Rake Thumbnail

Rake similar games & best alternatives

Rake

PC (Microsoft Windows) • 2015

Related articles

Quick resume

Do ghosts exist? What about Bigfoot, Chupacabras,Rake or Skinwalkers? And how will we ever know? You play as Gordon Davis, a scientist,a traveller and an explorer of unknown creatures and unusual events.

Global score

71/100

Genres

Action, Adventure, Indie, Simulator

Similar games

    Pros

    • Unique horror atmosphere
    • Open world exploration
    • Creative camera and trap mechanics
    • Multiplayer cooperative mode
    • Low price

    Cons

    • Poor optimization and bugs
    • Limited content and short gameplay
    • Lack of updates and developer support
    • Basic graphics and animations
    • Multiplayer setup is complicated and buggy

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore, choose strategies, and decide how to approach hunting and survival."

      Capsule for Folklore Hunter Folklore Hunter

      "Players can freely choose where to place cameras and traps, explore the forest, and decide how to hunt the monster."

    • Competence

      Game with the same Competence vibe

      2

      "The game involves skill in both soccer and fighting mechanics, but some players find AI too strong and controls awkward, indicating moderate challenge and learning curve."

      Capsule for Soccer Rage Soccer Rage

      "Game involves skill in setting traps, monitoring cameras, and shooting the monster, but some players find the AI and combat mechanics underwhelming."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on single-player and cooperative play with friends, with no emphasis on ranked or competitive modes."

      Capsule for Far Cry® 5 Far Cry® 5

      "Focus is mainly on single-player or cooperative play with friends; limited competitive elements and no ranked modes."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players report repeated play sessions and enjoyment, but content is limited and can get boring over time."

      Capsule for Super Totally Ultimate Dad Showdown Super Totally Ultimate Dad Showdown

      "Some players report repeated play sessions and enjoyment, but others find it short and occasionally boring after initial scares."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Multiplayer cooperative mode allows hunting with friends, adding social and teamwork elements."

      Capsule for Prehistoric Hunt Prehistoric Hunt

      "Multiplayer mode exists (though buggy), encouraging teamwork to hunt the monster together."

    • Creativity

      Game with the same Creativity vibe

      2

      "Customization of gear and character is present; some player-driven exploration and experimentation with baits."

      Capsule for Voodoo Fishin' Voodoo Fishin'

      "Players creatively place cameras and traps and use animals as bait, but limited customization options."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions are cooperative and balanced; no evidence of dominance or power imposition."

      Capsule for Forgotten Seas Forgotten Seas

      "Interactions are cooperative or solo; no evidence of dominance or power imposition over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong atmospheric horror experience provides immersion and escape from real life stress."

      Capsule for Late Homework | 遅れた宿題 Late Homework | 遅れた宿題

      "Strong horror atmosphere and immersion provide escape from real life stress and tension."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and horror experience; no evidence of obligation or pressure."

      Capsule for Mimic Search Mimic Search

      "Players engage voluntarily for fun and horror experience; no obligation or external pressure reported."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players can try different camera lenses and strategies, but exploration and combat are somewhat guided."

      Capsule for FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

      "Players try different strategies with camera placement, traps, and hunting tactics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Open world with junkyards, forests, and towns encourages discovery and searching for parts."

      Capsule for My Garage My Garage

      "Open world forest with multiple locations to discover and explore."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character or environment customization; mostly fixed skins and models."

      Capsule for Deathmatch Classic Deathmatch Classic

      "Limited character or environment customization; mostly predefined assets and fixed camera spots."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features supernatural creatures, paranormal themes, and horror fiction elements."

      Capsule for White Noise 2 White Noise 2

      "Game centers on hunting a supernatural creature from creepypasta lore, involving paranormal and mythical elements."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Some community and multiplayer interaction, but many players focus on solo play."

      Capsule for Space Empires V Space Empires V

      "Some community and multiplayer interaction, but many players also play solo."

    • Growth

      Game with the same Growth vibe

      1

      "Players learn hunting mechanics, game lore, and improve skill in managing threats and resources."

      Capsule for Squirrel Stapler Squirrel Stapler

      "Players learn to survive and improve hunting tactics, though limited progression systems."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with long waiting periods; no physical activity involved."

      Capsule for THE LONGING THE LONGING

      "Sedentary gameplay with long periods of waiting and camera monitoring; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      3

      "Gameplay involves waiting periods and downtime, with players often multitasking or watching videos during slow moments."

      Capsule for Signal Simulator Signal Simulator

      "Gameplay includes waiting and monitoring cameras, sometimes for long periods, fitting idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are minimal and surface-level; no close relationships or emotional sharing."

      Capsule for Hotel Architect Hotel Architect

      "Social interactions are surface-level; no close relationships or emotional sharing described."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      2

      "Players collect items and accessories, complete quests, and unlock achievements."

      Capsule for Thorne - Death Merchants Thorne - Death Merchants

      "Players collect items like traps, weapons, and cameras to improve chances of hunting the monster."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Tense and suspenseful atmosphere with frequent jump scares."

      Capsule for Spooky's Jump Scare Mansion Spooky's Jump Scare Mansion

      "Tense and suspenseful atmosphere with frequent jump scares and threat of monster attacks."

    • Sensation

      Game with the same Sensation vibe

      3

      "Game provides sensory stimulation through jump scares, ambient sounds, and creepy atmosphere."

      Capsule for Five Nights at Roner's: Remastered Five Nights at Roner's: Remastered

      "Game provides sensory stimulation through creepy sounds, dark visuals, and jump scares."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and social recognition are minimal; focus is on individual experience."

      Capsule for Fallout 3: Game of the Year Edition Fallout 3: Game of the Year Edition

      "Achievements and social recognition are minimal; focus is on personal or group experience."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative; thematic Halloween setting and references provide some context but no overarching plot."

      Capsule for Hidden Cats in Spooky Town Hidden Cats in Spooky Town

      "Some narrative context from creepypasta lore, but minimal story development or plot."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan hunts, manage resources, and use tactics in combat and survival scenarios."

      Capsule for The Isle The Isle

      "Players must plan camera placement, trap setting, and hunting tactics to succeed."

    • Thrill

      Game with the same Thrill vibe

      4

      "High suspense and jump scares create thrilling and tense gameplay experiences."

      Capsule for Dark Hours Dark Hours

      "High suspense and jump scares create thrilling and tense gameplay moments."

    • Value

      Game with the same Value vibe

      3

      "Players find the game entertaining and worth the low price despite some bugs and limited content."

      Capsule for Calm Down, Stalin Calm Down, Stalin

      "Many players find the game worth the low price despite bugs and limited content."

    • Violence

      Game with the same Violence vibe

      3

      "Combat against monsters and bosses is central, involving destruction and fighting."

      Capsule for Rogue Legacy Rogue Legacy

      "Combat against the monster and killing animals with weapons and traps is central."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid death, manage resources, and survive enemy attacks."

      Capsule for Day of Infamy Day of Infamy

      "Players must survive monster attacks, manage resources, and defend their camp."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Idle.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026