CALENDULA similar games & best alternatives
CALENDULA
2016
Related articles
Quick resume
How to play a game that doesn't want to be played? Calendula is an experimental meta game about trying to play a game. Use your logic to thrive against conventions and get surrounded by a dark atmosphere.
Global score
77/100
Genres
Indie, Puzzle
Similar games
Pros
- Unique and creative meta-game design
- Engaging and thought-provoking puzzles
- Strong atmospheric and audio-visual presentation
- Compelling abstract narrative
- Mind-bending and immersive experience
Cons
- Very short playtime
- Some bugs affecting progression
- Limited replayability
- Story can be confusing or unclear
- Price considered high for length by some players
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to experiment with puzzles and multiple solutions, indicating control over actions."
I Expect You To Die 2: The Spy and the Liar
"Players must experiment and manipulate the game menus and settings themselves to progress, indicating high personal control and freedom in solving puzzles."
-
Competence
Game with the same Competence vibe
3"The game features challenging puzzles that require logical thinking and problem solving, rewarding player skill and insight."
Beneath a Steel Sky (1994)
"The game challenges players with creative puzzles that require thinking outside the box, providing a sense of skillful problem solving."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; gameplay is focused on personal puzzle solving and exploration."
Candle
"No evidence of competitive elements; the game is a solitary puzzle experience focused on personal discovery."
-
Continuation
Game with the same Continuation vibe
-3"Short game length (~15-30 minutes) and low replayability lead to limited habitual or long session play."
100 hidden eternals
"Short playtime (~30-90 minutes) and limited replayability suggest low habitual or long session play."
-
Cooperation
Game with the same Cooperation vibe
-5"The experience is single-player and individual, with no cooperative or social gameplay elements."
Half-Life: Alyx - Final Hours
"The experience is single-player and independent, with no cooperative gameplay or social collaboration."
-
Creativity
Game with the same Creativity vibe
4"Highly creative meta-narrative, unique puzzle design, and innovative fourth-wall breaking mechanics."
Pony Island
"Highly creative meta-game design involving breaking the fourth wall and unusual puzzle mechanics."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; the game is a personal experience."
Submachine: Legacy
"No elements of exerting control or superiority over others; the game is a personal experience."
-
Escapism
Game with the same Escapism vibe
3"Provides an escape through a surreal, meta, and emotional narrative experience distinct from real life."
INSERT GAME HERE
"The surreal, unsettling atmosphere and meta-narrative provide a form of psychological escape and immersion."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of curiosity and interest in the unique experience, not obligation."
eversion
"Players engage voluntarily out of curiosity and interest in unique experiences, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
5"Core gameplay revolves around experimenting with mechanics and discovering new interactions and solutions."
Öoo
"Core gameplay revolves around experimenting with menus and settings to unlock progress, encouraging exploration of game mechanics."
-
Exploration
Game with the same Exploration vibe
2"Players explore various locations and environments, though within a linear narrative path."
Full Throttle Remastered
"Players explore surreal environments and narrative vignettes, though the game is short and linear."
-
Expression
Game with the same Expression vibe
-5"No customization or self-expression features; presentation is fixed and standardized."
The Almost Gone
"No customization or self-expression elements; presentation is fixed and standardized."
-
Fantasy
Game with the same Fantasy vibe
3"Game features imaginative and surreal elements, including metaphorical storytelling and exaggerated scenarios."
Pineapple on pizza
"The game uses surreal and symbolic imagery to convey a metaphorical story, blending reality with imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"No community or social features; the experience is solitary."
Kill or Love
"No community or social features; the experience is solitary."
-
Growth
Game with the same Growth vibe
3"Players develop understanding of complex narrative and solve puzzles, reflecting cognitive and interpretive growth."
KARMA: The Dark World
"Players learn new puzzle-solving approaches and interpret abstract narrative elements, fostering cognitive growth."
-
Health
Game with the same Health vibe
-5"No physical activity involved; sedentary gameplay."
Broken Reality
"No physical activity involved; sedentary gameplay."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention to solve puzzles and progress; not suited for casual or background play."
Still There
"Requires focused attention to solve puzzles and progress; not suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual experience."
FRACT OSC
"No social or emotional relationship building; purely individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player focused."
Marvel’s Spider-Man Remastered
"No leadership or group management roles; single-player focused."
-
Progression
Game with the same Progression vibe
3"Progression through solving puzzles and unlocking new areas, though no item collection or upgrades."
Nancy Drew®: Curse of Blackmoor Manor
"Progression through solving puzzles and unlocking new parts of the meta-game, though no item collection or upgrades."
-
Relaxation
Game with the same Relaxation vibe
-2"The game induces tension and anxiety rather than relaxation, with a suspenseful and eerie atmosphere."
The Exit 8
"The game creates tension and unease rather than relaxation, with an unsettling atmosphere."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through visuals, sound design, and eerie atmosphere."
The Backrooms: Lost Tape
"Strong sensory stimulation through eerie visuals, sound design, and atmosphere."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
4"Narrative is abstract, poetic, and integral to the experience, with strong thematic and emotional elements."
Skate Story
"Narrative is abstract and symbolic but central to the experience, delivered through surreal cutscenes and meta elements."
-
Strategy
Game with the same Strategy vibe
3"Puzzles require logical thinking, planning, and problem solving beyond straightforward actions."
Primordia
"Puzzles require logical thinking and problem solving beyond straightforward processes."
-
Thrill
Game with the same Thrill vibe
3"Suspense and mystery create emotional tension and excitement throughout the game."
Why Am I Dead At Sea
"Creates suspense and psychological tension through atmosphere and meta-game challenges."
-
Value
Game with the same Value vibe
-2"Some players feel the price is high for the short length; others find it worth the experience."
Is this Game Trying to Kill Me?
"Some players feel the short length reduces value for money, though others appreciate the unique experience."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus is on puzzle solving and narrative."
There Is No Game: Wrong Dimension
"No combat or destructive gameplay; focus is on puzzle solving and narrative."
-
Survival
Game with the same Survival vibe
-5"No survival mechanics or threat avoidance; stable environment."
The Children of Clay
"No survival mechanics or threat avoidance; stable conditions throughout."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Survival, Violence, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026