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Deadly Days similar games & best alternatives

Deadly Days

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2019

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Quick resume

Deadly Days is a unique strategic rogue-lite in the zombie apocalypse. Manage and protect a group of survivors and help them to stop the catastrophe. Discover and use a large number of wild and crazy objects, even wilder and crazier survivors, special abilities, and deadly weapons.

Global score

86/100

Genres

Action, Casual, Indie, Strategy, Shooter, Role-playing (RPG), Arcade

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    Pros

    • Addictive roguelite progression
    • Engaging tactical gameplay
    • Active developer involvement
    • Varied weapons and survivor builds
    • Humorous tone and music

    Cons

    • Frustrating rng affecting food and mission availability
    • Repetitive map layouts and missions
    • Occasional ai pathing issues
    • Limited social or multiplayer features
    • Some ui and control quirks

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players manage survivors with indirect control, setting priorities and tasks but not direct control except in combat."

      Capsule for Stranded: Alien Dawn Stranded: Alien Dawn

      "Players direct survivor squads with point-and-click commands but survivors auto-attack and act semi-independently, allowing player control but with some indirectness."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers strategic resource management and tactical combat challenges, especially on higher difficulties, rewarding skillful play and planning."

      Capsule for After Inc: Revival After Inc: Revival

      "Game offers skillful tactical decisions, resource management, and strategic planning with challenging roguelike difficulty and progression."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is on personal progress and survival rather than direct competition; leaderboards exist but are not central."

      Capsule for The Oregon Trail The Oregon Trail

      "Focus is primarily on personal progression and survival rather than direct competition; some leaderboards exist but not central."

    • Continuation

      Game with the same Continuation vibe

      4

      "Roguelite structure with progression and unlocks encourages repeated play and long-term engagement."

      Capsule for Metal Slug Tactics Metal Slug Tactics

      "Highly addictive roguelite with progression unlocks and daily challenges encouraging repeated play and long sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on managing own squad and train independently; no multiplayer or cooperative play reported."

      Capsule for Last Train Home Last Train Home

      "Gameplay centers on managing own squad independently; no multiplayer or cooperative player interaction."

    • Creativity

      Game with the same Creativity vibe

      2

      "Weapon customization and base upgrading allow some creative expression, but overall gameplay follows established survival and shooter mechanics."

      Capsule for Anarchy: Wolf's law Anarchy: Wolf's law

      "Players customize survivors with weapons, perks, and base upgrades, enabling strategic variety though within predefined systems."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are against AI zombies, no social dominance or player hierarchy; gameplay is individual and cooperative social features are absent."

      Capsule for They Are Billions They Are Billions

      "Interactions are with AI zombies and environment; no player-vs-player dominance or social power dynamics."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for immersive fantasy experiences and stress relief through engaging roguelite gameplay."

      Capsule for Heroes of Hammerwatch II Heroes of Hammerwatch II

      "Provides stress relief and distraction through fast-paced zombie survival and roguelite gameplay with humorous tone."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge; no obligation or external pressure reported."

      Capsule for ELDERBORN ELDERBORN

      "Players engage voluntarily for fun and challenge; no obligation or external pressure reported."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different skills, combat styles, and strategies due to build variety and RNG elements."

      Capsule for Stoneshard: Prologue Stoneshard: Prologue

      "Strong emphasis on trying different survivor builds, weapons, strategies, and adapting to RNG elements."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated maps with varying layouts encourage discovery and adapting to new environments."

      Capsule for Line War Line War

      "Procedurally generated maps and mission variety encourage discovery and adapting to new layouts."

    • Expression

      Game with the same Expression vibe

      1

      "Some cosmetic options and character choices exist, but customization is limited."

      Capsule for Space Farmers Space Farmers

      "Some character and base customization options exist but limited cosmetic or self-expression features."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Zombie apocalypse setting with exaggerated weapons and vehicles provides imaginative fiction experience."

      Capsule for Zombie Driver HD Zombie Driver HD

      "Zombie apocalypse setting with exaggerated weapons and quirky survivors offers imaginative fiction experience."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Focus is on solo play and individual progression; minimal social interaction beyond community forums or Discord."

      Capsule for Deadeye Deepfake Simulacrum Deadeye Deepfake Simulacrum

      "Solo play focus with minimal social or community interaction beyond developer Discord."

    • Growth

      Game with the same Growth vibe

      4

      "Character leveling, weapon upgrades, and skill progression systems support learning and personal development."

      Capsule for WARRIORS OROCHI 3 Ultimate Definitive Edition WARRIORS OROCHI 3 Ultimate Definitive Edition

      "Progression through unlocking survivors, weapons, and upgrades fosters learning and skill development."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for BPM: BULLETS PER MINUTE BPM: BULLETS PER MINUTE

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires constant attention and micromanagement; pausing is available but gameplay is not designed for idle play."

      Capsule for They Are Billions They Are Billions

      "Requires active attention and tactical decision-making; pausing is possible but not designed for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; interactions are limited to gameplay mechanics."

      Capsule for Aven Colony Aven Colony

      "No close social relationships or emotional sharing; interactions are limited to gameplay mechanics."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage survivor groups, assigning tasks and directing combat squads."

      Capsule for Judgment: Apocalypse Survival Simulation Judgment: Apocalypse Survival Simulation

      "Player leads and manages survivor squads, making strategic decisions and directing group actions."

    • Progression

      Game with the same Progression vibe

      5

      "Strong roguelite progression with unlocking recipes, upgrades, and restaurant improvements over runs."

      Capsule for PlateUp! PlateUp!

      "Strong roguelite progression with unlocks, upgrades, and accumulating power over multiple runs."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "The game balances challenge and flow with satisfying music and gameplay, though some levels induce tension."

      Capsule for Rhythm Sprout: Sick Beats & Bad Sweets Rhythm Sprout: Sick Beats & Bad Sweets

      "Game balances challenge and flow with upbeat music and satisfying combat, though some tension from difficulty spikes."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging pixel art, music, and sound effects provide sensory stimulation and emotional enjoyment."

      Capsule for Crush the Industry Crush the Industry

      "Engaging pixel art, sound effects, and music provide sensory stimulation and emotional enjoyment."

    • Status

      Game with the same Status vibe

      -3

      "Limited social recognition; achievements and leaderboards exist but social status is not a focus."

      Capsule for Road Not Taken Road Not Taken

      "Limited social recognition; achievements and leaderboards exist but social status is not a core focus."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative focus; gameplay centers on quests and progression rather than deep story immersion."

      Capsule for Full Mojo Rampage Full Mojo Rampage

      "Minimal narrative focus; gameplay centers on survival and progression rather than deep story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical resource management, planning attacks and defenses, and adapting to RNG."

      Capsule for Ironcast Ironcast

      "Requires tactical planning, resource management, and adapting to RNG for successful runs."

    • Thrill

      Game with the same Thrill vibe

      3

      "Survival tension, zombie encounters, and unpredictable threats create suspense and excitement."

      Capsule for HumanitZ HumanitZ

      "Tension from time pressure, escalating zombie threats, and risk-reward decisions create suspenseful moments."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price with engaging gameplay and replayability."

      Capsule for Vietnam ‘65 Vietnam ‘65

      "Players report good value for money with engaging gameplay and replayability, especially at discounted prices."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves combat, shooting, and destroying zombies with various weapons."

      Capsule for Zombieville USA 3D Zombieville USA 3D

      "Core gameplay involves combat and destruction of zombies with various weapons and explosives."

    • Survival

      Game with the same Survival vibe

      5

      "Central theme is managing resources and avoiding death in a hostile environment."

      Capsule for Organ Trail: Director's Cut Organ Trail: Director's Cut

      "Central theme is managing resources and avoiding death against escalating zombie threats."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Survival, Violence. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026