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Green Hell similar games & best alternatives

Green Hell

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2019

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Quick resume

Plunge into the open-world survival simulation set in the extreme conditions of the uncharted Amazon jungle. Use real-life survival techniques to craft, hunt, fight, and gather resources, set a makeshift shelter, or raise a fortress. Survive alone or team up with your friends and challenge the jungle together.

Global score

85/100

Genres

Action, Adventure, Indie, Simulator, Strategy

Similar games

    Pros

    • Deep and realistic survival mechanics
    • Immersive and beautiful jungle environment
    • Challenging and rewarding gameplay
    • Engaging story mode
    • Fun and cooperative multiplayer

    Cons

    • Steep learning curve and difficulty
    • Tedious and limited building system
    • Some bugs and technical issues
    • Small map and limited exploration
    • Story pacing and dialogue can be annoying

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have high freedom to explore, experiment with realistic survival mechanics, and make their own decisions without handholding."

      Capsule for Bootstrap Island Bootstrap Island

      "Players have high control over survival decisions, crafting, and exploration with minimal handholding."

    • Competence

      Game with the same Competence vibe

      5

      "The game is highly challenging with complex mechanics requiring skill mastery, learning, and overcoming difficult survival scenarios."

      Capsule for Cataclysm: Dark Days Ahead Cataclysm: Dark Days Ahead

      "The game is very challenging with a steep learning curve requiring mastery of complex survival mechanics."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progress and survival rather than competing against others."

      Capsule for Dead Signal Dead Signal

      "Focus is on personal survival and progression rather than competing against others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and repeated attempts despite frequent in-game deaths, indicating strong engagement and habitual play."

      Capsule for KeeperRL KeeperRL

      "Players report long play sessions and habitual engagement despite difficulty and frequent deaths."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Co-op multiplayer is supported and praised, with players enjoying playing with friends, though solo play is also fully viable."

      Capsule for It's Only Money It's Only Money

      "Co-op multiplayer is praised and enhances gameplay, though solo play is common and viable."

    • Creativity

      Game with the same Creativity vibe

      3

      "Crafting, farming, and base building allow player creativity and customization within the game systems."

      Capsule for Tunguska: The Visitation - Final Cut Tunguska: The Visitation - Final Cut

      "Crafting and building systems allow for player creativity, though building is somewhat limited and tedious."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions with others are cooperative or neutral; no strong evidence of dominance or power assertion."

      Capsule for Stonehearth Stonehearth

      "Interactions with others are cooperative or survival-focused; no evidence of dominance or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive survival environment and challenging gameplay provide strong escape from real life."

      Capsule for ICARUS ICARUS

      "Immersive jungle environment and survival stress provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest and challenge rather than obligation."

      Capsule for DESYNC DESYNC

      "Players engage voluntarily driven by intrinsic interest and challenge rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with building designs, crafting recipes, and survival tactics to improve their chances."

      Capsule for 7 Days to Die 7 Days to Die

      "Trial and error learning and discovery of crafting recipes and survival strategies are core gameplay."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game encourages exploration of a detailed environment and discovery of story elements and hidden items."

      Capsule for The Death | Thần Trùng The Death | Thần Trùng

      "Exploration of the jungle and discovery of resources and story elements motivate players."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization but some expression through choices and upgrades."

      Capsule for A Plague Tale: Requiem A Plague Tale: Requiem

      "Limited character customization; some expression through base building and crafting choices."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Realistic survival scenario without supernatural or fantastical elements."

      Capsule for Near Death Near Death

      "Highly realistic survival simulation with no supernatural or fantastical elements."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Some community and multiplayer interaction, but many players also play solo."

      Capsule for Rake Rake

      "Community and multiplayer cooperation exist but many players also play solo."

    • Growth

      Game with the same Growth vibe

      5

      "Heavy emphasis on learning game mechanics, character development, crafting, and strategic mastery."

      Capsule for Agarest: Generations of War Agarest: Generations of War

      "Strong emphasis on learning survival skills, crafting, and understanding game mechanics."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay focused on mental challenges; no physical activity or rehab elements."

      Capsule for Last Call BBS Last Call BBS

      "Sedentary gameplay with some mental stress; no physical activity or rehab elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to survival mechanics, resource management, and enemy threats."

      Capsule for Made in Abyss: Binary Star Falling into Darkness Made in Abyss: Binary Star Falling into Darkness

      "Requires constant attention and focus due to survival demands and threats."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly functional and cooperative; limited evidence of close emotional bonding."

      Capsule for Dying Light Dying Light

      "Social interactions are mostly cooperative but limited in emotional closeness."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players may lead teams in co-op, but overall cooperative and balanced roles predominate."

      Capsule for Rocketbirds 2 Evolution Rocketbirds 2 Evolution

      "Some players lead in co-op but mostly shared or individual survival roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through research, crafting, survivor leveling, and base expansion."

      Capsule for Judgment: Apocalypse Survival Simulation Judgment: Apocalypse Survival Simulation

      "Progression through acquiring resources, crafting, and improving survival capabilities."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is tense and stressful, with constant threats and resource management pressure."

      Capsule for Subterrain Subterrain

      "Gameplay is tense and stressful with constant threats and survival pressure."

    • Sensation

      Game with the same Sensation vibe

      3

      "Immersive audio-visuals and environmental effects provide engaging sensory stimulation."

      Capsule for Duskfont Duskfont

      "Immersive audio-visual jungle environment provides strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems; focus is on individual survival."

      Capsule for NAM NAM

      "Minimal social status or recognition elements; focus on individual survival."

    • Story

      Game with the same Story vibe

      3

      "Story mode provides narrative context and puzzle challenges, enhancing immersion."

      Capsule for Quilts and Cats of Calico Quilts and Cats of Calico

      "Narrative story mode adds emotional depth and motivation beyond survival mechanics."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, resource management, and tactical decision-making to survive and progress."

      Capsule for PUMPKIN PANIC PUMPKIN PANIC

      "Requires planning, resource management, and tactical decision-making to survive."

    • Thrill

      Game with the same Thrill vibe

      4

      "High suspense and tension from environmental threats and unpredictable events."

      Capsule for Barotrauma Barotrauma

      "High suspense and tension from environmental dangers and survival challenges."

    • Value

      Game with the same Value vibe

      4

      "Players find high value in unique content, creativity, and immersive experience for price."

      Capsule for Blippo+ Blippo+

      "Players find good value in the depth, challenge, and immersive experience."

    • Violence

      Game with the same Violence vibe

      3

      "Combat with animals and defense is present but not the primary focus."

      Capsule for Card Survival: Fantasy Forest Card Survival: Fantasy Forest

      "Combat with animals and hostile humans occurs but is sparse and survival-focused."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay centers on avoiding death, managing resources, and overcoming threats."

      Capsule for Bootstrap Island Bootstrap Island

      "Core gameplay centers on avoiding death, managing health, and overcoming threats."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Fantasy, Relaxation, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026