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Hellboy Web of Wyrd similar games & best alternatives

Hellboy Web of Wyrd

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

Hellboy Web of Wyrd is a roguelike action brawler with an original story created in partnership with Dark Horse Comics and Hellboy creator Mike Mignola. When an agent of the B.P.R.D. goes missing, Hellboy is sent to investigate; pulling him into the depths of the Wyrd.

Global score

71/100

Genres

Action, Adventure, Indie, Fighting

Similar games

    Pros

    • Faithful comic book art style
    • Engaging and satisfying combat
    • Strong narrative and voice acting
    • Good value for price
    • Runs well on steam deck

    Cons

    • Camera and controls can be clunky
    • Repetitive level design and enemy variety
    • Limited roguelike depth and upgrades
    • Some bugs and technical issues
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose weapons, spells, and charms to customize playstyle, but progression and exploration are mostly linear."

      Capsule for Moonscars Moonscars

      "Players can choose weapons, charms, and upgrades, and decide how to approach combat and exploration, though the game has some linear and repetitive level design."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires timing and skill development; some players find it challenging and rewarding, others find it clunky."

      Capsule for Risen 3 - Titan Lords Risen 3 - Titan Lords

      "Combat requires skillful dodging, blocking, and timing, with satisfying feedback and a learning curve; some players find it clunky but rewarding once mastered."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and story; no evidence of ranked modes or direct competition with others."

      Capsule for Tokyo Xanadu eX+ Tokyo Xanadu eX+

      "Focus is on personal progression and story; no evidence of competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players enjoy repeated runs and progression; some mention addictive qualities and desire to replay with friends."

      Capsule for Never Split the Party Never Split the Party

      "Players engage in repeated runs and upgrades, with some desire to replay for progression and mastery, though some find repetition and backtracking tedious."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements."

      Capsule for Ballpoint Universe - Infinite Ballpoint Universe - Infinite

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some customization through upgrades and weapon choices, but no building or extensive creative modification."

      Capsule for GUN™ GUN™

      "Some customization through weapon and charm choices and upgrades, but limited variety and mostly predefined structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solo and balanced."

      Capsule for Bloodstained: Curse of the Moon Bloodstained: Curse of the Moon

      "No evidence of exerting control or superiority over others; gameplay is solo and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a humorous, fictional world, escaping real life through story and puzzles."

      Capsule for Deponia: The Complete Journey Deponia: The Complete Journey

      "Players enjoy immersive comic book world and story, using the game as a way to unwind and escape reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and fandom, with no obligation or pressure reported."

      Capsule for Adventure Time: Pirates of the Enchiridion Adventure Time: Pirates of the Enchiridion

      "Players engage voluntarily out of interest and fandom, with no obligation or pressure reported."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different gear, skills, and strategies, though core gameplay loop is repetitive."

      Capsule for Attack on Titan 2 - A.O.T.2 Attack on Titan 2 - A.O.T.2

      "Players try different weapons, charms, and combos, but overall gameplay loop and level design are somewhat repetitive."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of levels and lore, though maps are reused and linear; exploration is present but limited."

      Capsule for Virelia Virelia

      "Some exploration of levels and hidden lore, but levels are mostly linear and reused."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; mostly fixed hero appearances and preset aesthetics."

      Capsule for Has-Been Heroes Has-Been Heroes

      "Limited character customization; mostly fixed Hellboy appearance faithful to comics."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in dark fantasy, mythology, and supernatural themes with imaginative fiction."

      Capsule for Shin Megami Tensei III Nocturne HD Remaster Shin Megami Tensei III Nocturne HD Remaster

      "Strongly rooted in imaginative fiction, comic book lore, and supernatural themes."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo single-player game with minimal social interaction."

      Capsule for ASTLIBRA Revision ASTLIBRA Revision

      "Solo game with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn combat mechanics, improve skills, and progress through gear upgrades."

      Capsule for GUARDS! GUARDS!

      "Players learn combat mechanics, improve skills, and unlock upgrades and weapons."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity."

      Capsule for NEKOPARA Vol. 1 NEKOPARA Vol. 1

      "Sedentary gameplay with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and strategy; not a casual or background game."

      Capsule for Brutal Legend Brutal Legend

      "Requires focused attention and timing during combat; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing."

      Capsule for UMIGARI | ウミガリ UMIGARI | ウミガリ

      "No evidence of close social relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect upgrades, abilities, and currency to enhance their character and progress through the game."

      Capsule for Constance Constance

      "Players collect currency, unlock upgrades, and improve Hellboy's abilities over time."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though combat can be intense and challenging."

      Capsule for SpaceBourne SpaceBourne

      "Some players find the game relaxing and a good way to unwind, though combat can be challenging."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual style, sound design, and satisfying combat feedback provide sensory stimulation."

      Capsule for Book of Demons Book of Demons

      "Enjoyable visual style, sound design, and impactful combat feedback provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with comic book style storytelling, character backstories, and cutscenes."

      Capsule for Freedom Force vs. the Third Reich Freedom Force vs. the Third Reich

      "Narrative immersion with faithful adaptation of Hellboy comics, engaging characters, and lore."

    • Strategy

      Game with the same Strategy vibe

      2

      "Combat involves timing, dodging, and combo chaining; some tactical elements but overall straightforward."

      Capsule for Teenage Mutant Ninja Turtles: Shredder's Revenge Teenage Mutant Ninja Turtles: Shredder's Revenge

      "Combat involves timing, reading enemy attacks, and tactical use of weapons and charms."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in battles and boss fights, but overall low risk and tension."

      Capsule for 200% Mixed Juice! 200% Mixed Juice!

      "Some suspense in boss fights and combat, but overall moderate tension."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price, especially during sales, with satisfying gameplay and story."

      Capsule for The Way The Way

      "Players perceive good value for price, especially as a Hellboy fan and for the art and story."

    • Violence

      Game with the same Violence vibe

      4

      "Combat centers on punching and defeating enemies, emphasizing physical conflict."

      Capsule for FIGHT KNIGHT FIGHT KNIGHT

      "Combat focuses on punching, shooting, and destroying enemies with satisfying impact."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage health and resources, avoid damage, and use defensive mechanics to survive challenging encounters."

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      "Players manage health and toughness bars, avoid damage, and survive enemy encounters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence, Value. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026