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Close Your Eyes [Old Version] similar games & best alternatives

Close Your Eyes [Old Version]

PC (Microsoft Windows) • 2015

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Quick resume

A redux version of a 2014 Ludum Dare RPG Maker Horror Game. A poor little marshmallow escapes death row into an underground subway system, where they're asked questions by a mysterious game show host. Updated in 2025 with new content.

Global score

86/100

Genres

Adventure, Indie, Role-playing (RPG), Free To Play

Similar games

    Pros

    • Unique and disturbing atmosphere
    • Multiple endings and replayability
    • Excellent sound design and voice acting
    • Free to play
    • Intriguing and cryptic story

    Cons

    • Some puzzles can be frustrating or obscure
    • Dark visuals can be hard to see
    • Limited accessibility due to english language
    • Some technical issues like lag and controls
    • Not suitable for all audiences due to mature content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore the surreal world freely and solve puzzles at their own pace, with some choice in dialogue and actions."

      Capsule for Stray Cat Crossing Stray Cat Crossing

      "Players explore surreal environments and solve puzzles with some freedom to choose paths and endings."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles provide some challenge and require attention, but gameplay is mostly exploration with limited skill demands."

      Capsule for The Death | Thần Trùng The Death | Thần Trùng

      "Puzzles require thinking and some challenge, but gameplay is not skill-based or reflex-heavy."

    • Competition

      Game with the same Competition vibe

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      "No competitive elements; focus is on personal exploration and story experience."

      Capsule for AER Memories of Old AER Memories of Old

      "No competitive elements; focus is on personal exploration and story."

    • Continuation

      Game with the same Continuation vibe

      3

      "Multiple endings and replayability encourage continued engagement."

      Capsule for Stay! Stay! Democratic People's Republic of Korea! Stay! Stay! Democratic People's Republic of Korea!

      "Multiple endings and replayability encourage continued engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative gameplay."

      Capsule for The Purring Quest The Purring Quest

      "Single-player experience with no cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      4

      "Strong emphasis on creative expression through story, character development, and meta-commentary on art and AI; players engage with multiple endings and narrative paths."

      Capsule for Endless Monday: Dreams and Deadlines Endless Monday: Dreams and Deadlines

      "Unique art style, multiple endings, and player interpretation encourage creative engagement."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others."

      Capsule for Almost Home Now Almost Home Now

      "No elements of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong atmospheric horror setting and story provide immersive escape from reality."

      Capsule for Daymare: 1994 Sandcastle Daymare: 1994 Sandcastle

      "Atmospheric horror and surreal story provide strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and curiosity."

      Capsule for Please, Don't Touch Anything 3D Please, Don't Touch Anything 3D

      "Players engage voluntarily out of interest and curiosity."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore multiple endings and puzzle approaches, encouraging experimentation within the game world."

      Capsule for Primordia Primordia

      "Players explore different endings and puzzle solutions, encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of surreal environments and discovery of secrets and story elements is central to gameplay."

      Capsule for The Void The Void

      "Game involves exploring surreal and shifting environments with hidden secrets."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; expression mainly through narrative interpretation rather than avatar personalization."

      Capsule for Strangeland Strangeland

      "Limited character customization; expression mainly through interpretation rather than avatar modification."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Psychological horror with surreal and supernatural elements."

      Capsule for The Charnel House Trilogy The Charnel House Trilogy

      "Surreal, psychological horror with supernatural and imaginative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo play with minimal social interaction."

      Capsule for Emily Wants To Play Emily Wants To Play

      "Solo play with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop understanding of story and solve puzzles, gaining knowledge and progressing narrative."

      Capsule for Space Pilgrim Episode I: Alpha Centauri Space Pilgrim Episode I: Alpha Centauri

      "Players develop understanding of story and puzzles, gaining insight and skills."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of PC horror games."

      Capsule for CASE: Animatronics CASE: Animatronics

      "Sedentary gameplay typical of RPG Maker horror games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and progress the story."

      Capsule for Broken Sword - Shadow of the Templars: Reforged Broken Sword - Shadow of the Templars: Reforged

      "Requires focused attention to solve puzzles and follow story."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social or emotional connection beyond character relationships; no player-to-player intimacy."

      Capsule for Sam & Max Save the World Sam & Max Save the World

      "Limited social or emotional connection beyond player-character relationship."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking multiple endings and story content."

      Capsule for Asphyxia Asphyxia

      "Unlocking multiple endings and story elements provides a sense of progression."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Atmosphere is tense but balanced with moments of calm exploration."

      Capsule for Amenti Amenti

      "Atmosphere is tense and unsettling but balanced with moments of calm."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound design and music create strong sensory and emotional impact"

      Capsule for The Old City: Leviathan The Old City: Leviathan

      "Sound design and visuals create strong sensory and emotional impact."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems."

      Capsule for Trover Saves the Universe Trover Saves the Universe

      "No social recognition or ranking systems."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion with multiple endings and character interactions."

      Capsule for Cave Story+ Cave Story+

      "Narrative immersion with multiple endings and cryptic, psychological storytelling."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require logical thinking and problem solving but within a straightforward framework."

      Capsule for NAIRI: Tower of Shirin NAIRI: Tower of Shirin

      "Puzzles require problem solving and logical thinking."

    • Thrill

      Game with the same Thrill vibe

      3

      "Atmospheric tension and occasional jump scares provide moments of suspense and thrill."

      Capsule for Reveal The Deep Reveal The Deep

      "Atmospheric suspense and occasional jump scares create tension and relief."

    • Value

      Game with the same Value vibe

      5

      "Free game with extensive content and replayability offers excellent value."

      Capsule for Baldi's Basics Classic Remastered Baldi's Basics Classic Remastered

      "Free game with high quality content and replayability offers excellent value."

    • Violence

      Game with the same Violence vibe

      3

      "Themes include disturbing and violent psychological content, though gameplay is non-violent."

      Capsule for A Wolf in Autumn A Wolf in Autumn

      "Game contains violent and disturbing themes and imagery."

    • Survival

      Game with the same Survival vibe

      2

      "Some chase and avoidance mechanics create survival tension, but overall low risk gameplay."

      Capsule for Layers of Fear Layers of Fear

      "Some avoidance and escape mechanics, but low risk compared to action survival games."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value, Exploration, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026