Brigand: Oaxaca similar games & best alternatives
Brigand: Oaxaca
2017
Related articles
Quick resume
Brigand: Oaxaca is a highly difficult post-apocalyptic RPG/FPS set in Mexico. Emphasis is on challenge, a branching story with multiple endings, and total freedom of action (kill friendly characters, rob stores, jump across roofs, etc.).
Global score
94/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Simulator, Strategy, Shooter
Similar games
Pros
- Deep and branching gameplay
- Unique and immersive setting
- High replayability
- Developer engagement and support
- Excellent value for price
Cons
- Janky controls and graphics
- High difficulty and punishing mechanics
- Limited save system
- Unreliable companions
- Technical bugs and crashes
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose factions, character development paths, and multiple quest solutions, allowing personal decision-making."
Risen
"Players have extensive freedom to choose their own paths, faction allegiances, and playstyles with multiple quest solutions and branching storylines."
-
Competence
Game with the same Competence vibe
3"The game offers challenging levels, boss fights, and requires strategic thinking, rewarding skillful play and learning."
Age of Defense
"The game is challenging and requires skillful play, character builds, and strategic thinking, rewarding mastery and experimentation."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal exploration and progression without player-vs-player or leaderboard competition."
Grow Home
"Focus is on personal progression and exploration rather than player versus player competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Players report long playtimes, high replayability, and habitual engagement despite some frustration with difficulty."
RUSSIA BATTLEGROUNDS
"Players report long playtimes, replayability, and habitual engagement despite difficulty and jank."
-
Cooperation
Game with the same Cooperation vibe
1"Players can recruit companions who assist in combat, but gameplay is primarily individual."
Marfusha:Sentinel Girls
"Companions can be recruited and controlled, but they are often unreliable and combat is mostly solo-focused."
-
Creativity
Game with the same Creativity vibe
4"Extensive character customization, skill builds, crafting, and multiple quest solutions encourage creative approaches."
Drakensang: The River of Time
"Multiple builds, skill combinations, and quest approaches encourage creative problem solving and playstyle customization."
-
Domination
Game with the same Domination vibe
-3"Interactions emphasize balanced faction reputation and consequences rather than domination or power over others."
Star Wars Outlaws
"Interactions emphasize balanced faction relationships and consequences rather than exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"The post-apocalyptic setting and survival gameplay provide strong escapism and immersion from real life."
Surviving the Aftermath
"The unique post-apocalyptic setting and immersive sim gameplay provide strong escapism and immersion."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and curiosity rather than obligation or external pressure."
NUTS
"Players engage voluntarily out of interest and curiosity rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"The game encourages trying different builds, tactics, and quest solutions, rewarding experimentation."
Colony Ship: A Post-Earth Role Playing Game
"The game encourages trying different builds, tactics, and quest solutions, rewarding experimentation."
-
Exploration
Game with the same Exploration vibe
4"Open world with interconnected areas, secrets, collectibles, and backtracking encourage discovery."
Castlevania: Lords of Shadow 2
"The world is open with multiple hubs, secrets, and branching paths encouraging discovery."
-
Expression
Game with the same Expression vibe
2"Character customization and skill choices allow some self-expression, though cosmetic options are limited."
Death Trash
"Character customization and skill builds allow some self-expression, though cosmetic options are limited."
-
Fantasy
Game with the same Fantasy vibe
4"Strong sci-fi fantasy elements with eldritch horrors, cybernetics, and post-apocalyptic themes."
ZEPHON
"The setting blends post-apocalyptic fiction with voodoo magic, cybernetics, and surreal elements."
-
Fellowship
Game with the same Fellowship vibe
1"Some community and co-op interaction exists but the core experience is largely solo and individual."
Returnal™
"Some community interaction and multiplayer modes exist but the core experience is largely single-player."
-
Growth
Game with the same Growth vibe
4"Players develop skills, knowledge of mechanics, and mastery over time."
Risk of Rain 2
"Players develop skills and knowledge over time, learning mechanics and improving through trial and error."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity; some frustration may impact well-being."
Alisa
"Gameplay involves sedentary play with no physical activity; difficulty and frustration may impact mental well-being."
-
Idle
Game with the same Idle vibe
-4"Requires constant attention and focus due to punishing mechanics and limited saves."
Haydee
"Requires constant attention and focus due to difficulty, limited save points, and punishing mechanics."
-
Intimacy
Game with the same Intimacy vibe
-3"Social interactions are minimal and functional; emotional connections with companions are limited."
Dungeon Rats
"Social interactions are mostly surface-level with limited emotional connection; companions are unreliable."
-
Leadership
Game with the same Leadership vibe
1"Player leads companions indirectly through skill selection and bonding, but no explicit leadership mechanics."
Succubus Affection
"Players can lead companions but mostly control them directly; no strong leadership or management mechanics."
-
Progression
Game with the same Progression vibe
4"Character progression through leveling, weapon upgrades, and skill acquisition is central to gameplay."
DarkMaus
"Character progression through skill points, item acquisition, and faction reputation is central to gameplay."
-
Relaxation
Game with the same Relaxation vibe
-3"The game is tense and punishing, with frequent deaths and high stakes, limiting relaxation."
You Will Die Here Tonight
"The game is punishing and tense, with frequent deaths and high difficulty creating sustained tension."
-
Sensation
Game with the same Sensation vibe
2"Unique art style and sound design provide sensory interest, though graphics are minimalistic."
Fancy Skulls
"The unique art style and audio create a distinctive sensory experience, though graphics are low fidelity."
-
Status
Game with the same Status vibe
-3"Achievements and social recognition are limited; focus is on personal accomplishment rather than social status."
Medieval: Total War™ - Collection
"Achievements and social recognition are limited; focus is on personal accomplishment rather than social status."
-
Story
Game with the same Story vibe
4"Branching narrative with multiple endings and consequences for player choices."
Way of the Samurai 4
"Branching narrative with multiple endings, faction conflicts, and rich worldbuilding drive player engagement."
-
Strategy
Game with the same Strategy vibe
4"Players must plan builds, approach quests with multiple tactics, and solve problems using skills and items."
The Outer Worlds 2
"Players must plan builds, tactics, and approaches to quests; combat and exploration require problem solving."
-
Thrill
Game with the same Thrill vibe
3"High difficulty and intense combat provide suspense and adrenaline rush."
Shank 2
"High difficulty and unpredictable combat create suspense and adrenaline-inducing moments."
-
Value
Game with the same Value vibe
4"Offers extensive content and replayability for a low price, providing good value for time invested."
Disgaea PC
"Low price and extensive content provide excellent value for time and money invested."
-
Violence
Game with the same Violence vibe
3"Combat and destruction are core gameplay elements, with a variety of weapons and enemies."
Fallout: New Vegas
"Combat and destruction are core gameplay elements, with a variety of weapons and enemies."
-
Survival
Game with the same Survival vibe
4"Survival elements like hunger, avoiding predators, and resource management are key gameplay aspects."
Feed and Grow: Fish
"Resource management, health, hunger, and threat avoidance are important gameplay aspects."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fellowship, Cooperation. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026