Devolverland Expo similar games & best alternatives
Devolverland Expo
2020
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Quick resume
Devolverland Expo is a first-person 'marketing simulator' set within an abandoned convention center after the annual Devolver Digital game expo was mysteriously canceled.
Global score
89/100
Genres
Action, Adventure, Free To Play, Indie, Shooter
Similar games
Pros
- Innovative and creative marketing concept
- Fun and engaging exploration of themed booths
- Short and accessible gameplay
- Free to play
- Well-designed visuals and audio
Cons
- Performance issues and bugs reported
- No save system or checkpoints
- Limited gameplay depth and replay value
- Outdated marketing content as games are released
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore a large office building, choose how to approach puzzles and exploration, and control pace outside scripted events."
Skinfreak
"Players can explore the expo freely, choose which booths to visit and how to approach puzzles and stealth sections, indicating a moderate level of control over actions."
-
Competence
Game with the same Competence vibe
2"Gameplay involves simple puzzles, platforming, and light combat that provide some skill challenge but remain accessible and easy."
The Gunk
"Gameplay involves simple puzzles, light stealth, and a boss fight that requires some skill, but overall challenges are easy and accessible."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progress and exploration without competitive or ranked elements."
2Dark
"Focus is on individual exploration and personal achievement hunting without any competitive or ranked elements."
-
Continuation
Game with the same Continuation vibe
-3"Short experience (~20-30 minutes), some players replay for achievements but generally a brief session."
Shattered Lights
"Short experience (~30-60 minutes) with limited replay value; some players replay for achievements but no habitual or long sessions reported."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer elements."
Demon Turf: Queens Edition
"Entirely single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
5"Highly creative world, characters, and puzzles with unique art style and many interactive elements encouraging experimentation."
Botanicula
"Highly creative concept turning a game expo into an interactive game with themed booths, puzzles, and unique presentation."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are solo and non-confrontational."
RymdResa
"No elements of exerting control or superiority over others; interactions are solo and non-confrontational beyond AI enemies."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a cathartic escape and distraction from real-world pandemic stress."
Plague Inc: Evolved
"Provides a fun distraction and immersive experience during pandemic lockdowns, helping players escape real-life stress."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
Warhammer 40,000: Darktide
"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Players explore different gameplay mechanics and secret areas, though overall gameplay is simple and straightforward."
Macbat 64
"Players explore different areas and try out simple mechanics like shooting t-shirts and stealth, but gameplay is mostly straightforward."
-
Exploration
Game with the same Exploration vibe
4"Strong emphasis on discovering collectibles, secrets, and exploring distinct themed worlds."
Evo\Wave
"Strong emphasis on exploring the expo, discovering hidden collectibles and secret trailers."
-
Expression
Game with the same Expression vibe
-3"Limited customization or personalization; players use default character and environment."
Titan Chaser
"Limited customization or personalization; players use default character and environment without modification."
-
Fantasy
Game with the same Fantasy vibe
2"Set in a fictional sci-fi universe with robots and planets, but grounded in plausible physics and mechanics."
BEEP
"Set in a fictional expo with light fantasy elements like robots and a boss fight, but grounded in a plausible scenario."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; entirely solo experience."
Hellblade: Senua's Sacrifice
"No social or community features; entirely solo experience."
-
Growth
Game with the same Growth vibe
1"Some learning of stealth mechanics and puzzle solving, but limited depth or skill development."
Cave Story's Secret Santa
"Some learning involved in puzzle solving and stealth mechanics, but overall low complexity."
-
Health
Game with the same Health vibe
-5"Standard sedentary gameplay with no physical activity or health-related features."
UNCHARTED™: Legacy of Thieves Collection
"Standard sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires continuous attention and interaction; no background or idle gameplay."
Chinese Parents
"Requires continuous attention to progress; no background or idle gameplay elements."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interactions or relationship building; purely individual experience."
Return of the Obra Dinn
"No social interactions or relationship building; purely individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
People Playground
"No leadership or group management roles present."
-
Progression
Game with the same Progression vibe
2"Progression through unlocking new puzzles and achievements, but no complex item or upgrade systems."
Storyteller
"Progression through unlocking achievements and discovering collectibles, but no deep item or upgrade systems."
-
Relaxation
Game with the same Relaxation vibe
3"Generally a calm, immersive experience with moments of tension during stealth."
Ghost of a Tale
"Generally a lighthearted and enjoyable experience with some tension from stealth but overall relaxing."
-
Sensation
Game with the same Sensation vibe
3"Pleasant visuals and audio with interactive environmental effects provide sensory enjoyment."
LostWinds
"Visually appealing and well-designed environments with satisfying audio effects provide sensory enjoyment."
-
Status
Game with the same Status vibe
-4"No social recognition or status systems; achievements are personal and not publicly ranked."
They Are Billions
"No social recognition or status systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
1"Minimal narrative present; mostly context for boss fights but not deeply immersive."
Phoenix Force
"Minimal story framing the expo break-in and boss fight, but narrative is light and secondary to the experience."
-
Strategy
Game with the same Strategy vibe
1"Some light puzzle solving and stealth strategy, but overall gameplay is simple and straightforward."
The Midnight Walk
"Some basic puzzle solving and stealth strategy required, but overall gameplay is simple and straightforward."
-
Thrill
Game with the same Thrill vibe
1"Mild suspense in boss fights and story moments; no high-risk or intense thrills."
Venetica - Gold Edition
"Mild suspense from stealth and boss fight, but no intense or sustained thrill elements."
-
Value
Game with the same Value vibe
5"Free to play with high entertainment value and positive user sentiment about return on time invested."
Cheese Rolling
"Free to play with high entertainment value and effective marketing impact, providing excellent return on time investment."
-
Violence
Game with the same Violence vibe
-3"Combat is cartoonish and non-violent in nature; more playful than aggressive."
Disney Universe
"Combat is light and cartoonish (shooting t-shirts at robots), more playful than violent or destructive."
-
Survival
Game with the same Survival vibe
1"Some stealth elements require avoiding detection, but no high-risk survival mechanics."
Tails Noir: Prologue
"Avoiding detection and managing limited stealth mechanics adds a mild survival element."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Creativity. It leans lower than usual among comparable games on Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026