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Forget Me Not: My Organic Garden similar games & best alternatives

Forget Me Not: My Organic Garden

PC (Microsoft Windows), iOS, Mac • 2015

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Quick resume

“Master, Master! I did it!!” "I can hear you, no need to shout! Oh, my! This is a rather firm Kidney." My Organic Garden is an avant-garde organ-clicking game. Whether it’s to get Master’s praise, or to please the customer, click away and ship those organs!

Global score

84/100

Genres

Indie, Simulator

Similar games

    Pros

    • Unique and intriguing story
    • Relaxing and meditative atmosphere
    • Beautiful and distinctive art style
    • Meaningful progression and achievements
    • Engaging character-driven side quests

    Cons

    • Repetitive and grind-heavy gameplay
    • Extensive clicking can cause wrist strain
    • Lack of automation increases tedium
    • Limited customization and expression
    • True ending requires significant time investment

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

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      "Players manually gather and manage resources without automation, making all decisions and actions themselves."

      Capsule for Click Mage Click Mage

      "Players manually control all actions like watering, harvesting, and managing helpers with no automation, allowing full control over pacing and decisions."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves skillful management of time and resources, but many tasks are repetitive and some players find objectives frustrating or grindy."

      Capsule for Beholder: Conductor Beholder: Conductor

      "Gameplay involves repetitive clicking and resource management with some strategy in timing and multitasking, but overall skill demands are moderate."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and story experience without player-vs-player or leaderboard elements."

      Capsule for My Lovely Daughter My Lovely Daughter

      "Focus is on personal progress and story completion without any player-vs-player or leaderboard elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long sessions, habitual play, and grinding for achievements and character unlocks, indicating sustained engagement."

      Capsule for Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2

      "Many players report long play sessions and grinding for true ending and achievements, indicating sustained engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay elements."

      Capsule for Fran Bow Fran Bow

      "Single-player experience with no multiplayer or cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some side missions, collectibles, and unlockables encourage replay and experimentation, but core gameplay follows preset structures."

      Capsule for Disney Pirates of the Caribbean: At Worlds End Disney Pirates of the Caribbean: At Worlds End

      "Some customization in managing helpers and strategies for efficient harvesting, but core gameplay follows preset mechanics."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are narrative-driven and equal."

      Capsule for Firework Firework

      "No elements of exerting control or superiority over others; interactions are narrative-driven and equal."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive escape with engaging fantasy setting and storytelling."

      Capsule for Noble Fates Noble Fates

      "Players use the game as a relaxing, immersive escape with a unique, surreal setting and story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and curiosity, not due to obligation or external pressure."

      Capsule for Nucleares Nucleares

      "Players engage voluntarily out of interest and curiosity, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with upgrade strategies and timing resets, but mostly repetitive routines."

      Capsule for Pincremental Pincremental

      "Some experimentation with timing and helper management, but largely follows established routines."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players unlock new visual and audio elements and story chapters, gradually discovering more content."

      Capsule for PLAYNE : The Meditation Game PLAYNE : The Meditation Game

      "Players discover new storylines and unlock new organ trees and helpers as they progress."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal customization or self-expression; character and environment visuals are fixed."

      Capsule for Alpha Polaris : A Horror Adventure Game Alpha Polaris : A Horror Adventure Game

      "Limited character or environment customization; visual style is fixed and minimal."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features imaginative fiction with anthropomorphic trees, fantasy creatures, and whimsical story elements."

      Capsule for The Adventures of Tree The Adventures of Tree

      "Imaginative fiction involving growing organs on trees and animating objects with them, creating a surreal fantasy world."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; entirely single-player."

      Capsule for Hob Hob

      "No social or community features; entirely single-player."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in team building, strategy, and game mechanics; story progression supports learning."

      Capsule for Nexomon: Extinction Nexomon: Extinction

      "Players develop skills in managing multiple tasks and optimizing harvests, with story progression rewarding learning."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with intense clicking; some reports of physical strain."

      Capsule for Despotism 3k Despotism 3k

      "Sedentary gameplay requiring extensive clicking, with some reports of wrist strain."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires frequent clicking and attention; not truly idle despite some idle-like elements."

      Capsule for Loot Grind Simulator Loot Grind Simulator

      "Requires constant attention and clicking; no true idle or automation features."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction; focus is on narrative and solo experience rather than forming close relationships."

      Capsule for METAL GEAR SOLID 2: Sons of Liberty - Master Collection Version METAL GEAR SOLID 2: Sons of Liberty - Master Collection Version

      "Minimal social interaction; story is experienced individually without forming close relationships."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; player acts independently."

      Capsule for Go Home Dinosaurs! Go Home Dinosaurs!

      "No leadership or group management roles; player acts independently."

    • Progression

      Game with the same Progression vibe

      4

      "Clear progression through levels, skill trees, equipment upgrades, and story advancement."

      Capsule for Vaporum Vaporum

      "Clear progression through unlocking new trees, helpers, equipment, and story milestones."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players find the game calming and meditative despite some stressful elements."

      Capsule for Deconstruction Simulator: Prologue Deconstruction Simulator: Prologue

      "Many players describe the game as calming and meditative despite repetitive clicking."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant art style and soundtrack provide sensory enjoyment, though gameplay is focused on challenge rather than sensory thrills."

      Capsule for Angvik Angvik

      "Pleasant art style and soothing music provide sensory enjoyment, though gameplay is simple."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with engaging plot, characters, and multiple endings."

      Capsule for Demetrios - The BIG Cynical Adventure Demetrios - The BIG Cynical Adventure

      "Strong narrative focus with multiple character storylines and a meaningful true ending."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some planning involved in farming, resource management, and quest prioritization but overall straightforward."

      Capsule for Summer in Mara Summer in Mara

      "Some strategic elements in timing watering and harvesting, managing helpers, and quest prioritization."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low risk and tension; gameplay is calm and predictable without suspenseful elements."

      Capsule for Tavern Master Tavern Master

      "Gameplay is low risk and predictable; tension arises mainly from story elements."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for time spent, with engaging story and replayability."

      Capsule for Knights College Knights College

      "Players feel the game offers good value for time spent, especially due to story and unique concept."

    • Violence

      Game with the same Violence vibe

      -4

      "Gameplay centers on sports and cooperative play, not combat or destruction."

      Capsule for Head Goal: Soccer Online Head Goal: Soccer Online

      "Gameplay centers on cultivation and management rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      -4

      "No threat of failure or death; stable, low-risk environment."

      Capsule for BOOK OF HOURS BOOK OF HOURS

      "No threat or failure conditions; stable and low-risk environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Thrill, Experimenting, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026