall Iris.Fall

      "No social or emotional relationship building; solitary experience."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate items, upgrades, and abilities through exploration and combat."

      Capsule for Skinwalker Hunt Skinwalker Hunt

      "Players collect upgrades, abilities, and items that enhance combat and exploration capabilities."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm, atmospheric gameplay with soothing music offers a relaxing experience."

      Capsule for Planet of the Eyes Planet of the Eyes

      "Atmospheric music, beautiful visuals, and smooth gameplay create a relaxing and immersive experience."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory aesthetics are praised for beauty and charm, providing sensory enjoyment."

      Capsule for Fayburrow Fayburrow

      "Visual and auditory aesthetics are highly praised, providing sensory enjoyment and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      2

      "Narrative is abstract and environmental, conveyed symbolically without explicit storytelling."

      Capsule for Kairo Kairo

      "Narrative is minimal and non-verbal, conveyed through environment and player discovery rather than explicit storytelling."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players solve puzzles and plan platforming routes, requiring mental challenge and problem solving."

      Capsule for Corn Kidz 64 Corn Kidz 64

      "Players solve environmental puzzles and plan exploration routes, requiring problem solving and mental engagement."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Gameplay is generally calm and steady; occasional tension from fatigue or traffic but low overall thrill."

      Capsule for 18 Wheels of Steel: American Long Haul 18 Wheels of Steel: American Long Haul

      "Gameplay is mostly calm and exploratory with occasional tension from platforming or combat, but not sustained thrill."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for time and money with engaging gameplay and replayability."

      Capsule for Ratropolis Ratropolis

      "Players report good value for time and money with engaging gameplay and replay potential."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat exists but is light and not the main focus; more emphasis on exploration and puzzle solving."

      Capsule for SteamWorld Dig 2 SteamWorld Dig 2

      "Combat exists but is light and not the main focus; more emphasis on exploration and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -2

      "Some challenge in avoiding hazards but overall low risk and forgiving checkpoints."

      Capsule for Sonic Generations Collection Sonic Generations Collection

      "Some challenge in avoiding death from falls or enemies, but overall low-risk environment with forgiving checkpoints."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Exploration, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026