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100 Doors Game - Escape from School similar games & best alternatives

100 Doors Game - Escape from School

PC (Microsoft Windows), Nintendo Switch, Mac, Android • 2020

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Quick resume

A girl named Mia is locked inside a school. Help her escape by solving puzzles and riddles, as well as finding hidden objects along the way that open the doors of every single room she finds herself trapped in.

Global score

74/100

Genres

Adventure, Casual, Free To Play, Point-and-click, Puzzle

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    Pros

    • Free to play
    • Challenging and varied puzzles
    • Relaxing and accessible gameplay
    • Good length with 140 levels
    • Hints and skip options available

    Cons

    • Repetitive room designs
    • Some puzzles unintuitive or frustrating
    • Mobile port feel with ui issues
    • Microtransactions for hints and skips
    • Lack of narrative depth and social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore various areas, solve puzzles in different orders, and use a hint system or skip puzzles, indicating moderate control over actions."

      Capsule for Nearwood - Collector's Edition Nearwood - Collector's Edition

      "Players freely choose how to solve puzzles and can skip or use hints, indicating moderate control over actions."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with progressively difficult puzzles requiring skillful logical reasoning and problem solving."

      Capsule for SquareCells SquareCells

      "Game challenges players with increasingly difficult puzzles requiring logic, knowledge, and problem-solving skills."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving without direct competition or leaderboards."

      Capsule for Hexcells Hexcells

      "Focus is on individual puzzle solving without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players report addictive qualities and habitual play, though others find it repetitive and disengage quickly."

      Capsule for Roll'd Roll'd

      "Some players report addictive qualities and long playtime, though repetitiveness causes others to disengage."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer elements."

      Capsule for SIGNALIS SIGNALIS

      "Single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players creatively solve puzzles and explore hidden areas, but within a fixed environment and predefined puzzles."

      Capsule for The Eyes of Ara The Eyes of Ara

      "Players solve puzzles creatively but within predefined room designs and puzzle structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power exertion; purely individual puzzle solving."

      Capsule for Zen Chess: Mate in One Zen Chess: Mate in One

      "No social dominance or power exertion; purely individual puzzle solving."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a mental challenge and distraction, sometimes to relax or escape daily routine."

      Capsule for TIS-100 TIS-100

      "Players use the game as a relaxing distraction and mental challenge, escaping daily routine."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, not due to obligation or pressure."

      Capsule for The Impossible Game The Impossible Game

      "Players engage voluntarily for fun and challenge, not due to obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore and experiment with various puzzle mechanisms and objects to discover solutions."

      Capsule for The Room Two The Room Two

      "Players try different puzzle-solving approaches and experiment with objects to find solutions."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Limited map variety and repeated rooms reduce exploration; focus is on mastering known environments."

      Capsule for OMFG: One Million Fatal Guns OMFG: One Million Fatal Guns

      "Limited exploration as rooms repeat visually; focus is on puzzle solving rather than discovering new environments."

    • Expression

      Game with the same Expression vibe

      -4

      "No character or environment customization; players interact with fixed scenes."

      Capsule for Tiny Lands Tiny Lands

      "No character or environment customization; players interact with fixed scenes."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Realistic puzzle environment without fantasy or fictional narrative elements."

      Capsule for Colortone Colortone

      "Realistic school setting with puzzles based on real-world knowledge and logic."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solitary gameplay."

      Capsule for Alan Wake Alan Wake

      "No community or social features; solitary gameplay."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop problem-solving skills and learn puzzle patterns progressively."

      Capsule for Unium Unium

      "Players develop problem-solving skills and knowledge through progressively harder puzzles."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles; not suitable for passive or background play."

      Capsule for Bomb The Monsters! Bomb The Monsters!

      "Requires focused attention to solve puzzles; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building within the game."

      Capsule for Slay the Spire Slay the Spire

      "No social or emotional relationship building within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual play."

      Capsule for Universe Sandbox Universe Sandbox

      "No leadership or group management roles; purely individual play."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking and completing puzzles, but no item collection or upgrades."

      Capsule for CrossCells CrossCells

      "Progression through unlocking doors and completing puzzles, though no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and a good way to unwind despite some frustrations."

      Capsule for Pure Farming 2018 Pure Farming 2018

      "Many players find the game relaxing and a good way to unwind despite occasional frustration."

    • Sensation

      Game with the same Sensation vibe

      1

      "Simple graphics and sound provide moderate sensory stimulation without intense excitement."

      Capsule for Zombillie Zombillie

      "Simple graphics and sound provide mild sensory stimulation without intense excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      1

      "Light narrative present but minimal and mostly serves as context for puzzles."

      Capsule for Boxes: Lost Fragments Boxes: Lost Fragments

      "Minimal narrative about escaping school; story is light and secondary to puzzles."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical thinking and problem solving, but not deep strategic planning."

      Capsule for Escape First Alchemist ⚗️ Escape First Alchemist ⚗️

      "Puzzles require logical thinking and problem solving, though not deep strategic planning."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low suspense or risk; gameplay is calm and methodical rather than thrilling."

      Capsule for The Turing Test The Turing Test

      "Low suspense or risk; gameplay is calm with occasional frustration but no intense thrills."

    • Value

      Game with the same Value vibe

      3

      "Free to play with optional microtransactions for convenience; players generally feel they get good value."

      Capsule for B100X - Auto Dungeon RPG B100X - Auto Dungeon RPG

      "Free to play with optional microtransactions; players perceive good value for time spent."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; gameplay centers on puzzle solving and exploration."

      Capsule for A Fisherman's Tale A Fisherman's Tale

      "No violence; gameplay centers on puzzle solving and exploration."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat elements; stable and safe game environment."

      Capsule for Lost in Play Lost in Play

      "No survival or threat elements; stable and safe game environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026