ELDERBORN similar games & best alternatives
ELDERBORN
2020
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Quick resume
ELDERBORN - a Metal AF* Slasher with brutal FPP melee combat and souls-like/RPG character progression. In the times of legend, barbarian tribes need a new dark messiah. Be that merciless slayer. Uncover ancient secrets in the city of doom. Forge your own destiny! *Action Fantasy.
Global score
86/100
Genres
Action, Indie, Hack and slash/Beat 'em up
Similar games
Pros
- Satisfying and skill-based melee combat
- Engaging metal soundtrack
- Variety of weapons and combat styles
- Interesting fantasy setting and lore
- Good value especially on sale
Cons
- Short main campaign length
- Some repetitive enemy placements
- Limited story depth and ending
- Minor bugs and performance issues
- Lack of character customization
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose weapons and difficulty freely, explore the world with some guidance but have personal control over combat style and progression."
Stray Blade
"Players can choose weapons and playstyle freely, explore levels with some non-linearity, and adjust difficulty at any time."
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Competence
Game with the same Competence vibe
4"Combat is skill-based with parry, dodge, stamina management and boss fights requiring strategy and timing; players report satisfying mastery and challenge."
Eastern Exorcist
"Combat is skill-based with parrying, dodging, and timing; players report satisfying mastery and challenge especially on higher difficulties."
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Competition
Game with the same Competition vibe
-3"Focus is on solo play and personal build experimentation; no mention of ranked modes or leaderboards."
Dark Bestiary
"Focus is on solo play and personal skill improvement; no mention of ranked modes or leaderboards."
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Continuation
Game with the same Continuation vibe
2"Short campaign (~6-10 hours) with some replay value; players often complete it in a few sessions but some enjoy replaying for story and atmosphere."
F.E.A.R. 2: Project Origin
"Short main campaign (~3-8 hours) but replayable with NG+ and challenges; some players report repeated play sessions."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative elements."
Tomb Raider II (1997)
"Entirely single-player experience with no cooperative elements."
-
Creativity
Game with the same Creativity vibe
1"Limited customization but players can choose different squads and weapons; no extensive building or modification."
Tannenberg
"Players can choose from multiple weapons and approaches but no building or customization beyond weapon and skill choices."
-
Domination
Game with the same Domination vibe
-5"No social or multiplayer dominance elements; gameplay is individual and balanced."
Bright Memory: Infinite
"No social or PvP dominance elements; gameplay is individual and balanced."
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Escapism
Game with the same Escapism vibe
4"Players enjoy immersive fantasy battles and storylines, escaping into a dark fantasy world with epic combat and heavy metal soundtrack."
Kingdom Under Fire: Heroes
"Players enjoy immersive fantasy combat and metal soundtrack as a form of stress relief and escapism."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge; no obligation or external pressure reported."
Akane
"Players engage voluntarily for fun and challenge; no obligation or external pressure reported."
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Experimenting
Game with the same Experimenting vibe
3"Varied weapons and stealth/combat options encourage trying different tactics and mastering mechanics."
12 is Better Than 6
"Variety of weapons and combat styles encourage trying different tactics and mastering mechanics."
-
Exploration
Game with the same Exploration vibe
2"Branching levels and secret paths offer some exploration, though overall game is short and linear within branches."
Weapon of Choice DX
"Game features two main levels with some backtracking and secrets; exploration is present but limited by short length."
-
Expression
Game with the same Expression vibe
-2"Limited customization; players select characters but no avatar personalization or cosmetic modifications."
Mighty Gunvolt
"Limited character customization; players select gender but no avatar personalization or cosmetic modifications."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy and sci-fi setting with imaginative worlds, lore, and supernatural elements."
REMNANT II®
"Strong fantasy setting inspired by Conan and ancient fantasy with supernatural and sci-fi elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No multiplayer or community features; solo experience."
Thief
"No community or multiplayer features; solo experience."
-
Growth
Game with the same Growth vibe
3"Players develop skills and unlock weapons and abilities, showing personal improvement."
Harbinger
"Players level up stats and unlock skills; mastery of weapons and combat mechanics leads to personal improvement."
-
Health
Game with the same Health vibe
-5"Typical sedentary gaming experience with no physical activity elements."
Assassin's Creed® Odyssey
"Typical sedentary gaming experience with no physical activity elements."
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Idle
Game with the same Idle vibe
-4"Requires focused attention during combat and exploration; not suited for casual or background play."
Tales of Symphonia
"Requires focused attention during combat and exploration; not suited for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual gameplay."
Rock 'N' Roll Defense
"No social or emotional relationship building; purely individual gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player only."
Haven Moon
"No leadership or group management roles; single-player only."
-
Progression
Game with the same Progression vibe
4"Players accumulate levels, skill upgrades, items, and unlock new abilities; NG+ and challenges add progression layers."
Eastern Exorcist
"Players collect weapons, level up stats, and unlock abilities; NG+ mode adds replay progression."
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Relaxation
Game with the same Relaxation vibe
2"Some players find flow and catharsis in fast-paced combat and music; others note tension from difficulty."
Painkiller Hell & Damnation
"Combat flow and music provide moments of catharsis and tension release despite some difficulty spikes."
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Sensation
Game with the same Sensation vibe
3"Visual gore, blood effects, metal soundtrack, and adult content provide strong sensory stimulation and excitement."
BDSM: Big Drunk Satanic Massacre
"Metal soundtrack, impactful combat sounds, and gore provide sensory stimulation and excitement."
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Status
Game with the same Status vibe
-5"No social recognition or ranking systems; achievements are personal."
Miss Neko: Pirates
"No social recognition or ranking systems; achievements are personal."
-
Story
Game with the same Story vibe
2"Story exists but is secondary and not deeply engaging; some players find it minimal or filler."
StormEdge: Wind of Change
"Story and lore present but minimal; some players find it engaging while others see it as secondary."
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Strategy
Game with the same Strategy vibe
3"Combat requires timing, learning enemy patterns, and strategic use of weapons and skills."
Castlevania: Lords of Shadow 2
"Combat requires timing, weapon choice, and learning enemy patterns; some puzzle elements in level design."
-
Thrill
Game with the same Thrill vibe
3"Combat difficulty and boss fights create suspense and excitement."
Legendary Tales
"Combat difficulty and boss fights create suspense and moments of tension and relief."
-
Value
Game with the same Value vibe
3"Good value especially on sale; short length balanced by replayability and unique experience."
Katamari Damacy REROLL
"Good value especially on sale; short length balanced by satisfying gameplay and replayability."
-
Violence
Game with the same Violence vibe
5"Heavy focus on combat, gore, and destruction; violent melee and ranged attacks against monsters."
Evil West
"Heavy focus on melee combat, decapitations, kicking enemies off cliffs, and gore."
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Survival
Game with the same Survival vibe
3"Players must avoid damage, manage resources, and survive enemy encounters to progress."
The Bleakest Keep
"Players must avoid damage, manage health, and strategically defeat enemies to progress."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence, Competence. It leans lower than usual among comparable games on Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026