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100 hidden eternals similar games & best alternatives

100 hidden eternals

PC (Microsoft Windows) • 2020

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Quick resume

Hidden object game in a surreal style. Black and white hand-drawn style. Animated puzzles. Mind blown.

Global score

93/100

Genres

Adventure, Casual, Indie, Point-and-click

Similar games

    Pros

    • Unique interactive puzzles within hidden object gameplay
    • Beautiful hand-drawn surreal art style
    • Relaxing music and atmosphere
    • Easy achievements and trading cards
    • Affordable price especially on sale

    Cons

    • Very short game length
    • Some puzzles lack in-game hints
    • No music volume control
    • Limited replayability
    • Requires keyboard for some functions (e.g. night mode)

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore a hand-drawn world with freedom to navigate and solve puzzles at their own pace, though within a structured story."

      Capsule for NAIRI: Tower of Shirin NAIRI: Tower of Shirin

      "Players have freedom to explore the large hand-drawn scene, interact with objects, and solve puzzles at their own pace."

    • Competence

      Game with the same Competence vibe

      2

      "The game involves solving puzzles with some trial and error and occasional obtuse logic, requiring skill and problem solving."

      Capsule for I Have No Mouth, and I Must Scream I Have No Mouth, and I Must Scream

      "Game involves skill in observation and puzzle solving, with some challenges requiring logic and experimentation."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progress and exploration without competitive elements or player comparison."

      Capsule for Hero of the Kingdom II Hero of the Kingdom II

      "Focus is on personal achievement and exploration without competitive elements or player comparison."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game length (~1-2 hours) and low replay value lead to limited habitual or long session play."

      Capsule for Gomo Gomo

      "Short game length (~15-30 minutes) and low replayability lead to limited habitual or long session play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer features."

      Capsule for The Henry Stickmin Collection The Henry Stickmin Collection

      "Single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively solve puzzles using various interactive objects and mechanisms, though within designed constraints."

      Capsule for The Room Two The Room Two

      "Players engage with interactive puzzles and animated elements, requiring creative problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual play."

      Capsule for Castle of Illusion Castle of Illusion

      "No elements of exerting control or superiority over others; purely individual play."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing distraction and stress relief with immersive music and visuals."

      Capsule for Bejeweled 2 Deluxe Bejeweled 2 Deluxe

      "Players use the game as a relaxing, stress-relieving distraction with immersive art and music."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

      Capsule for Super Jigsaw Puzzle: Generations Super Jigsaw Puzzle: Generations

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new puzzle solutions, thinking outside the box, and exploring hidden content."

      Capsule for The Talos Principle The Talos Principle

      "Game encourages trying new interactions and puzzle solutions beyond simple hidden object finding."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players explore a large, detailed scene to discover hidden birds and secrets."

      Capsule for 100 hidden birds 2 100 hidden birds 2

      "Players explore a large, detailed scene with hidden secrets and puzzles to discover."

    • Expression

      Game with the same Expression vibe

      -4

      "No character or environment customization; players interact with preset artwork."

      Capsule for 100 Asian Cats 100 Asian Cats

      "No character or environment customization; players interact with fixed artwork."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Dreamlike, surreal themes and abstract visuals create an imaginative experience."

      Capsule for Melatonin Melatonin

      "Surreal, imaginative art style and mythical themes provide a fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; entirely solo play."

      Capsule for Remember Me Remember Me

      "No social or community features; entirely solo play."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop observational skills and puzzle-solving abilities during gameplay."

      Capsule for Fairy Tale Mysteries 2: The Beanstalk Fairy Tale Mysteries 2: The Beanstalk

      "Players develop observational and puzzle-solving skills during gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to find objects and solve puzzles; not a background or idle game."

      Capsule for Grim Legends: The Forsaken Bride Grim Legends: The Forsaken Bride

      "Requires focused attention to find objects and solve puzzles; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; purely individual experience."

      Capsule for FRACT OSC FRACT OSC

      "No social or emotional relationship building; purely individual experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking new areas, puzzles, and video footage; some achievement collection."

      Capsule for Dead Take Dead Take

      "Progression through finding hidden objects and unlocking achievements."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game is described as relaxing and stress-relieving with soothing music and art."

      Capsule for 100 Dino Cats 100 Dino Cats

      "Game is described as relaxing and stress-relieving with soothing music and art."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory experience with hand-drawn art and fitting music."

      Capsule for The Little Acre The Little Acre

      "Enjoyable visual and auditory stimuli from hand-drawn art and music."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and trading cards exist but social recognition is minimal and not emphasized."

      Capsule for Love wish Love wish

      "Achievements and trading cards exist but social recognition is minimal and not emphasized."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative elements with some thematic progression, but primarily context-free hidden object gameplay."

      Capsule for FIND ALL 4: Magic FIND ALL 4: Magic

      "Some narrative elements inspired by myth and legend, but mostly context-light hidden object gameplay."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require some problem solving and logical thinking, but are generally straightforward."

      Capsule for Poco Poco

      "Puzzles require some reasoning and problem solving beyond simple searching."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low risk, calm gameplay without suspense or tension."

      Capsule for Mizi NO! Mizi NO!

      "Low risk and tension; calm and steady gameplay experience."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price, especially during sales, with satisfying gameplay and story."

      Capsule for The Way The Way

      "Players perceive good value for price, especially on sale, with achievements and trading cards."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; focus on constructive puzzle solving."

      Capsule for Locked In Mind Locked In Mind

      "No combat or destructive elements; focus on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No threats or survival mechanics; stable, low-risk environment."

      Capsule for Varenje Varenje

      "No threats or survival mechanics; stable, low-risk environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Continuation, Thrill, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026