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20 Small Mazes similar games & best alternatives

20 Small Mazes

PC (Microsoft Windows) • 2024

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Quick resume

This is a puzzle game with twenty small mazes. They're good mazes, though.

Global score

99/100

Genres

Adventure, Casual, Indie, Puzzle

Similar games

    Pros

    • Creative and unique puzzle mechanics
    • Free to play
    • Short and engaging gameplay
    • Calm and pleasant ambiance
    • Polished and well-designed

    Cons

    • Some puzzles can be frustrating or difficult
    • Lack of narrative or story
    • No multiplayer or social features
    • Limited content with only 20 mazes
    • Minimal customization or expression

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose the order of puzzle solving and explore multiple locations freely, with some puzzles allowing multiple approaches and skipping."

      Capsule for Chaos on Deponia Chaos on Deponia

      "Players can choose the order of mazes to solve and explore different puzzle mechanics freely."

    • Competence

      Game with the same Competence vibe

      4

      "Puzzles require critical thinking and problem solving with varying difficulty and feedback."

      Capsule for Gordian Rooms 1: A curious heritage Gordian Rooms 1: A curious heritage

      "Puzzles vary in difficulty, requiring problem solving and critical thinking, with satisfying feedback on completion."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal puzzle solving without leaderboards or direct comparison to others."

      Capsule for Mizi NO! Mizi NO!

      "Focus is on personal puzzle solving at own pace without leaderboards or direct comparison to others."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players enjoy multiple hours and some replayability, though some mention limited content and desire for more levels."

      Capsule for Is This Seat Taken? Is This Seat Taken?

      "Players often spend about an hour or more engaged, with some desire for more content and replay."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single player experience with no multiplayer or cooperative elements."

      Capsule for A Story About My Uncle A Story About My Uncle

      "Single player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      5

      "High creativity in maze building with Tetris-like blocks and tower customization, plus strategic experimentation."

      Capsule for Emberward Emberward

      "Each maze features unique mechanics and creative twists on traditional maze puzzles."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual puzzle solving."

      Capsule for The Room VR: A Dark Matter The Room VR: A Dark Matter

      "No elements of exerting control or superiority over others; purely individual puzzle solving."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing, stress-relieving experience and distraction."

      Capsule for Beneath The Surface Beneath The Surface

      "Players use the game as a relaxing, stress-relieving distraction with calming ambiance."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment of puzzles."

      Capsule for The House of Da Vinci The House of Da Vinci

      "Players engage voluntarily out of intrinsic interest and enjoyment of puzzles."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different approaches and exploring puzzle solutions."

      Capsule for Untitled Goose Game Untitled Goose Game

      "Encourages trying different approaches and thinking outside the box to solve puzzles."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players discover new puzzle mechanics and level designs, though within a limited set of stages."

      Capsule for PICO PARK:Classic Edition PICO PARK:Classic Edition

      "Players discover new puzzle mechanics and maze designs, though within a limited set of 20 mazes."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal customization or personalization; focus is on puzzle mechanics rather than avatar expression."

      Capsule for Snakebird Snakebird

      "Minimal customization or personalization; focus is on puzzle interaction rather than avatar expression."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Realistic puzzle environment without fantasy or fictional narrative elements."

      Capsule for Colortone Colortone

      "Realistic puzzle scenarios without fantasy or fictional narrative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; primarily a solo experience."

      Capsule for Neon Drive Neon Drive

      "No social or community features; primarily a solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and learn new puzzle mechanics."

      Capsule for Strange Jigsaws Strange Jigsaws

      "Players develop problem-solving skills and learn new puzzle mechanics."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles; not designed for passive or background play."

      Capsule for A Monster's Expedition A Monster's Expedition

      "Requires focused attention to solve puzzles; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; purely individual gameplay."

      Capsule for Slots & Daggers Slots & Daggers

      "No social or emotional relationship building; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player puzzle solving."

      Capsule for The Misadventures of P.B. Winterbottom The Misadventures of P.B. Winterbottom

      "No leadership or group management elements; single player puzzle solving."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking and completing puzzle levels and achievements."

      Capsule for Missing Translation Missing Translation

      "Progression through completing mazes and unlocking achievements, though limited in scope."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm, humorous tone and moderate puzzle difficulty create a relaxing experience."

      Capsule for Nelly Cootalot: The Fowl Fleet Nelly Cootalot: The Fowl Fleet

      "Calm, pleasant ambiance and moderate challenge create a relaxing puzzle experience."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sound design provide pleasant sensory stimulation without intense excitement."

      Capsule for Machinika: Museum Machinika: Museum

      "Simple visuals and sound design provide mild sensory stimulation without intense excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Magic Archery Magic Archery

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or story elements; gameplay is context-free puzzle solving."

      Capsule for 0RBITALIS 0RBITALIS

      "No narrative or story elements; gameplay is context-free puzzle solving."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical reasoning and planning to solve puzzles, though not heavily strategic."

      Capsule for Obduction Obduction

      "Requires logical thinking and planning to solve puzzles, though not deeply strategic."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low suspense or risk; puzzles are challenging but not tense or thrilling."

      Capsule for Hook 2 Hook 2

      "Low suspense or risk; puzzles are challenging but not thrilling or tense."

    • Value

      Game with the same Value vibe

      5

      "Free game offering hours of challenging puzzles and unlockable rewards for another game."

      Capsule for Sigils of Elohim Sigils of Elohim

      "Free game offering a polished, creative puzzle experience with good time value."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; focus on constructive puzzle solving."

      Capsule for 100 hidden eternals 100 hidden eternals

      "No combat or destructive elements; focus on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe puzzle environment."

      Capsule for A Monster's Expedition A Monster's Expedition

      "No survival or threat avoidance mechanics; stable and safe puzzle environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Expression, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026