Jotun: Valhalla Edition Thumbnail

Jotun: Valhalla Edition similar games & best alternatives

Jotun: Valhalla Edition

PC (Microsoft Windows), Mac, Wii U, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2015

Related articles

Quick resume

Jotun is a hand-drawn action-exploration game set in Norse mythology. In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla. Impress the Gods!

Global score

77/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Beautiful hand-drawn art style
    • Immersive norse mythology atmosphere
    • Challenging and rewarding boss fights
    • Engaging music and voice acting
    • Unique exploration and puzzle elements

    Cons

    • Slow character movement and controls
    • Short overall game length
    • Some empty or repetitive exploration areas
    • Lack of multiplayer or social features
    • Clunky ui and map navigation

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore levels, choose weapons, and experiment with rune powers, though the game is mostly linear in progression."

      Capsule for Rune Classic Rune Classic

      "Players can explore large open levels with some freedom to find runes and collectibles before boss fights, though progression is somewhat guided."

    • Competence

      Game with the same Competence vibe

      4

      "Combat requires skillful dodging, timing, and learning enemy patterns, especially on higher difficulties; boss fights are challenging and rewarding."

      Capsule for Darksiders III Darksiders III

      "Boss fights require learning patterns, timing, and skillful use of limited abilities; combat is challenging and rewarding."

    • Competition

      Game with the same Competition vibe

      -4

      "Single-player experience focused on personal challenge without multiplayer or leaderboards."

      Capsule for CARNAL CARNAL

      "Single-player experience focused on personal challenge without multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game length (~9-12 hours) with some replay value for achievements and collectibles, but limited."

      Capsule for Remember Me Remember Me

      "Short game length (4-9 hours) with some replay value in boss mastery and Valhalla mode, but limited overall content."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative gameplay elements."

      Capsule for DOOM 64 DOOM 64

      "Entirely single-player with no cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Highly creative hand-drawn art, detailed animations, and interactive environments encourage exploration and discovery."

      Capsule for Labyrinth City: Pierre the Maze Detective Labyrinth City: Pierre the Maze Detective

      "Hand-drawn art style and unique level designs encourage exploration and discovery; some puzzle elements present."

    • Domination

      Game with the same Domination vibe

      -5

      "No multiplayer or social dominance elements."

      Capsule for Grandpa High on Retro Grandpa High on Retro

      "No social or multiplayer dominance elements; focus on individual progression."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in a dark sci-fi Norse mythology world provides escape from reality and tension relief."

      Capsule for Apsulov: End of Gods Apsulov: End of Gods

      "Immersive Norse mythology setting and atmospheric visuals/music provide strong escapism."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in mythology and gameplay; no obligation or pressure reported."

      Capsule for Apotheon Apotheon

      "Players engage voluntarily out of interest in mythology, art, and challenge; no external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different combat strategies and learn boss patterns, though overall gameplay follows established mechanics."

      Capsule for Ys: The Oath in Felghana Ys: The Oath in Felghana

      "Players explore different areas and try varied combat strategies against unique bosses."

    • Exploration

      Game with the same Exploration vibe

      3

      "Large, detailed mythological worlds with multiple acts and secret areas encourage exploration."

      Capsule for Titan Quest Anniversary Edition Titan Quest Anniversary Edition

      "Exploration of multiple large, distinct mythological realms with hidden items and lore."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; mostly fixed protagonist appearance and preset aesthetics."

      Capsule for Moonscars Moonscars

      "Limited character customization; focus is on fixed protagonist and preset aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in Norse mythology and fantasy narrative with gods, monsters, and epic mythic storytelling."

      Capsule for God of War Ragnarök God of War Ragnarök

      "Strongly rooted in Norse mythology with fantastical giants, gods, and mythic settings."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo experience."

      Capsule for Valley Valley

      "No social or community features; solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills to master boss patterns and character abilities, improving over time."

      Capsule for Freedom Planet Freedom Planet

      "Players improve skills through learning boss patterns and unlocking god powers."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity elements."

      Capsule for Sultan's Game Sultan's Game

      "Sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires sustained attention during combat and story; exploration can feel slow but not idle."

      Capsule for NARUTO SHIPPUDEN: Ultimate Ninja STORM 2 NARUTO SHIPPUDEN: Ultimate Ninja STORM 2

      "Requires focused attention especially during boss fights; exploration can be slower paced but not idle."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; solitary gameplay."

      Capsule for Portal Portal

      "No social or emotional relationship building; solitary gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player only."

      Capsule for Haven Moon Haven Moon

      "No leadership or group management roles; single-player only."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and upgrades (health, voodoo powers) that enhance abilities and progression."

      Capsule for Voodoo Vince: Remastered Voodoo Vince: Remastered

      "Collecting runes, god powers, and health upgrades to prepare for boss fights."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Exploration is calming and atmospheric, but combat is challenging and tense."

      Capsule for Worldless Worldless

      "Exploration segments are calm and atmospheric; boss fights provide tension and release."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory stimuli from hand-drawn art and music."

      Capsule for 100 hidden eternals 100 hidden eternals

      "Visual and auditory stimuli are rich and engaging, with hand-drawn art and evocative music."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems."

      Capsule for Trover Saves the Universe Trover Saves the Universe

      "No social recognition or ranking systems."

    • Story

      Game with the same Story vibe

      3

      "Narrative driven with voiced characters, branching choices, and mythological lore enhancing immersion."

      Capsule for Achilles: Legends Untold Achilles: Legends Untold

      "Narrative immersion through Norse mythology and protagonist's quest, told via voiceover and environment."

    • Strategy

      Game with the same Strategy vibe

      4

      "Boss fights and combat require pattern recognition, timing, and tactical use of abilities."

      Capsule for Ys: The Oath in Felghana Ys: The Oath in Felghana

      "Boss fights require pattern recognition, timing, and tactical use of abilities."

    • Thrill

      Game with the same Thrill vibe

      3

      "Boss fights and combat provide suspense and tension with risk and reward dynamics."

      Capsule for Blasphemous 2 Blasphemous 2

      "Boss battles provide suspense and challenge with risk of failure and reward of victory."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially on sale; short length noted but quality praised."

      Capsule for Finding Teddy Finding Teddy

      "Generally considered good value especially on sale; short length noted but quality praised."

    • Violence

      Game with the same Violence vibe

      4

      "Combat focused on defeating monsters and bosses with swords and magic."

      Capsule for Ys VI: The Ark of Napishtim Ys VI: The Ark of Napishtim

      "Combat focused on fighting and defeating large mythological bosses."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid damage and manage resources to survive challenging boss fights."

      Capsule for Rabi-Ribi Rabi-Ribi

      "Players must avoid damage and manage limited resources during challenging boss fights."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence, Strategy, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026