GetsuFumaDen: Undying Moon similar games & best alternatives
GetsuFumaDen: Undying Moon
2022
Related articles
Quick resume
Death is not the end: defeat infernal foes until you die and carry on the fight with your eternal soul and memories in a new body!
Global score
77/100
Genres
Action, Indie, Hack and slash/Beat 'em up
Similar games
Pros
- Stunning art style and animations
- Engaging and tactical combat
- Variety of weapons and upgrade systems
- Immersive japanese folklore theme
- Includes original getsu fuma den game
Cons
- Grindy progression and resource farming
- Some clunky controls and slow pacing
- Repetitive level layouts and limited exploration
- Minimal story and character development
- Always-online drm and lack of updates
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose weapons, upgrade them, and allocate skill points, allowing some control over playstyle and progression."
Zombie Shooter
"Players can choose different weapons, upgrade paths, and decide when to end runs to bank materials, allowing some control over playstyle and progression."
-
Competence
Game with the same Competence vibe
3"Combat requires skillful dodging, blocking, and timing, with satisfying feedback and a learning curve; some players find it clunky but rewarding once mastered."
Hellboy Web of Wyrd
"Combat requires skillful timing and pattern memorization; however, some reviews mention clunky controls and slow pacing which may reduce feeling of mastery."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual runs and personal progression without direct player-vs-player competition or leaderboards."
CloverPit
"Focus is on individual runs and personal progression without mention of leaderboards or direct player-vs-player competition."
-
Continuation
Game with the same Continuation vibe
3"Players report addictive gameplay and repeated runs; challenges and unlocks encourage habitual play."
Akane
"Many players report addictive gameplay with repeated runs and grinding to improve character and weapons, indicating habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is single-player focused with no cooperative or multiplayer elements mentioned."
Weird RPG
"Game is single-player focused with no cooperative or multiplayer elements mentioned."
-
Creativity
Game with the same Creativity vibe
2"Players experiment with various weapons, characters, and tactical approaches, though within structured roguelike design."
Colt Canyon
"Players experiment with various weapon combinations and upgrades, but gameplay follows established roguelike structures."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are individual and balanced."
My Friend Pedro
"No evidence of exerting control or superiority over others; interactions are individual and balanced."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, immersive distraction with engaging combat and mythological themes."
Achilles: Survivor
"Players use the game as a challenging distraction with immersive art and music, escaping into a stylized Japanese mythological world."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
Warhammer 40,000: Darktide
"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different weapons, attachments, and upgrades, exploring various gameplay mechanics."
Gun Club VR
"Players try different weapons, upgrade strategies, and paths through levels, exploring game mechanics and builds."
-
Exploration
Game with the same Exploration vibe
2"Procedurally generated levels offer some discovery, but environments are visually repetitive and level design is limited."
Seraph
"Levels have some procedural generation and alternate paths, but layouts can feel repetitive and exploration is limited."
-
Expression
Game with the same Expression vibe
-3"Character customization is limited to equipment and skill choices; no avatar personalization or cosmetic modifications."
Cthulhu Saves the World
"Character customization is limited; players mainly choose weapons and upgrades but no avatar personalization or cosmetic modifications."
-
Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in imaginative Japanese folklore and mythological fantasy setting."
Bō: Path of the Teal Lotus
"Strongly rooted in Japanese folklore and mythology with imaginative demons, bosses, and ukiyo-e art style."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
Sekiro™: Shadows Die Twice - GOTY Edition
"No social or community features; gameplay is solitary."
-
Growth
Game with the same Growth vibe
3"Players learn weapon mechanics, optimize builds, and improve skillful combat over time."
Victor Vran ARPG
"Players learn combat mechanics, weapon synergies, and upgrade systems to improve performance over time."
-
Health
Game with the same Health vibe
-5"Game is sedentary with no physical activity or health-related features."
My Little Universe
"Game is sedentary with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement during runs; not suited for background play."
SYNTHETIK 2
"Requires focused attention and continuous engagement during runs; not suitable for background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing."
UMIGARI | ウミガリ
"No evidence of close social relationships or emotional sharing."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; solo play only."
Soulstone Survivors
"No leadership or group management roles; solo play only."
-
Progression
Game with the same Progression vibe
4"Strong emphasis on accumulating items, upgrades, and unlocking new abilities and weapons."
Shatterline
"Strong emphasis on accumulating materials, unlocking weapons, and upgrading stats through repeated runs."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing, but grinding and difficulty spikes cause frustration."
Conception II: Children of the Seven Stars
"Some players find the game relaxing due to art and music, but others report frustration from grind and difficulty spikes."
-
Sensation
Game with the same Sensation vibe
3"Visual and auditory design is praised for atmosphere and immersion, providing sensory stimulation and emotional engagement."
Dishonored 2
"Visual and auditory design is highly praised for stimulating and immersive experience."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems present."
Pid
"No social recognition or ranking systems present."
-
Story
Game with the same Story vibe
1"Narrative is present but minimal and secondary to gameplay; some players find it average or unimportant."
Serious Sam 3: BFE
"Narrative is minimal and sparse; some players find it lacking emotional engagement."
-
Strategy
Game with the same Strategy vibe
3"Combat and gear upgrading require planning and tactical thinking."
Spiral Knights
"Combat and upgrade choices require tactical thinking and planning, though some find mechanics straightforward."
-
Thrill
Game with the same Thrill vibe
3"Challenging combat and risk of death create suspense and excitement."
Looterkings
"Challenging combat and risk of losing materials on death create suspense and tension."
-
Value
Game with the same Value vibe
2"Generally considered good value especially on sale; achievements and soundtrack add appeal"
Shan Gui (山桂)
"Generally considered good value especially on sale; includes original game and soundtrack as bonuses."
-
Violence
Game with the same Violence vibe
4"Combat focused on fighting demons and monsters with swords and magical attacks; violence is central to gameplay."
Eastern Exorcist
"Combat focused on slashing and defeating demons with various weapons; violence is a core gameplay element."
-
Survival
Game with the same Survival vibe
3"Players must avoid death and manage resources to maintain position and progress."
OBEY
"Players must avoid death to retain materials and progress; resource management and strategic defense are important."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence, Continuation. It leans lower than usual among comparable games on Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026