Still There Thumbnail

Still There similar games & best alternatives

Still There

PC (Microsoft Windows), Nintendo Switch, Mac • 2019

Related articles

Quick resume

Every day is the same on the faraway Bento space-lighthouse - until a mysterious radio message breaks through. Evade the past, welcome oblivion, make the perfect Italian coffee. Still There is a psychological adventure game about grief, technical puzzles, wacky AIs and dark humour. How far is far enough?

Global score

86/100

Genres

Adventure, Point-and-click, Simulator, Indie, Puzzle

Similar games

    Pros

    • Emotional and immersive story
    • Challenging and logical puzzles
    • Atmospheric art and music
    • Unique sci-fi setting
    • Well-designed ai companion

    Cons

    • Some puzzles can be overly complex or vague
    • Short game length
    • Limited player expression and exploration
    • Lack of manual save and achievement penalties for puzzle skipping
    • Dialogue and story may not appeal to all players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over their own actions and decisions, especially in cooperative puzzle solving and managing different tasks on the ship."

      Capsule for 39 Days to Mars 39 Days to Mars

      "Players have control over solving puzzles and directing their own actions within the space station environment."

    • Competence

      Game with the same Competence vibe

      5

      "The game offers challenging puzzles that require logical thinking, planning, and mastery of mechanics, providing strong feedback and satisfaction upon solving."

      Capsule for She Remembered Caterpillars She Remembered Caterpillars

      "The game features challenging, technical puzzles requiring skill, logical thinking, and understanding of manuals."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on personal puzzle solving and story experience."

      Capsule for LUNA The Shadow Dust LUNA The Shadow Dust

      "Focus is on individual puzzle solving and story experience without any competitive elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report immersive story and atmosphere encouraging extended play sessions, though game length is relatively short."

      Capsule for Gemini Rue Gemini Rue

      "Players report immersive experience leading to long sessions and emotional attachment, though game length is short."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual problem solving and narrative."

      Capsule for Chaos on Deponia Chaos on Deponia

      "Single-player experience focused on individual problem solving and narrative engagement."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players experiment with items and environment to solve puzzles, but within predefined structures."

      Capsule for Hello Neighbor 2 Hello Neighbor 2

      "Players experiment with puzzle solutions and explore environment, though within predefined structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are solo and non-confrontational beyond AI enemies."

      Capsule for Devolverland Expo Devolverland Expo

      "No elements of exerting control or superiority over others; cooperative and equal interactions with AI companion."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in sci-fi narrative and atmosphere, escaping real life through story and gameplay."

      Capsule for Classic Marathon Classic Marathon

      "Players use the game to immerse themselves in a sci-fi setting and emotionally engaging story, escaping real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and emotional connection, not obligation."

      Capsule for ATRI -My Dear Moments- ATRI -My Dear Moments-

      "Players engage voluntarily out of personal interest and emotional connection, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different puzzle solutions and explore the environment to progress."

      Capsule for Hello Neighbor 2 Hello Neighbor 2

      "Players try different puzzle approaches and explore the environment to discover solutions."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore the spaceship and locations to discover clues and items, though maps are small and environments limited."

      Capsule for Space Pilgrim Episode I: Alpha Centauri Space Pilgrim Episode I: Alpha Centauri

      "Exploration is limited to a small space station but players discover many interactive objects and details."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization or self-expression; mostly fixed character and environment presentation."

      Capsule for Contract With The Devil Contract With The Devil

      "Limited customization or self-expression; mostly fixed character and environment presentation."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a futuristic sci-fi world with AI and space exploration themes, providing imaginative fiction."

      Capsule for The Turing Test The Turing Test

      "Set in a sci-fi space station with AI companion, blending realistic and imaginative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction beyond AI companion."

      Capsule for Mad Max Mad Max

      "Primarily a solo experience with minimal social interaction beyond AI companion."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop problem-solving skills and learn to interpret clues and puzzles, supporting personal development."

      Capsule for Nancy Drew®: Ghost of Thornton Hall Nancy Drew®: Ghost of Thornton Hall

      "Players develop problem-solving skills and learn to interpret technical manuals and puzzles."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to solve puzzles and progress; not suited for casual or background play."

      Capsule for The Wardrobe - Even Better Edition The Wardrobe - Even Better Edition

      "Requires focused attention to solve puzzles and progress; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Emotional connection is to characters and story rather than forming real social bonds or friendships."

      Capsule for Primordia Primordia

      "Emotional connection is mostly with in-game AI and story, limited social or emotional sharing with others."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely individual gameplay."

      Capsule for The Swapper The Swapper

      "No leadership or group management elements; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through puzzle completion and story advancement, though no item collection or upgrades."

      Capsule for Unboxing the Cryptic Killer Unboxing the Cryptic Killer

      "Progression through puzzle completion and story advancement; no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmosphere is eerie and unsettling but puzzles provide a balanced challenge that can induce flow and engagement."

      Capsule for Rusty Lake Paradise Rusty Lake Paradise

      "Atmospheric and immersive with moments of flow, but puzzles can be challenging and occasionally frustrating."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable art style, music, and sound design provide sensory pleasure, though not highly intense stimulation."

      Capsule for Wildermyth Wildermyth

      "Enjoyable art, music, and sound design provide sensory stimulation, though not intense or extreme."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on personal experience."

      Capsule for Paranormal Activity: The Lost Soul Paranormal Activity: The Lost Soul

      "No social recognition or status systems; focus is on personal experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with emotional and immersive storytelling praised by players."

      Capsule for My Furry Protogen 🐾 My Furry Protogen 🐾

      "Highly praised emotional and immersive narrative is a core element of the game."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires analytical thinking, planning search strategies, and logical deduction to solve complex puzzles."

      Capsule for The Roottrees are Dead The Roottrees are Dead

      "Requires analytical thinking and problem solving to interpret manuals and solve puzzles."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense and emotional tension in story, but gameplay is mostly controlled and predictable."

      Capsule for Dreamfall Chapters Dreamfall Chapters

      "Some suspense and emotional tension in story, but gameplay is mostly controlled and predictable."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for its price given the story, humor, and unique experience."

      Capsule for 近畿霊務局 - Kinki Spiritual Affairs Bureau 近畿霊務局 - Kinki Spiritual Affairs Bureau

      "Players feel the game offers good value for price with meaningful story and challenging puzzles."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on constructive problem solving."

      Capsule for Cursed to Golf Cursed to Golf

      "No combat or destructive gameplay; focus on constructive problem solving."

    • Survival

      Game with the same Survival vibe

      2

      "Some resource and risk management elements, but overall low threat environment."

      Capsule for Waterpark Simulator Waterpark Simulator

      "Some elements of maintaining systems and managing station functions, but low risk environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Competence, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026