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Planet of the Eyes similar games & best alternatives

Planet of the Eyes

PC (Microsoft Windows), Xbox One, PlayStation 4, Mac • 2015

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Quick resume

An atmospheric narrative-platformer about a service robot stranded on a mysterious planet, Planet of the Eyes features a stunning visual mix of puzzle and platforming challenges, an original musical score, and fully voiced audio logs left by another survivor. Explore the mystery of an unknown world.

Global score

84/100

Genres

Action, Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Beautiful and unique art style
    • Immersive atmospheric soundtrack
    • Smooth and responsive controls
    • Interesting narrative through audio logs
    • Generous checkpoints reduce frustration

    Cons

    • Very short gameplay duration
    • Limited replay value
    • Somewhat simple and easy puzzles
    • Linear and guided progression
    • Price considered high by some for length

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control a robot and make decisions to solve puzzles with minimal guidance, allowing some freedom in approach."

      Capsule for Antenna Antenna

      "Players control a robot with freedom to explore and solve puzzles, though gameplay is linear and guided."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles and platforming provide moderate challenge with some skill and timing required, but overall accessible and not overly difficult."

      Capsule for Omno Omno

      "Puzzles and platforming provide moderate challenge with generous checkpoints, allowing skill improvement without frustration."

    • Competition

      Game with the same Competition vibe

      -4

      "No competitive elements; focus is on individual experience and personal progress."

      Capsule for Nevermind Nevermind

      "No competitive elements; focus is on individual experience and personal progress."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game (~1 hour) with limited replay value; players tend to finish it in one or two sessions."

      Capsule for Hook Hook

      "Short game (~1.5-2 hours) with limited replay value; players tend to complete it in one or two sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative gameplay."

      Capsule for Sifu Sifu

      "Entirely single-player experience with no cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Innovative control scheme and varied puzzle interactions with the environment encourage creative problem solving."

      Capsule for Brothers - A Tale of Two Sons Brothers - A Tale of Two Sons

      "Creative puzzle design and unique art style with physics-based mechanics and environmental interaction."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of domination or superiority over others; cooperative and solo play only."

      Capsule for Beatbuddy: Tale of the Guardians Beatbuddy: Tale of the Guardians

      "No elements of domination or superiority over others; cooperative and solo play only."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive sci-fi story and atmospheric environments provide a strong escape from real life."

      Capsule for Scars Above Scars Above

      "Atmospheric sci-fi setting and immersive story provide a strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation."

      Capsule for Lightyear Frontier Lightyear Frontier

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some puzzle solving and exploration encourage trying new approaches, though gameplay is fairly linear."

      Capsule for Papetura Papetura

      "Players explore new puzzles and mechanics, though gameplay is mostly linear and guided."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploring alien environments and uncovering story elements drives player curiosity."

      Capsule for Lifeless Planet Premier Edition Lifeless Planet Premier Edition

      "Exploration of alien environments and discovery of audio logs encourage curiosity within a linear path."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players control a fixed robot character with no avatar personalization."

      Capsule for BEEP BEEP

      "Limited customization; players control a fixed robot character with no personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in an imaginative sci-fi alien world with fictional species and story elements."

      Capsule for Outcast - A New Beginning Outcast - A New Beginning

      "Set in a fictional sci-fi world with imaginative alien landscapes and story."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player experience."

      Capsule for Slots & Daggers Slots & Daggers

      "No social or community features; strictly single-player experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop platforming and puzzle-solving skills, though challenges are moderate and accessible."

      Capsule for Postmouse Postmouse

      "Players develop puzzle-solving skills and improve platforming timing, though challenges are moderate."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; not designed for idle play."

      Capsule for Shadow Complex Remastered Shadow Complex Remastered

      "Requires focused attention and active engagement throughout; not suitable for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connections beyond narrative; no multiplayer or social features."

      Capsule for A Story About My Uncle A Story About My Uncle

      "Minimal social interaction or emotional connection beyond narrative; no multiplayer or social features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player only."

      Capsule for Haven Moon Haven Moon

      "No leadership or group management roles; single-player only."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through levels and unlocking of new puzzles and achievements provides a sense of advancement."

      Capsule for RUSH RUSH

      "Progression through levels, puzzle completion, and unlocking achievements provide a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Relaxing music and calm gameplay provide a soothing experience."

      Capsule for Lines X Free Lines X Free

      "Calm, atmospheric gameplay with soothing music offers a relaxing experience."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visually pleasing art style and evocative soundtrack provide sensory enjoyment."

      Capsule for Brothers - A Tale of Two Sons Brothers - A Tale of Two Sons

      "Visually striking art style and ambient soundtrack provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems; achievements are personal and not publicly ranked."

      Capsule for Mayonnaise Simulator Mayonnaise Simulator

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative delivered through audio logs and environmental storytelling."

      Capsule for Valley Valley

      "Narrative delivered through audio logs and environmental storytelling adds depth and engagement."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require some logical thinking and planning, but overall gameplay is straightforward and accessible."

      Capsule for LOOM™ LOOM™

      "Puzzles require logical thinking and timing, but overall gameplay is straightforward and accessible."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in platforming and puzzle timing, but overall controlled and calm experience."

      Capsule for Candle Candle

      "Some suspense in platforming and puzzle timing, but overall experience is calm and not high-risk."

    • Value

      Game with the same Value vibe

      -2

      "Some players feel the price is high for the short length; better value on sale."

      Capsule for Shadow Tactics: Aiko's Choice Shadow Tactics: Aiko's Choice

      "Mixed opinions on value; short length leads some players to feel price is high unless purchased on sale."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; gameplay focuses on puzzle solving and exploration rather than combat or destruction."

      Capsule for VirtuaVerse VirtuaVerse

      "Minimal violence; gameplay focuses on puzzle solving and platforming rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Players must avoid death and hazards, but the environment is stable and threats are predictable."

      Capsule for Return. Return.

      "Avoiding environmental hazards is part of gameplay, but threats are predictable and manageable."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Violence, Continuation, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026