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Devolverland Expo similar games & best alternatives

Devolverland Expo

PC (Microsoft Windows) • 2020

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Quick resume

Devolverland Expo is a first-person 'marketing simulator' set within an abandoned convention center after the annual Devolver Digital game expo was mysteriously canceled.

Global score

89/100

Genres

Action, Adventure, Free To Play, Indie, Shooter

Similar games

    Pros

    • Innovative and creative marketing concept
    • Fun and engaging exploration of themed booths
    • Short and accessible gameplay
    • Free to play
    • Well-designed visuals and audio

    Cons

    • Performance issues and bugs reported
    • No save system or checkpoints
    • Limited gameplay depth and replay value
    • Outdated marketing content as games are released
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore a large office building, choose how to approach puzzles and exploration, and control pace outside scripted events."

      Capsule for Skinfreak Skinfreak

      "Players can explore the expo freely, choose which booths to visit and how to approach puzzles and stealth sections, indicating a moderate level of control over actions."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves simple puzzles, platforming, and light combat that provide some skill challenge but remain accessible and easy."

      Capsule for The Gunk The Gunk

      "Gameplay involves simple puzzles, light stealth, and a boss fight that requires some skill, but overall challenges are easy and accessible."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progress and exploration without competitive or ranked elements."

      Capsule for 2Dark 2Dark

      "Focus is on individual exploration and personal achievement hunting without any competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short experience (~20-30 minutes), some players replay for achievements but generally a brief session."

      Capsule for Shattered Lights Shattered Lights

      "Short experience (~30-60 minutes) with limited replay value; some players replay for achievements but no habitual or long sessions reported."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative world, characters, and puzzles with unique art style and many interactive elements encouraging experimentation."

      Capsule for Botanicula Botanicula

      "Highly creative concept turning a game expo into an interactive game with themed booths, puzzles, and unique presentation."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are solo and non-confrontational."

      Capsule for RymdResa RymdResa

      "No elements of exerting control or superiority over others; interactions are solo and non-confrontational beyond AI enemies."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a cathartic escape and distraction from real-world pandemic stress."

      Capsule for Plague Inc: Evolved Plague Inc: Evolved

      "Provides a fun distraction and immersive experience during pandemic lockdowns, helping players escape real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore different gameplay mechanics and secret areas, though overall gameplay is simple and straightforward."

      Capsule for Macbat 64 Macbat 64

      "Players explore different areas and try out simple mechanics like shooting t-shirts and stealth, but gameplay is mostly straightforward."

    • Exploration

      Game with the same Exploration vibe

      4

      "Strong emphasis on discovering collectibles, secrets, and exploring distinct themed worlds."

      Capsule for Evo\Wave Evo\Wave

      "Strong emphasis on exploring the expo, discovering hidden collectibles and secret trailers."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization or personalization; players use default character and environment."

      Capsule for Titan Chaser Titan Chaser

      "Limited customization or personalization; players use default character and environment without modification."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Set in a fictional sci-fi universe with robots and planets, but grounded in plausible physics and mechanics."

      Capsule for BEEP BEEP

      "Set in a fictional expo with light fantasy elements like robots and a boss fight, but grounded in a plausible scenario."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; entirely solo experience."

      Capsule for Hellblade: Senua's Sacrifice Hellblade: Senua's Sacrifice

      "No social or community features; entirely solo experience."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning of stealth mechanics and puzzle solving, but limited depth or skill development."

      Capsule for Cave Story's Secret Santa Cave Story's Secret Santa

      "Some learning involved in puzzle solving and stealth mechanics, but overall low complexity."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gameplay with no physical activity or health-related features."

      Capsule for UNCHARTED™: Legacy of Thieves Collection UNCHARTED™: Legacy of Thieves Collection

      "Standard sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and interaction; no background or idle gameplay."

      Capsule for Chinese Parents Chinese Parents

      "Requires continuous attention to progress; no background or idle gameplay elements."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship building; purely individual experience."

      Capsule for Return of the Obra Dinn Return of the Obra Dinn

      "No social interactions or relationship building; purely individual experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for People Playground People Playground

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through unlocking new puzzles and achievements, but no complex item or upgrade systems."

      Capsule for Storyteller Storyteller

      "Progression through unlocking achievements and discovering collectibles, but no deep item or upgrade systems."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally a calm, immersive experience with moments of tension during stealth."

      Capsule for Ghost of a Tale Ghost of a Tale

      "Generally a lighthearted and enjoyable experience with some tension from stealth but overall relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Pleasant visuals and audio with interactive environmental effects provide sensory enjoyment."

      Capsule for LostWinds LostWinds

      "Visually appealing and well-designed environments with satisfying audio effects provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems; achievements are personal and not publicly ranked."

      Capsule for They Are Billions They Are Billions

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative present; mostly context for boss fights but not deeply immersive."

      Capsule for Phoenix Force Phoenix Force

      "Minimal story framing the expo break-in and boss fight, but narrative is light and secondary to the experience."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some light puzzle solving and stealth strategy, but overall gameplay is simple and straightforward."

      Capsule for The Midnight Walk The Midnight Walk

      "Some basic puzzle solving and stealth strategy required, but overall gameplay is simple and straightforward."

    • Thrill

      Game with the same Thrill vibe

      1

      "Mild suspense in boss fights and story moments; no high-risk or intense thrills."

      Capsule for Venetica - Gold Edition Venetica - Gold Edition

      "Mild suspense from stealth and boss fight, but no intense or sustained thrill elements."

    • Value

      Game with the same Value vibe

      5

      "Free to play with high entertainment value and positive user sentiment about return on time invested."

      Capsule for Cheese Rolling Cheese Rolling

      "Free to play with high entertainment value and effective marketing impact, providing excellent return on time investment."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat is cartoonish and non-violent in nature; more playful than aggressive."

      Capsule for Disney Universe Disney Universe

      "Combat is light and cartoonish (shooting t-shirts at robots), more playful than violent or destructive."

    • Survival

      Game with the same Survival vibe

      1

      "Some stealth elements require avoiding detection, but no high-risk survival mechanics."

      Capsule for Tails Noir: Prologue Tails Noir: Prologue

      "Avoiding detection and managing limited stealth mechanics adds a mild survival element."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Creativity. It leans lower than usual among comparable games on Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026