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Hidden Folks similar games & best alternatives

Hidden Folks

PC (Microsoft Windows), Mac, iOS, Android, Nintendo Switch, Linux • 2017

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Quick resume

Search for hidden folks in hand-drawn, interactive, miniature landscapes. Unfurl tent flaps, cut through bushes, slam doors, and poke some crocodiles! Rooooaaaarrrr!!!!!

Global score

97/100

Genres

Adventure, Casual, Indie, Point-and-click, Puzzle

Similar games

    Pros

    • Unique hand-drawn art style
    • Creative and humorous mouth-made sound effects
    • Large, detailed interactive maps
    • Relaxing and nostalgic gameplay
    • Logical puzzle elements

    Cons

    • Can cause eye strain due to black and white visuals
    • Some maps are very large and overwhelming
    • Limited replayability after completion
    • Some clues can be vague or frustrating
    • Short overall game length

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore large hand-drawn scenes and choose where to search for hidden objects without forced paths or routines."

      Capsule for FIND ALL 3: Travel FIND ALL 3: Travel

      "Players freely explore large interactive maps and decide how to interact with objects to find hidden items."

    • Competence

      Game with the same Competence vibe

      3

      "The game includes puzzles that require attention and logical thinking, providing a moderate challenge and feedback through progression."

      Capsule for Absent Absent

      "The game offers a mix of simple searching and puzzle-like interactions requiring attention and logic."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal pace and exploration without competitive elements or leaderboards."

      Capsule for Mika and The Witch's Mountain Mika and The Witch's Mountain

      "Focus is on personal pace and exploration without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players engage in long sessions exploring, collecting loot, and completing side quests, though some find repetition tiring."

      Capsule for Thief Thief

      "Players often engage in multiple sessions, exploring and re-exploring maps, but some find it tiring over long periods."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some players mention cooperative play with friends, but mostly an individual experience."

      Capsule for Prose & Codes Prose & Codes

      "Some players mention playing with family or friends, sharing the experience, but no formal cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      4

      "Highly creative handmade scenery and unique art style; players engage in creative puzzle solving within crafted environments."

      Capsule for Truberbrook / Trüberbrook Truberbrook / Trüberbrook

      "Players interact creatively with the environment to reveal hidden objects; hand-drawn art and unique sound design enhance creativity."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of domination or superiority; interactions are friendly and cooperative."

      Capsule for Botanicula Botanicula

      "No elements of domination or superiority; interactions are equal and playful."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong nostalgic appeal and immersive platforming experience provide escapism and stress relief."

      Capsule for TY the Tasmanian Tiger 4 TY the Tasmanian Tiger 4

      "Many reviews highlight the relaxing, stress-free, and nostalgic experience as a form of escapism."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

      Capsule for Major Mayhem Major Mayhem

      "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Trial and error and clicking on many objects to discover effects is a core gameplay element."

      Capsule for CHUCHEL CHUCHEL

      "Players experiment with clicking and interacting with many objects to discover hidden items and effects."

    • Exploration

      Game with the same Exploration vibe

      5

      "Strong emphasis on discovering secrets, backtracking, and exploring a large interconnected map."

      Capsule for Catmaze Catmaze

      "Large, detailed maps encourage thorough exploration and discovery of secrets and interactions."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; character and environment art are fixed with no player modification."

      Capsule for Whispering Willows Whispering Willows

      "Limited customization; players do not modify characters or environments but enjoy the fixed artistic style."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "The game features stylized, whimsical art but no strong fantasy or roleplaying elements."

      Capsule for 100 Romantic Cats 100 Romantic Cats

      "While whimsical and imaginative, the game is grounded in a stylized but plausible world without strong fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social play with family or children, but mostly a solo experience."

      Capsule for CHUCHEL CHUCHEL

      "Some social play with family or friends mentioned, but primarily a solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and observational abilities through gameplay."

      Capsule for Haven Moon Haven Moon

      "Players develop observational skills and puzzle-solving abilities through gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to find objects; not suitable for passive or background play."

      Capsule for FIND ALL 2: Middle Ages FIND ALL 2: Middle Ages

      "Requires focused attention to find objects; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction; connections are surface-level or absent."

      Capsule for Hatsune Miku: Project DIVA Mega Mix+ Hatsune Miku: Project DIVA Mega Mix+

      "Minimal social interaction; connections are casual and surface-level if any."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; gameplay is exploratory and individual."

      Capsule for Little Mouse's Encyclopedia Little Mouse's Encyclopedia

      "No leadership or management roles; gameplay is individual and exploratory."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through maps by completing object sets and puzzles, unlocking new areas and scenes."

      Capsule for FIND ALL 4: Magic FIND ALL 4: Magic

      "Players progress by unlocking new maps and collecting hidden objects and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Frequently described as soothing, calming, and meditative with a relaxing pace and atmosphere."

      Capsule for Exo One Exo One

      "Widely described as relaxing, meditative, and stress-free with a calm pace."

    • Sensation

      Game with the same Sensation vibe

      3

      "Unique hand-made sound effects and cartoon visuals provide entertaining sensory stimulation."

      Capsule for State of Anarchy State of Anarchy

      "Unique mouth-made sound effects and hand-drawn visuals provide enjoyable sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on personal enjoyment."

      Capsule for Monster Care Simulator Monster Care Simulator

      "No social status or recognition systems; focus is on personal enjoyment."

    • Story

      Game with the same Story vibe

      1

      "Minimal and ambiguous narrative delivered through environmental storytelling and atmosphere."

      Capsule for SILT SILT

      "No overarching narrative but small humorous stories and context clues enrich the environment."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require problem solving and logical thinking."

      Capsule for Close Your Eyes [Old Version] Close Your Eyes [Old Version]

      "Some puzzle elements require logical thinking and problem solving beyond simple searching."

    • Thrill

      Game with the same Thrill vibe

      -4

      "Gameplay is calm and predictable without suspense or risk."

      Capsule for Super Jigsaw Puzzle: Generations Super Jigsaw Puzzle: Generations

      "Gameplay is calm and predictable without suspense or risk."

    • Value

      Game with the same Value vibe

      4

      "Players generally feel the game offers good value for price, especially with free updates."

      Capsule for Waltz of the Wizard Waltz of the Wizard

      "Players feel the game offers good value for its price and content, especially with free updates."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; gameplay is constructive and cooperative."

      Capsule for Puzzle Together Multiplayer Jigsaw Puzzles Puzzle Together Multiplayer Jigsaw Puzzles

      "No violence; gameplay is constructive and playful."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat elements; stable, safe game environment."

      Capsule for A Good Snowman Is Hard To Build A Good Snowman Is Hard To Build

      "No survival or threat elements; stable, safe game environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026