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B100X - Auto Dungeon RPG similar games & best alternatives

B100X - Auto Dungeon RPG

PC (Microsoft Windows) • 2021

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Quick resume

Devilishly addictive RPG presented by Nussygame, the developer of "Buriedbornes"!

Global score

81/100

Genres

Casual, Role-playing (RPG), Strategy, Free To Play, Hack and slash/Beat 'em up, Visual Novel

Similar games

    Pros

    • Deep and flexible crafting system
    • Complex class and skill customization
    • Free to play with reasonable microtransactions
    • Relaxing idle gameplay
    • Long-term engagement and progression

    Cons

    • Poor english translation and ui issues
    • Limited inventory space without purchases
    • Death penalty and life limit can frustrate
    • Lack of multiplayer or social features
    • Some bugs and technical problems reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can customize builds, choose weapons and spells, and allocate skill points freely, though gameplay loop is repetitive and build choices become fixed over time."

      Capsule for Dwarven Realms Dwarven Realms

      "Players can customize builds, mix items freely, and choose skills, but skill usage is automated and some mechanics limit direct control."

    • Competence

      Game with the same Competence vibe

      4

      "Game involves skillful combat, complex industry, research, and crafting systems with meaningful feedback and progression."

      Capsule for Perpetuum Perpetuum

      "Game offers complex crafting, class systems, and strategic itemization requiring skill and planning to progress effectively."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is mostly on individual progress and personal achievement; leaderboards exist but competition is not a core feature."

      Capsule for Fortix Fortix

      "Focus is mostly on personal progression and build optimization; leaderboards exist but competition is not a core motivator."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long sessions and habitual play, with grinding and build crafting encouraging extended engagement."

      Capsule for Leviaclaw Leviaclaw

      "Many players report long playtimes, habitual grinding, and repeated dungeon runs with deep crafting systems encouraging extended engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player focused with no cooperative or multiplayer elements."

      Capsule for Sherlock Holmes: Crimes and Punishments Sherlock Holmes: Crimes and Punishments

      "Game is single-player focused with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      5

      "Strong emphasis on creative build crafting through item merging and unique gear synergies."

      Capsule for Into the Necrovale Into the Necrovale

      "Highly praised crafting system allows mixing and matching items and skills to create unique builds and gear combinations."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are individual and non-competitive."

      Capsule for Renfield: Bring Your Own Blood Renfield: Bring Your Own Blood

      "No evidence of exerting control or superiority over others; interactions are individual and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a casual, relaxing distraction and stress relief, with some citing personal emotional benefits."

      Capsule for Cyberhunt Cyberhunt

      "Players use the game as a relaxing idle experience and stress relief, with some reporting personal emotional benefits."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure to play."

      Capsule for Arcadegeddon Arcadegeddon

      "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Varied item synergies and character builds encourage experimentation with different strategies."

      Capsule for Rogue Glitch Ultra Rogue Glitch Ultra

      "Encouraged by complex item mixing and build experimentation; players try different strategies and combinations."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of different worlds and dungeons, but mostly repeated environments and progression through levels."

      Capsule for Endless World Idle RPG Endless World Idle RPG

      "Some dungeon variety and story progression, but mostly focused on repeated runs rather than novel exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization through builds and gear allows personal expression, though cosmetic options are limited."

      Capsule for Diablo II: Resurrected – Infernal Edition Diablo II: Resurrected – Infernal Edition

      "Character customization through gear and skill builds allows personal expression, though cosmetic options are limited."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a fantasy dungeon with RPG elements and monsters, though story is minimal and gameplay focused."

      Capsule for 10,000,000 10,000,000

      "Set in a fantasy world with apostles and dungeons, but story is light and somewhat secondary to gameplay."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; play is solitary."

      Capsule for Weird RPG Weird RPG

      "No social or community features; play is solitary."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in combat, crafting, trading, and strategy over time."

      Capsule for World of Sea Battle World of Sea Battle

      "Players develop skills in crafting, build optimization, and game mechanics over time."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; sedentary gameplay."

      Capsule for Broken Reality Broken Reality

      "No physical activity involved; sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      5

      "Designed as an idle game to run in the background with intermittent player interaction."

      Capsule for Desktop Defender Desktop Defender

      "Designed as an idle/auto-battler game with background play and intermittent player interaction."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close relationships or emotional social interactions."

      Capsule for Praey for the Gods Praey for the Gods

      "No evidence of close relationships or emotional social interaction."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling up, collecting items, unlocking skills, and upgrading equipment."

      Capsule for DRAGON BALL XENOVERSE DRAGON BALL XENOVERSE

      "Strong emphasis on accumulating and upgrading items, leveling classes, and unlocking skills."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the gameplay relaxing and enjoyable despite occasional frustration."

      Capsule for TrackMania Nations Forever TrackMania Nations Forever

      "Many players find the game chill and relaxing, though some frustration arises from UI and mechanics."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and audio are decent but not highly stimulating; focus is more on creativity and gameplay."

      Capsule for SPORE™ SPORE™

      "Visuals and music are decent but not a primary focus; some players appreciate the aesthetic but it is not highly stimulating."

    • Status

      Game with the same Status vibe

      -3

      "Limited social recognition; achievements exist but social status is not a major motivator."

      Capsule for Void Scrappers Void Scrappers

      "Limited social recognition; achievements exist but social status is not a major motivator."

    • Story

      Game with the same Story vibe

      2

      "Light narrative with quests and character interactions, but story is not deeply immersive."

      Capsule for The Magical Mixture Mill The Magical Mixture Mill

      "Light story with some narrative elements and character dialogue, but story is not deeply immersive."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning ball combinations, character builds, and base layouts; strategic thinking is rewarded."

      Capsule for BALL x PIT BALL x PIT

      "Requires planning of builds, item crafting, and skill selection; strategic thinking is rewarded."

    • Thrill

      Game with the same Thrill vibe

      0

      "Minimal evidence of suspense or risk; gameplay is mostly controlled and predictable."

      Capsule for Streamer Life Simulator Streamer Life Simulator

      "Mixed signals: some tension from death penalties and jinx effects, but overall gameplay is low risk and predictable."

    • Value

      Game with the same Value vibe

      3

      "Free to play with optional microtransactions; many players feel they get good value without paying."

      Capsule for Shooty Skies Shooty Skies

      "Free to play with optional microtransactions for convenience; players generally feel they get good value."

    • Violence

      Game with the same Violence vibe

      1

      "Combat exists but is minimal and automated; violence is not a central focus."

      Capsule for Kingdoms Reborn Kingdoms Reborn

      "Combat is present but automated and not graphic; violence is mild and not a primary focus."

    • Survival

      Game with the same Survival vibe

      2

      "Some survival elements in combat and resource management, but not high-risk or hardcore survival."

      Capsule for Oddsparks: An Automation Adventure Oddsparks: An Automation Adventure

      "Some survival elements via death penalties and resource management, but mostly stable conditions with resets."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Survival, Violence, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026