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BOOK OF HOURS similar games & best alternatives

BOOK OF HOURS

PC (Microsoft Windows), Mac, Linux • 2023

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Quick resume

Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?

Global score

89/100

Genres

Indie, Role-playing (RPG), Simulator, Puzzle

Similar games

    Pros

    • Deep, immersive lore and worldbuilding
    • Relaxed, cozy atmosphere
    • Engaging crafting and experimentation
    • Rich narrative and exploration
    • High replayability and player freedom

    Cons

    • Steep learning curve and opaque mechanics
    • Clunky ui and navigation issues
    • Tedious note-taking required
    • Repetitive late-game progression
    • Lack of in-game organization tools

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, experiment with time loops, and make choices affecting story progression and character interactions."

      Capsule for In Stars And Time In Stars And Time

      "Players have freedom to experiment, choose their own pace, and explore the library and lore without forced routines or time pressure."

    • Competence

      Game with the same Competence vibe

      3

      "The game requires significant brain usage, skillful play, and learning of complex mechanics and puzzles, with feedback through gameplay success."

      Capsule for Get Stuffed! Get Stuffed!

      "The game requires mastering complex mechanics, crafting, and puzzle solving, rewarding skillful experimentation and knowledge acquisition."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression, exploration, and discovery without competitive elements or comparison to others."

      Capsule for House House

      "Focus is on personal discovery and pacing without competitive elements or comparison to others."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long sessions and habitual play, with addictive gameplay and ongoing progression."

      Capsule for Galaxy Burger Galaxy Burger

      "Many players report long sessions and habitual play due to addictive lore, exploration, and progression."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay is primarily single-player focused with limited social interaction; cooperation is minimal."

      Capsule for Supercar Collection Simulator Supercar Collection Simulator

      "Gameplay is primarily single-player and self-directed with minimal social or cooperative interaction."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players engage in puzzle solving, exploration, and character customization through skill trees and equipment loadouts, encouraging creative problem solving."

      Capsule for Full Metal Furies Full Metal Furies

      "Players engage in extensive crafting, organizing, and experimenting with books and items, fostering creative problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

      Capsule for Hyper Light Drifter Hyper Light Drifter

      "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strongly serves as a relaxing, cozy escape with immersive exploration and magical fantasy elements."

      Capsule for The Witch of Fern Island The Witch of Fern Island

      "Strongly serves as a cozy, immersive escape into a mysterious occult world, away from real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and curiosity, with no obligation or pressure."

      Capsule for The Black Watchmen The Black Watchmen

      "Players engage voluntarily out of intrinsic interest and curiosity, with no pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Core gameplay involves experimenting with mechanics and discovering new solutions through trial and error."

      Capsule for Stephen's Sausage Roll Stephen's Sausage Roll

      "Core gameplay revolves around trial, error, and discovery of new combinations and mechanics."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay is discovering new rooms, secrets, and clues throughout a large mansion."

      Capsule for The Inheritance of Crimson Manor The Inheritance of Crimson Manor

      "Players uncover new rooms, secrets, and lore fragments in a large, mysterious mansion."

    • Expression

      Game with the same Expression vibe

      3

      "Players express themselves by organizing and decorating spaces, customizing item placement and room layout."

      Capsule for Unpacking Unpacking

      "Players customize and organize their library and collections, expressing personal style in arranging books and rooms."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a mystical world with spiritual and mythical themes, featuring imaginative fiction and supernatural elements."

      Capsule for Outland Outland

      "Set in an occult, mystical world with arcane lore and supernatural elements, evoking imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social or community interaction within gameplay."

      Capsule for Sultan's Game Sultan's Game

      "Primarily a solo experience with minimal social or community engagement within gameplay."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, character builds, and knowledge of game mechanics through progression and experimentation."

      Capsule for Shadow Warrior 2 Shadow Warrior 2

      "Players develop skills, knowledge, and understanding through reading, crafting, and experimentation."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for DEAD OR SCHOOL DEAD OR SCHOOL

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active management rather than background or idle play."

      Capsule for FOUNDRY FOUNDRY

      "Requires focused attention and active management rather than background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are minimal and surface-level, with limited emotional sharing or close relationships."

      Capsule for Cadria Item Shop Cadria Item Shop

      "Limited social interactions; relationships are minimal and surface-level."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or authoritative roles; gameplay is individual and self-directed."

      Capsule for Superliminal Superliminal

      "No leadership or authoritative roles; gameplay is self-directed without managing others."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling characters, unlocking skills, and progressing through story and endings."

      Capsule for The Great Villainess: Strategy of Lily The Great Villainess: Strategy of Lily

      "Strong emphasis on acquiring books, skills, and unlocking new areas and endings."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Described as cozy, calming, and emotionally cathartic with a relaxing pace."

      Capsule for Purrgatory Purrgatory

      "Generally described as cozy, meditative, and relaxing despite some complexity."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable art style, sound design, and atmospheric elements provide sensory pleasure."

      Capsule for Unexplored 2: The Wayfarer's Legacy Unexplored 2: The Wayfarer's Legacy

      "Enjoyable art, sound design, and atmospheric effects provide sensory pleasure."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems; focus is on personal achievement."

      Capsule for Cooking Simulator VR Cooking Simulator VR

      "No social recognition or status systems; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      4

      "Rich lore and narrative with quests, faction conflict, and unique setting contribute to narrative immersion."

      Capsule for Allods Online Allods Online

      "Rich lore and narrative fragments encourage immersion and piecing together the story."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires logical thinking, planning, and problem solving to progress."

      Capsule for King's Quest™ Collection King's Quest™ Collection

      "Requires planning, problem solving, and logical thinking to progress and optimize."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Gameplay is calm and controlled with minimal suspense or risk."

      Capsule for shapez 2 shapez 2

      "Lacks suspense or risk; gameplay is calm and controlled."

    • Value

      Game with the same Value vibe

      4

      "Players find good value in the depth, challenge, and immersive experience."

      Capsule for Green Hell Green Hell

      "Players find great value in the deep lore, replayability, and immersive experience."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; gameplay centers on constructive activities."

      Capsule for Lumberjack's Dynasty Lumberjack's Dynasty

      "No combat or destruction; gameplay centers on constructive activities like cataloging and crafting."

    • Survival

      Game with the same Survival vibe

      -4

      "Stable, low-risk environment with no threat of failure or death."

      Capsule for Wylde Flowers Wylde Flowers

      "No threat of failure or death; stable, low-risk environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Violence, Survival, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026