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Brigand: Oaxaca similar games & best alternatives

Brigand: Oaxaca

PC (Microsoft Windows) • 2017

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Quick resume

Brigand: Oaxaca is a highly difficult post-apocalyptic RPG/FPS set in Mexico. Emphasis is on challenge, a branching story with multiple endings, and total freedom of action (kill friendly characters, rob stores, jump across roofs, etc.).

Global score

94/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Simulator, Strategy, Shooter

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    Pros

    • Deep and branching gameplay
    • Unique and immersive setting
    • High replayability
    • Developer engagement and support
    • Excellent value for price

    Cons

    • Janky controls and graphics
    • High difficulty and punishing mechanics
    • Limited save system
    • Unreliable companions
    • Technical bugs and crashes

    Motivations

    • Autonomy

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      4

      "Players have freedom to choose factions, character development paths, and multiple quest solutions, allowing personal decision-making."

      Capsule for Risen Risen

      "Players have extensive freedom to choose their own paths, faction allegiances, and playstyles with multiple quest solutions and branching storylines."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers challenging levels, boss fights, and requires strategic thinking, rewarding skillful play and learning."

      Capsule for Age of Defense Age of Defense

      "The game is challenging and requires skillful play, character builds, and strategic thinking, rewarding mastery and experimentation."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and progression without player-vs-player or leaderboard competition."

      Capsule for Grow Home Grow Home

      "Focus is on personal progression and exploration rather than player versus player competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, high replayability, and habitual engagement despite some frustration with difficulty."

      Capsule for RUSSIA BATTLEGROUNDS RUSSIA BATTLEGROUNDS

      "Players report long playtimes, replayability, and habitual engagement despite difficulty and jank."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Players can recruit companions who assist in combat, but gameplay is primarily individual."

      Capsule for Marfusha:Sentinel Girls Marfusha:Sentinel Girls

      "Companions can be recruited and controlled, but they are often unreliable and combat is mostly solo-focused."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive character customization, skill builds, crafting, and multiple quest solutions encourage creative approaches."

      Capsule for Drakensang: The River of Time Drakensang: The River of Time

      "Multiple builds, skill combinations, and quest approaches encourage creative problem solving and playstyle customization."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize balanced faction reputation and consequences rather than domination or power over others."

      Capsule for Star Wars Outlaws Star Wars Outlaws

      "Interactions emphasize balanced faction relationships and consequences rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "The post-apocalyptic setting and survival gameplay provide strong escapism and immersion from real life."

      Capsule for Surviving the Aftermath Surviving the Aftermath

      "The unique post-apocalyptic setting and immersive sim gameplay provide strong escapism and immersion."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and curiosity rather than obligation or external pressure."

      Capsule for NUTS NUTS

      "Players engage voluntarily out of interest and curiosity rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying different builds, tactics, and quest solutions, rewarding experimentation."

      Capsule for Colony Ship: A Post-Earth Role Playing Game Colony Ship: A Post-Earth Role Playing Game

      "The game encourages trying different builds, tactics, and quest solutions, rewarding experimentation."

    • Exploration

      Game with the same Exploration vibe

      4

      "Open world with interconnected areas, secrets, collectibles, and backtracking encourage discovery."

      Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

      "The world is open with multiple hubs, secrets, and branching paths encouraging discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization and skill choices allow some self-expression, though cosmetic options are limited."

      Capsule for Death Trash Death Trash

      "Character customization and skill builds allow some self-expression, though cosmetic options are limited."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong sci-fi fantasy elements with eldritch horrors, cybernetics, and post-apocalyptic themes."

      Capsule for ZEPHON ZEPHON

      "The setting blends post-apocalyptic fiction with voodoo magic, cybernetics, and surreal elements."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community and co-op interaction exists but the core experience is largely solo and individual."

      Capsule for Returnal™ Returnal™

      "Some community interaction and multiplayer modes exist but the core experience is largely single-player."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, knowledge of mechanics, and mastery over time."

      Capsule for Risk of Rain 2 Risk of Rain 2

      "Players develop skills and knowledge over time, learning mechanics and improving through trial and error."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity; some frustration may impact well-being."

      Capsule for Alisa Alisa

      "Gameplay involves sedentary play with no physical activity; difficulty and frustration may impact mental well-being."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to punishing mechanics and limited saves."

      Capsule for Haydee Haydee

      "Requires constant attention and focus due to difficulty, limited save points, and punishing mechanics."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are minimal and functional; emotional connections with companions are limited."

      Capsule for Dungeon Rats Dungeon Rats

      "Social interactions are mostly surface-level with limited emotional connection; companions are unreliable."

    • Leadership

      Game with the same Leadership vibe

      1

      "Player leads companions indirectly through skill selection and bonding, but no explicit leadership mechanics."

      Capsule for Succubus Affection Succubus Affection

      "Players can lead companions but mostly control them directly; no strong leadership or management mechanics."

    • Progression

      Game with the same Progression vibe

      4

      "Character progression through leveling, weapon upgrades, and skill acquisition is central to gameplay."

      Capsule for DarkMaus DarkMaus

      "Character progression through skill points, item acquisition, and faction reputation is central to gameplay."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "The game is tense and punishing, with frequent deaths and high stakes, limiting relaxation."

      Capsule for You Will Die Here Tonight You Will Die Here Tonight

      "The game is punishing and tense, with frequent deaths and high difficulty creating sustained tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Unique art style and sound design provide sensory interest, though graphics are minimalistic."

      Capsule for Fancy Skulls Fancy Skulls

      "The unique art style and audio create a distinctive sensory experience, though graphics are low fidelity."

    • Status

      Game with the same Status vibe

      -3

      "Achievements and social recognition are limited; focus is on personal accomplishment rather than social status."

      Capsule for Medieval: Total War™ - Collection Medieval: Total War™ - Collection

      "Achievements and social recognition are limited; focus is on personal accomplishment rather than social status."

    • Story

      Game with the same Story vibe

      4

      "Branching narrative with multiple endings and consequences for player choices."

      Capsule for Way of the Samurai 4 Way of the Samurai 4

      "Branching narrative with multiple endings, faction conflicts, and rich worldbuilding drive player engagement."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan builds, approach quests with multiple tactics, and solve problems using skills and items."

      Capsule for The Outer Worlds 2 The Outer Worlds 2

      "Players must plan builds, tactics, and approaches to quests; combat and exploration require problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "High difficulty and intense combat provide suspense and adrenaline rush."

      Capsule for Shank 2 Shank 2

      "High difficulty and unpredictable combat create suspense and adrenaline-inducing moments."

    • Value

      Game with the same Value vibe

      4

      "Offers extensive content and replayability for a low price, providing good value for time invested."

      Capsule for Disgaea PC Disgaea PC

      "Low price and extensive content provide excellent value for time and money invested."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are core gameplay elements, with a variety of weapons and enemies."

      Capsule for Fallout: New Vegas Fallout: New Vegas

      "Combat and destruction are core gameplay elements, with a variety of weapons and enemies."

    • Survival

      Game with the same Survival vibe

      4

      "Survival elements like hunger, avoiding predators, and resource management are key gameplay aspects."

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      "Resource management, health, hunger, and threat avoidance are important gameplay aspects."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fellowship, Cooperation. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026