20 Small Mazes similar games & best alternatives
20 Small Mazes
2024
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Quick resume
This is a puzzle game with twenty small mazes. They're good mazes, though.
Global score
99/100
Genres
Adventure, Casual, Indie, Puzzle
Similar games
Pros
- Creative and unique puzzle mechanics
- Free to play
- Short and engaging gameplay
- Calm and pleasant ambiance
- Polished and well-designed
Cons
- Some puzzles can be frustrating or difficult
- Lack of narrative or story
- No multiplayer or social features
- Limited content with only 20 mazes
- Minimal customization or expression
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can choose the order of puzzle solving and explore multiple locations freely, with some puzzles allowing multiple approaches and skipping."
Chaos on Deponia
"Players can choose the order of mazes to solve and explore different puzzle mechanics freely."
-
Competence
Game with the same Competence vibe
4"Puzzles require critical thinking and problem solving with varying difficulty and feedback."
Gordian Rooms 1: A curious heritage
"Puzzles vary in difficulty, requiring problem solving and critical thinking, with satisfying feedback on completion."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal puzzle solving without leaderboards or direct comparison to others."
Mizi NO!
"Focus is on personal puzzle solving at own pace without leaderboards or direct comparison to others."
-
Continuation
Game with the same Continuation vibe
2"Players enjoy multiple hours and some replayability, though some mention limited content and desire for more levels."
Is This Seat Taken?
"Players often spend about an hour or more engaged, with some desire for more content and replay."
-
Cooperation
Game with the same Cooperation vibe
-5"Single player experience with no multiplayer or cooperative elements."
A Story About My Uncle
"Single player experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
5"High creativity in maze building with Tetris-like blocks and tower customization, plus strategic experimentation."
Emberward
"Each maze features unique mechanics and creative twists on traditional maze puzzles."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual puzzle solving."
The Room VR: A Dark Matter
"No elements of exerting control or superiority over others; purely individual puzzle solving."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing, stress-relieving experience and distraction."
Beneath The Surface
"Players use the game as a relaxing, stress-relieving distraction with calming ambiance."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment of puzzles."
The House of Da Vinci
"Players engage voluntarily out of intrinsic interest and enjoyment of puzzles."
-
Experimenting
Game with the same Experimenting vibe
4"Encourages trying different approaches and exploring puzzle solutions."
Untitled Goose Game
"Encourages trying different approaches and thinking outside the box to solve puzzles."
-
Exploration
Game with the same Exploration vibe
2"Players discover new puzzle mechanics and level designs, though within a limited set of stages."
PICO PARK:Classic Edition
"Players discover new puzzle mechanics and maze designs, though within a limited set of 20 mazes."
-
Expression
Game with the same Expression vibe
-3"Minimal customization or personalization; focus is on puzzle mechanics rather than avatar expression."
Snakebird
"Minimal customization or personalization; focus is on puzzle interaction rather than avatar expression."
-
Fantasy
Game with the same Fantasy vibe
-4"Realistic puzzle environment without fantasy or fictional narrative elements."
Colortone
"Realistic puzzle scenarios without fantasy or fictional narrative elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; primarily a solo experience."
Neon Drive
"No social or community features; primarily a solo experience."
-
Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and learn new puzzle mechanics."
Strange Jigsaws
"Players develop problem-solving skills and learn new puzzle mechanics."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles; not designed for passive or background play."
A Monster's Expedition
"Requires focused attention to solve puzzles; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual gameplay."
Slots & Daggers
"No social or emotional relationship building; purely individual gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player puzzle solving."
The Misadventures of P.B. Winterbottom
"No leadership or group management elements; single player puzzle solving."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking and completing puzzle levels and achievements."
Missing Translation
"Progression through completing mazes and unlocking achievements, though limited in scope."
-
Relaxation
Game with the same Relaxation vibe
4"Calm, humorous tone and moderate puzzle difficulty create a relaxing experience."
Nelly Cootalot: The Fowl Fleet
"Calm, pleasant ambiance and moderate challenge create a relaxing puzzle experience."
-
Sensation
Game with the same Sensation vibe
2"Visuals and sound design provide pleasant sensory stimulation without intense excitement."
Machinika: Museum
"Simple visuals and sound design provide mild sensory stimulation without intense excitement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Magic Archery
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
-4"No narrative or story elements; gameplay is context-free puzzle solving."
0RBITALIS
"No narrative or story elements; gameplay is context-free puzzle solving."
-
Strategy
Game with the same Strategy vibe
3"Requires logical reasoning and planning to solve puzzles, though not heavily strategic."
Obduction
"Requires logical thinking and planning to solve puzzles, though not deeply strategic."
-
Thrill
Game with the same Thrill vibe
-3"Low suspense or risk; puzzles are challenging but not tense or thrilling."
Hook 2
"Low suspense or risk; puzzles are challenging but not thrilling or tense."
-
Value
Game with the same Value vibe
5"Free game offering hours of challenging puzzles and unlockable rewards for another game."
Sigils of Elohim
"Free game offering a polished, creative puzzle experience with good time value."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive elements; focus on constructive puzzle solving."
100 hidden eternals
"No combat or destructive elements; focus on constructive puzzle solving."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe puzzle environment."
A Monster's Expedition
"No survival or threat avoidance mechanics; stable and safe puzzle environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Expression, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026