Omno Thumbnail

Omno similar games & best alternatives

Omno

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2021

Related articles

Quick resume

A single-player journey of discovery through an ancient world of wonders, created by solo developer Jonas Manke.

Global score

92/100

Genres

Action, Adventure, Casual, Indie, Platform, Puzzle

Similar games

    Pros

    • Beautiful visuals and art style
    • Soothing and immersive soundtrack
    • Relaxing and accessible gameplay
    • Engaging exploration and puzzle design
    • Heartwarming and subtle narrative

    Cons

    • Short game length
    • Some control and camera issues
    • Limited replay value
    • Puzzles can be repetitive
    • Price considered high by some

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore environments, combine items in many ways, and solve puzzles at their own pace, showing strong control over actions."

      Capsule for HIVESWAP: ACT 1 HIVESWAP: ACT 1

      "Players freely explore diverse biomes, choose their pace, and solve puzzles with growing abilities, indicating strong personal control."

    • Competence

      Game with the same Competence vibe

      2

      "Platforming and puzzles are generally easy to moderate, with some skill required for timing and balancing energies, but overall accessible and not highly challenging."

      Capsule for Even the Ocean Even the Ocean

      "Puzzles and platforming provide moderate challenge with some skill and timing required, but overall accessible and not overly difficult."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or player comparison; focus is on personal exploration and puzzle solving."

      Capsule for Aporia: Beyond The Valley Aporia: Beyond The Valley

      "No competitive elements or player comparison; focus is on personal exploration and puzzle solving."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players replay to explore different outcomes, but the game is short and not designed for long habitual play."

      Capsule for The Confession The Confession

      "Some players replay or explore fully, but overall game is short and completion is straightforward, limiting long-term habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Stray Stray

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively combine unlocked abilities to navigate and solve puzzles, though within a designed framework."

      Capsule for Ori and the Blind Forest Ori and the Blind Forest

      "Players interact with creatures and environments creatively, using unlocked abilities to solve puzzles and explore."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of control or superiority over others; experience is peaceful and equal."

      Capsule for Tiny Glade Tiny Glade

      "No elements of control or superiority over others; experience is personal and peaceful."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through immersive atmosphere, emotional story, and beautiful world to explore."

      Capsule for RiME RiME

      "Strong escapism through immersive, relaxing world, calming music, and serene exploration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic enjoyment and relaxation, not out of obligation."

      Capsule for Garden Life: A Cozy Simulator Garden Life: A Cozy Simulator

      "Players engage voluntarily for intrinsic enjoyment and relaxation, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with movement, combat tactics, and puzzle solutions using new abilities and upgrades."

      Capsule for Journey To The Savage Planet Journey To The Savage Planet

      "Players experiment with new traversal abilities and puzzle solutions as they progress."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay revolves around discovering new areas, secrets, and interacting with a dynamic, evolving world."

      Capsule for Hob Hob

      "Core gameplay revolves around discovering new areas, secrets, and interacting with creatures."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; focus is on experiencing the world rather than personal expression."

      Capsule for AER Memories of Old AER Memories of Old

      "Limited character customization; focus is on experiencing the world rather than personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fantasy world with gods, magic, and mythical creatures; strong narrative and imaginative setting."

      Capsule for Momodora: Moonlit Farewell Momodora: Moonlit Farewell

      "Set in a mystical, imaginative world with magical creatures and a subtle narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Primarily a solo experience with minimal social interaction."

      Capsule for Graveyard Keeper Graveyard Keeper

      "Primarily a solo experience with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn new abilities and improve skills through gameplay progression and puzzle solving."

      Capsule for CARRION CARRION

      "Players learn new skills and abilities that enhance gameplay and puzzle solving."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity elements."

      Capsule for Sultan's Game Sultan's Game

      "Sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on puzzles, platforming, and combat; not designed for passive or background play."

      Capsule for Sphinx and the Cursed Mummy Sphinx and the Cursed Mummy

      "Requires focused attention on puzzles and platforming; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building with other players; limited to story-driven character interactions."

      Capsule for Papetura Papetura

      "No social or emotional relationship building beyond player-character connection."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and unlock new areas, showing accumulation and advancement."

      Capsule for Windlands Windlands

      "Players accumulate new abilities and collect items to unlock new areas."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Highly relaxing atmosphere with soothing music, gentle gameplay, and calming exploration."

      Capsule for AER Memories of Old AER Memories of Old

      "Highly relaxing atmosphere with soothing music and gentle gameplay."

    • Sensation

      Game with the same Sensation vibe

      4

      "Enjoyable visual and auditory stimuli with vibrant art and music."

      Capsule for Atelier Ryza 2: Lost Legends & the Secret Fairy Atelier Ryza 2: Lost Legends & the Secret Fairy

      "Enjoyable visual and auditory stimuli with beautiful art and music."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative is subtle and atmospheric, delivered through environmental storytelling and protagonist commentary."

      Capsule for Titan Chaser Titan Chaser

      "Narrative is subtle and atmospheric, revealed through exploration and environmental storytelling."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzles require some problem solving but are generally straightforward and accessible."

      Capsule for Wandersong Wandersong

      "Puzzles require some problem solving but are generally straightforward and accessible."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Gameplay is calm and controlled with minimal suspense or risk."

      Capsule for shapez 2 shapez 2

      "Minimal suspense or risk; gameplay is calm and controlled."

    • Value

      Game with the same Value vibe

      1

      "Generally considered worth the price by players who enjoy it, though some note short length."

      Capsule for Just Crow Things Just Crow Things

      "Generally considered worth the price by players, though some note short length."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on peaceful exploration and care."

      Capsule for THE LONGING THE LONGING

      "No combat or destructive gameplay; focus on peaceful exploration."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat mechanics; stable and safe environment."

      Capsule for Small Spaces Small Spaces

      "No survival or threat mechanics; stable and safe environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Exploration, Relaxation. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026