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Locked In Mind similar games & best alternatives

Locked In Mind

PC (Microsoft Windows) • 2024

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Quick resume

In Locked in Mind, you are trapped in a virtual escape room full of puzzles. Use your wits to solve them at your own pace without the pressure of a time limit. Perfect for players of all skill levels. Start your adventure today!

Global score

84/100

Genres

Adventure, Casual, Indie, Puzzle

Similar games

    Pros

    • Engaging puzzles
    • Relaxing atmosphere
    • Voluntary, self-paced play
    • Good value for price
    • Developer active in updates

    Cons

    • Short length and limited content
    • Some bugs and glitches reported
    • Lighting and visibility issues
    • Lack of narrative or story
    • Clunky controls and ui

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely choose how to organize and solve puzzles at their own pace without time pressure."

      Capsule for Wilmot Works It Out Wilmot Works It Out

      "Players can freely choose which level to play and solve puzzles at their own pace without time pressure."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles provide a moderate challenge with logical solutions, requiring skill and thought to solve, though not extremely difficult."

      Capsule for The Escaper The Escaper

      "Puzzles provide a moderate challenge requiring problem solving and logical thinking, with hints available."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or comparison with others; focus is on individual puzzle solving at own pace."

      Capsule for Fire: Ungh’s Quest Fire: Ungh’s Quest

      "No competitive elements or comparison with others; focus is on individual puzzle solving."

    • Continuation

      Game with the same Continuation vibe

      -2

      "Game is short with only three levels and limited replay value; players tend to finish quickly and disengage."

      Capsule for Muddy Heights® 2 Muddy Heights® 2

      "Game is short with limited levels; some players quickly finish and wait for updates."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Primarily a single-player experience with no cooperative gameplay."

      Capsule for Amnesia: The Dark Descent Amnesia: The Dark Descent

      "Primarily a single-player experience with no cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players solve puzzles creatively but within predefined room designs and puzzle structures."

      Capsule for 100 Doors Game - Escape from School 100 Doors Game - Escape from School

      "Players solve puzzles creatively but within predefined escape room scenarios."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others."

      Capsule for Almost Home Now Almost Home Now

      "No elements of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing mental challenge and distraction from real life."

      Capsule for Tetrobot and Co. Tetrobot and Co.

      "Players use the game as a relaxing distraction and mental challenge away from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation."

      Capsule for Miasma Chronicles Miasma Chronicles

      "Players engage voluntarily out of interest and enjoyment, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different puzzle solutions and explore new areas within the game world."

      Capsule for The Journey Down: Chapter Two The Journey Down: Chapter Two

      "Players explore different puzzle solutions and try various approaches."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited exploration within 10 levels and 3 locations; some curiosity-driven puzzle solving."

      Capsule for Plazma Being Plazma Being

      "Limited exploration within small rooms, but some curiosity-driven searching for clues."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or self-expression features."

      Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

      "No character customization or self-expression features."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Game presents plausible escape room scenarios with minimal fantasy or fictional elements."

      Capsule for In Sink: A Co-op Escape Adventure In Sink: A Co-op Escape Adventure

      "Game is grounded in realistic escape room scenarios without fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo play with minimal social interaction or community involvement."

      Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

      "Solo play with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and logical thinking through puzzles and challenges."

      Capsule for Pajama Sam: No Need to Hide When It's Dark Outside Pajama Sam: No Need to Hide When It's Dark Outside

      "Players develop problem-solving skills and logical thinking through puzzles."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles; not suitable for casual background play."

      Capsule for Shepherd of Light Shepherd of Light

      "Requires focused attention to solve puzzles; not suitable for background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building within the game."

      Capsule for Slay the Spire Slay the Spire

      "No social or emotional relationship building within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      2

      "Some progression through levels and puzzle completion, but no extensive item collection or upgrades."

      Capsule for Wires And Whiskers Wires And Whiskers

      "Progression through levels and puzzle completion, but no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing with moderate challenge and soothing atmosphere."

      Capsule for Machinika: Museum Machinika: Museum

      "Generally relaxing and calming atmosphere with moderate challenge."

    • Sensation

      Game with the same Sensation vibe

      1

      "Simple visuals and sounds provide mild sensory stimulation but nothing intense."

      Capsule for Zup! XS Zup! XS

      "Visuals and sounds provide some sensory stimulation but are not intense."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      -4

      "Minimal to no narrative; game focuses on isolated puzzle rooms without overarching plot."

      Capsule for The Escaper The Escaper

      "Minimal to no narrative or story; focus is on isolated puzzle rooms."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical reasoning, planning, and problem solving to complete puzzles."

      Capsule for Escape Memoirs: Mansion Heist Escape Memoirs: Mansion Heist

      "Requires logical reasoning and problem solving to complete puzzles."

    • Thrill

      Game with the same Thrill vibe

      0

      "No strong evidence of suspense or thrill; experience is more contemplative and relaxed."

      Capsule for Karma. Incarnation 1 Karma. Incarnation 1

      "Little evidence of suspense or thrill; experience is calm and steady."

    • Value

      Game with the same Value vibe

      3

      "Good value for price especially on sale; short but enjoyable experience."

      Capsule for Sherlock Holmes and The Hound of The Baskervilles Sherlock Holmes and The Hound of The Baskervilles

      "Good value for price especially on sale; short but enjoyable experience."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; focus on constructive puzzle solving."

      Capsule for 100 hidden eternals 100 hidden eternals

      "No combat or destructive elements; focus on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics."

      Capsule for To the Moon To the Moon

      "No survival or threat avoidance mechanics."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Expression, Continuation, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026