Locked In Mind similar games & best alternatives
Locked In Mind
2024
Related articles
Quick resume
In Locked in Mind, you are trapped in a virtual escape room full of puzzles. Use your wits to solve them at your own pace without the pressure of a time limit. Perfect for players of all skill levels. Start your adventure today!
Global score
84/100
Genres
Adventure, Casual, Indie, Puzzle
Similar games
Pros
- Engaging puzzles
- Relaxing atmosphere
- Voluntary, self-paced play
- Good value for price
- Developer active in updates
Cons
- Short length and limited content
- Some bugs and glitches reported
- Lighting and visibility issues
- Lack of narrative or story
- Clunky controls and ui
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players freely choose how to organize and solve puzzles at their own pace without time pressure."
Wilmot Works It Out
"Players can freely choose which level to play and solve puzzles at their own pace without time pressure."
-
Competence
Game with the same Competence vibe
3"Puzzles provide a moderate challenge with logical solutions, requiring skill and thought to solve, though not extremely difficult."
The Escaper
"Puzzles provide a moderate challenge requiring problem solving and logical thinking, with hints available."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or comparison with others; focus is on individual puzzle solving at own pace."
Fire: Ungh’s Quest
"No competitive elements or comparison with others; focus is on individual puzzle solving."
-
Continuation
Game with the same Continuation vibe
-2"Game is short with only three levels and limited replay value; players tend to finish quickly and disengage."
Muddy Heights® 2
"Game is short with limited levels; some players quickly finish and wait for updates."
-
Cooperation
Game with the same Cooperation vibe
-5"Primarily a single-player experience with no cooperative gameplay."
Amnesia: The Dark Descent
"Primarily a single-player experience with no cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players solve puzzles creatively but within predefined room designs and puzzle structures."
100 Doors Game - Escape from School
"Players solve puzzles creatively but within predefined escape room scenarios."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others."
Almost Home Now
"No elements of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing mental challenge and distraction from real life."
Tetrobot and Co.
"Players use the game as a relaxing distraction and mental challenge away from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, not obligation."
Miasma Chronicles
"Players engage voluntarily out of interest and enjoyment, not obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Players try different puzzle solutions and explore new areas within the game world."
The Journey Down: Chapter Two
"Players explore different puzzle solutions and try various approaches."
-
Exploration
Game with the same Exploration vibe
1"Limited exploration within 10 levels and 3 locations; some curiosity-driven puzzle solving."
Plazma Being
"Limited exploration within small rooms, but some curiosity-driven searching for clues."
-
Expression
Game with the same Expression vibe
-5"No character customization or self-expression features."
Getting Over It with Bennett Foddy
"No character customization or self-expression features."
-
Fantasy
Game with the same Fantasy vibe
-3"Game presents plausible escape room scenarios with minimal fantasy or fictional elements."
In Sink: A Co-op Escape Adventure
"Game is grounded in realistic escape room scenarios without fantasy elements."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo play with minimal social interaction or community involvement."
Ori and the Blind Forest: Definitive Edition
"Solo play with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and logical thinking through puzzles and challenges."
Pajama Sam: No Need to Hide When It's Dark Outside
"Players develop problem-solving skills and logical thinking through puzzles."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles; not suitable for casual background play."
Shepherd of Light
"Requires focused attention to solve puzzles; not suitable for background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building within the game."
Slay the Spire
"No social or emotional relationship building within the game."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
2"Some progression through levels and puzzle completion, but no extensive item collection or upgrades."
Wires And Whiskers
"Progression through levels and puzzle completion, but no item collection or upgrades."
-
Relaxation
Game with the same Relaxation vibe
3"Generally relaxing with moderate challenge and soothing atmosphere."
Machinika: Museum
"Generally relaxing and calming atmosphere with moderate challenge."
-
Sensation
Game with the same Sensation vibe
1"Simple visuals and sounds provide mild sensory stimulation but nothing intense."
Zup! XS
"Visuals and sounds provide some sensory stimulation but are not intense."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
-4"Minimal to no narrative; game focuses on isolated puzzle rooms without overarching plot."
The Escaper
"Minimal to no narrative or story; focus is on isolated puzzle rooms."
-
Strategy
Game with the same Strategy vibe
3"Requires logical reasoning, planning, and problem solving to complete puzzles."
Escape Memoirs: Mansion Heist
"Requires logical reasoning and problem solving to complete puzzles."
-
Thrill
Game with the same Thrill vibe
0"No strong evidence of suspense or thrill; experience is more contemplative and relaxed."
Karma. Incarnation 1
"Little evidence of suspense or thrill; experience is calm and steady."
-
Value
Game with the same Value vibe
3"Good value for price especially on sale; short but enjoyable experience."
Sherlock Holmes and The Hound of The Baskervilles
"Good value for price especially on sale; short but enjoyable experience."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive elements; focus on constructive puzzle solving."
100 hidden eternals
"No combat or destructive elements; focus on constructive puzzle solving."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics."
To the Moon
"No survival or threat avoidance mechanics."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Expression, Continuation, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026