Close Your Eyes [Old Version] similar games & best alternatives
Close Your Eyes [Old Version]
2015
Related articles
Quick resume
A redux version of a 2014 Ludum Dare RPG Maker Horror Game. A poor little marshmallow escapes death row into an underground subway system, where they're asked questions by a mysterious game show host. Updated in 2025 with new content.
Global score
86/100
Genres
Adventure, Indie, Role-playing (RPG), Free To Play
Similar games
Pros
- Unique and disturbing atmosphere
- Multiple endings and replayability
- Excellent sound design and voice acting
- Free to play
- Intriguing and cryptic story
Cons
- Some puzzles can be frustrating or obscure
- Dark visuals can be hard to see
- Limited accessibility due to english language
- Some technical issues like lag and controls
- Not suitable for all audiences due to mature content
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can explore the surreal world freely and solve puzzles at their own pace, with some choice in dialogue and actions."
Stray Cat Crossing
"Players explore surreal environments and solve puzzles with some freedom to choose paths and endings."
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Competence
Game with the same Competence vibe
2"Puzzles provide some challenge and require attention, but gameplay is mostly exploration with limited skill demands."
The Death | Thần Trùng
"Puzzles require thinking and some challenge, but gameplay is not skill-based or reflex-heavy."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal exploration and story experience."
AER Memories of Old
"No competitive elements; focus is on personal exploration and story."
-
Continuation
Game with the same Continuation vibe
3"Multiple endings and replayability encourage continued engagement."
Stay! Stay! Democratic People's Republic of Korea!
"Multiple endings and replayability encourage continued engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative gameplay."
The Purring Quest
"Single-player experience with no cooperative gameplay."
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Creativity
Game with the same Creativity vibe
4"Strong emphasis on creative expression through story, character development, and meta-commentary on art and AI; players engage with multiple endings and narrative paths."
Endless Monday: Dreams and Deadlines
"Unique art style, multiple endings, and player interpretation encourage creative engagement."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others."
Almost Home Now
"No elements of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Strong atmospheric horror setting and story provide immersive escape from reality."
Daymare: 1994 Sandcastle
"Atmospheric horror and surreal story provide strong escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and curiosity."
Please, Don't Touch Anything 3D
"Players engage voluntarily out of interest and curiosity."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore multiple endings and puzzle approaches, encouraging experimentation within the game world."
Primordia
"Players explore different endings and puzzle solutions, encouraging experimentation."
-
Exploration
Game with the same Exploration vibe
4"Exploration of surreal environments and discovery of secrets and story elements is central to gameplay."
The Void
"Game involves exploring surreal and shifting environments with hidden secrets."
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Expression
Game with the same Expression vibe
-3"Limited character customization; expression mainly through narrative interpretation rather than avatar personalization."
Strangeland
"Limited character customization; expression mainly through interpretation rather than avatar modification."
-
Fantasy
Game with the same Fantasy vibe
4"Psychological horror with surreal and supernatural elements."
The Charnel House Trilogy
"Surreal, psychological horror with supernatural and imaginative elements."
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Fellowship
Game with the same Fellowship vibe
-5"Solo play with minimal social interaction."
Emily Wants To Play
"Solo play with minimal social interaction."
-
Growth
Game with the same Growth vibe
2"Players develop understanding of story and solve puzzles, gaining knowledge and progressing narrative."
Space Pilgrim Episode I: Alpha Centauri
"Players develop understanding of story and puzzles, gaining insight and skills."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of PC horror games."
CASE: Animatronics
"Sedentary gameplay typical of RPG Maker horror games."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and progress the story."
Broken Sword - Shadow of the Templars: Reforged
"Requires focused attention to solve puzzles and follow story."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited social or emotional connection beyond character relationships; no player-to-player intimacy."
Sam & Max Save the World
"Limited social or emotional connection beyond player-character relationship."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking multiple endings and story content."
Asphyxia
"Unlocking multiple endings and story elements provides a sense of progression."
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Relaxation
Game with the same Relaxation vibe
1"Atmosphere is tense but balanced with moments of calm exploration."
Amenti
"Atmosphere is tense and unsettling but balanced with moments of calm."
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Sensation
Game with the same Sensation vibe
3"Visuals, sound design and music create strong sensory and emotional impact"
The Old City: Leviathan
"Sound design and visuals create strong sensory and emotional impact."
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Status
Game with the same Status vibe
-5"No social recognition or ranking systems."
Trover Saves the Universe
"No social recognition or ranking systems."
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Story
Game with the same Story vibe
5"Narrative immersion with multiple endings and character interactions."
Cave Story+
"Narrative immersion with multiple endings and cryptic, psychological storytelling."
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Strategy
Game with the same Strategy vibe
2"Puzzles require logical thinking and problem solving but within a straightforward framework."
NAIRI: Tower of Shirin
"Puzzles require problem solving and logical thinking."
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Thrill
Game with the same Thrill vibe
3"Atmospheric tension and occasional jump scares provide moments of suspense and thrill."
Reveal The Deep
"Atmospheric suspense and occasional jump scares create tension and relief."
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Value
Game with the same Value vibe
5"Free game with extensive content and replayability offers excellent value."
Baldi's Basics Classic Remastered
"Free game with high quality content and replayability offers excellent value."
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Violence
Game with the same Violence vibe
3"Themes include disturbing and violent psychological content, though gameplay is non-violent."
A Wolf in Autumn
"Game contains violent and disturbing themes and imagery."
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Survival
Game with the same Survival vibe
2"Some chase and avoidance mechanics create survival tension, but overall low risk gameplay."
Layers of Fear
"Some avoidance and escape mechanics, but low risk compared to action survival games."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value, Exploration, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026