A Fisherman's Tale similar games & best alternatives
A Fisherman's Tale
2019
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Quick resume
Bend and twist reality in A Fisherman's Tale, the mind-bending VR puzzle adventure game in which being turned upside down and inside out is not merely a play on words.
Global score
94/100
Genres
Adventure, Indie, Puzzle
Similar games
Pros
- Innovative and creative vr puzzle mechanics
- Engaging and charming story with good voice acting
- Immersive and well-designed vr environment
- Accessible gameplay suitable for vr newcomers
- High production quality and polish
Cons
- Very short game length (~1-2 hours)
- Limited replay value
- Some puzzles considered too easy or simplistic
- Minor control and interaction frustrations
- Price considered high relative to content by some
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to solve puzzles in multiple ways and express their own approach within the VR environment."
I Expect You To Die 3: Cog in the Machine
"Players have freedom to explore, solve puzzles at their own pace, and interact with the environment in VR with minimal forced routines."
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Competence
Game with the same Competence vibe
2"Puzzles are generally easy to moderate, providing some skill challenge but not very difficult or complex."
Aporia: Beyond The Valley
"Puzzles are generally easy to moderate, providing some skill challenge but not highly difficult or complex."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; focus is on solo exploration and puzzle solving."
Red Matter
"No competitive elements or player comparison; focus is on solo puzzle solving and story experience."
-
Continuation
Game with the same Continuation vibe
-3"Short game length (~1-2 hours) and limited replay value reduce habitual or long-term engagement."
Unhack
"Short game length (~1-2 hours) and limited replay value lead to low habitual or long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative gameplay."
The Last of Us™ Part I
"Entirely single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
5"Highly creative gameplay centered on perspective manipulation and unique puzzle design; players encouraged to think outside the box."
Superliminal
"Highly original puzzle mechanics involving recursive scale and VR-specific interactions showcase strong creativity."
-
Domination
Game with the same Domination vibe
-5"No elements of dominance or power over others; experience is cooperative and personal."
Lost in Play
"No elements of dominance or power over others; experience is personal and cooperative-free."
-
Escapism
Game with the same Escapism vibe
4"Immersive VR experience with engaging story and atmosphere provides strong escape from real life."
Arizona Sunshine® 2
"Immersive VR world and story provide a strong escape from reality and evoke wonder and awe."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
Sid Meier's Civilization® V
"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players try various puzzle mechanics and interact with novel VR elements, encouraging experimentation."
FORM
"Encourages players to explore novel VR mechanics and puzzle solutions, fostering experimentation."
-
Exploration
Game with the same Exploration vibe
2"Exploration is limited to single-room or small areas but encourages discovery of hidden content."
Dangeresque: The Roomisode Triungulate
"Exploration is limited to a small environment but includes discovery of hidden items and story elements."
-
Expression
Game with the same Expression vibe
-3"Minimal customization; players use predefined characters and environments."
Handshakes
"Minimal character or environment customization; players interact mostly with predefined objects."
-
Fantasy
Game with the same Fantasy vibe
3"The story and characters are whimsical and imaginative, with a surreal narrative."
Tiny and Big: Grandpa's Leftovers
"Story and setting have whimsical, surreal qualities with imaginative elements beyond realistic scenarios."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary."
Neon Beats
"No social or community features; experience is solitary."
-
Growth
Game with the same Growth vibe
2"Players develop VR interaction skills and puzzle-solving abilities, though learning curve is moderate."
The Gallery - Episode 1: Call of the Starseed
"Some learning involved in puzzle solving and understanding VR mechanics, but limited complexity."
-
Health
Game with the same Health vibe
0"Not focused on physical activity or health; VR interaction involves moderate physical movement."
The Room VR: A Dark Matter
"Not focused on physical activity or health; VR play involves moderate movement but no exercise emphasis."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and puzzle solving; not designed for passive or background play."
Don't Escape Trilogy
"Requires focused attention and active puzzle solving; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual experience."
Manifold Garden
"No social or emotional relationship building; purely individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player narrative."
Tainted Grail: The Fall of Avalon
"No leadership or group management roles; single-player narrative."
-
Progression
Game with the same Progression vibe
3"Progression through puzzles and chapters with some achievement collection; no complex item accumulation."
Iris.Fall
"Progression through puzzles and story chapters with some collectible achievements, but no extensive item accumulation."
-
Relaxation
Game with the same Relaxation vibe
3"Generally relaxing atmosphere with charming visuals and music, though some timed puzzles add tension."
TOHU
"Generally relaxing and charming atmosphere with gentle puzzles and soothing narration."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual and auditory design with engaging physics and immersive VR sensory feedback."
Walkabout Mini Golf VR
"Enjoyable visual and auditory design with immersive VR effects that stimulate senses pleasantly."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
4"Strong narrative focus with immersive storytelling and voice acting."
Dinner with an Owl
"Strong narrative focus with engaging storytelling and voice acting integral to the experience."
-
Strategy
Game with the same Strategy vibe
2"Puzzles require some planning and problem solving but are generally straightforward."
Darkarta: A Broken Heart's Quest Collector's Edition
"Puzzles require some problem solving and planning but are generally straightforward."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and tension in story and puzzles, but overall controlled and calm experience."
The Dark Eye: Chains of Satinav
"Some moments of suspense or tension in story and puzzles, but overall calm and gentle experience."
-
Value
Game with the same Value vibe
-1"Mixed opinions on price; many feel game is worth it especially on sale, some find price high for current content."
Legendary Tales
"Mixed opinions on price vs content; many feel game is short for full price but worth it on sale."
-
Violence
Game with the same Violence vibe
-5"No violence; gameplay centers on puzzle solving and exploration."
Follow the meaning
"No violence; gameplay centers on puzzle solving and exploration."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe environment."
FRACT OSC
"No survival or threat avoidance mechanics; stable and safe environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Health. It leans lower than usual among comparable games on Continuation, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026