Haven Moon similar games & best alternatives
Haven Moon
2016
Related articles
Quick resume
Haven Moon will transport you to a mysterious world where you have to explore abandoned islands and solve their secrets to find a treasure. In this Myst-like game inspired by Jules Verne’s universe, use your senses and intelligence to find your way through secret passages and curious machinery.
Global score
79/100
Genres
Adventure, Casual, Indie, Point-and-click, Puzzle
Similar games
Pros
- Beautiful, immersive graphics and sound
- Engaging myst-like puzzle exploration
- Peaceful, atmospheric world
- Well-crafted puzzles with logical solutions
- Good value for price considering single developer
Cons
- Short game length
- Some puzzles rely on pixel hunting or trial-and-error
- Limited narrative depth
- Backtracking can be tedious
- Occasional awkward controls and lack of feedback
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players freely explore the island, solve puzzles at their own pace, and choose paths to follow with minimal handholding."
RiME
"Players freely explore islands, investigate clues, and solve puzzles at their own pace without handholding."
-
Competence
Game with the same Competence vibe
3"Puzzles vary in difficulty, requiring logical thinking and observation; some trial and error and pixel hunting noted."
Metaphobia
"Puzzles provide moderate challenge and require observation and logic, though some rely on trial-and-error or pixel hunting."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on solo exploration and puzzle solving."
Whispering Willows
"No competitive elements; focus is on solo puzzle solving and exploration."
-
Continuation
Game with the same Continuation vibe
2"Players often engage in a single session of 2-3 hours, emotionally invested enough to replay or explore alternate endings."
If Found...
"Players engage in multi-hour sessions with some replayability via multiple endings, but game length is short."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative features."
Loddlenaut
"Entirely single-player experience with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
2"Players experiment with items and environment to solve puzzles, but within predefined structures."
Hello Neighbor 2
"Players experiment with puzzle elements and devices, but within a fixed environment and predefined puzzles."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; purely individual experience."
Stephen's Sausage Roll
"No social dominance or power dynamics; purely individual exploration."
-
Escapism
Game with the same Escapism vibe
4"Atmospheric, immersive world provides a strong escape from reality."
CARIMARA: Beneath the forlorn limbs
"Immersive, atmospheric world provides a peaceful escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and nostalgia for the original game."
Frosty Kiss
"Players engage voluntarily out of interest and nostalgia for Myst-like games."
-
Experimenting
Game with the same Experimenting vibe
3"Game encourages trying different puzzle solutions and exploring interactions to progress."
Fire: Ungh’s Quest
"Encourages trying different puzzle solutions and exploring interactions to progress."
-
Exploration
Game with the same Exploration vibe
4"Exploration of diverse islands, dungeons, and biomes is a core gameplay element."
Craftopia
"Exploration of multiple islands and environments is a core gameplay element."
-
Expression
Game with the same Expression vibe
-5"No character or environment customization; fixed visual presentation."
Hidden Paws
"No character or environment customization; fixed visual presentation."
-
Fantasy
Game with the same Fantasy vibe
3"Steampunk sci-fi fantasy setting with imaginative story and supernatural elements."
Vaporum
"Steampunk and sci-fi inspired fictional world with imaginative technology and setting."
-
Fellowship
Game with the same Fellowship vibe
-5"No community or social group interaction; solitary experience."
Season of 12 Colors
"No community or social interaction; solitary experience."
-
Growth
Game with the same Growth vibe
3"Players develop observational skills and puzzle-solving abilities through gameplay."
Hidden Folks
"Players develop puzzle-solving skills and observational abilities through gameplay."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and puzzle solving; not suited for casual or background play."
I Have No Mouth, and I Must Scream
"Requires focused attention and puzzle solving; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual."
La-Mulana
"No social or emotional relationship building; purely individual."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player only."
Thief
"No leadership or group management roles; single-player only."
-
Progression
Game with the same Progression vibe
3"Progression through puzzle completion, unlocking story elements, achievements, and collectibles."
Moncage
"Progression through puzzle completion and unlocking new areas; some collectible notes and achievements."
-
Relaxation
Game with the same Relaxation vibe
4"Calm, soothing atmosphere and music promote relaxation and stress relief."
The Old Tree
"Calm, atmospheric experience with soothing music and environment encourages relaxation."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual and auditory stimuli with vibrant art and music."
Atelier Ryza 2: Lost Legends & the Secret Fairy
"Enjoyable visual and auditory stimuli with detailed environments and music."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
2"Narrative delivered through notes and environment, though story is minimal and somewhat ambiguous."
Oakwood
"Light narrative delivered through notes and environment; story is minimal but present."
-
Strategy
Game with the same Strategy vibe
2"Requires logical thinking and puzzle solving, but no complex strategic planning."
Red Matter
"Requires logical thinking and puzzle solving, but no complex strategic planning."
-
Thrill
Game with the same Thrill vibe
-3"Low suspense or risk; experience is calm and contemplative rather than thrilling."
A Space For The Unbound - Prologue
"Low suspense or risk; experience is calm and contemplative rather than thrilling."
-
Value
Game with the same Value vibe
3"Good value for price considering quality and satisfying gameplay despite short length."
Leaf it Alone
"Good value for price especially given single developer effort; some complaints about short length."
-
Violence
Game with the same Violence vibe
-5"No violence or combat; focus on exploration and puzzle solving."
Truberbrook / Trüberbrook
"No violence or combat; focus on exploration and puzzle solving."
-
Survival
Game with the same Survival vibe
-5"No survival elements or threats; stable and safe environment."
Island Farmer - Jigsaw Puzzle
"No survival elements or threats; stable and safe environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Expression, Thrill, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026