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Please, Don't Touch Anything 3D similar games & best alternatives

Please, Don't Touch Anything 3D

PC (Microsoft Windows), Nintendo Switch, Mac • 2016

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Quick resume

Now with Vive Support! A cryptic, brain-racking, button-pushing non-linear puzzle game.

Global score

82/100

Genres

Adventure, Casual, Indie, Puzzle

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    Pros

    • Challenging and creative puzzles
    • Immersive vr support
    • Multiple unique endings
    • Atmospheric soundtrack and visuals
    • Humorous and dark thematic elements

    Cons

    • Some control and interaction bugs especially in vr
    • Short gameplay duration
    • Perfectionist achievement is bugged
    • Trial and error can feel frustrating
    • Limited replayability after all endings found

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to build their own solutions and creatively solve puzzles together, with some linear progression but room for experimentation."

      Capsule for LEGO® Voyagers LEGO® Voyagers

      "Players have freedom to experiment with many puzzle solutions and endings in a non-linear way."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require thinking and some trial and error, with feedback and multiple endings rewarding skillful play."

      Capsule for The Procession to Calvary The Procession to Calvary

      "Challenging puzzles require skill and observation, though some endings rely on trial and error."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal puzzle solving without direct competition or leaderboards."

      Capsule for Wayout Wayout

      "Focus is on personal puzzle solving without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Multiple endings encourage replaying; some players report spending hours exploring all outcomes despite short base playtime."

      Capsule for [Chilla's Art] The Karaoke | ヒトカラ🎤 [Chilla's Art] The Karaoke | ヒトカラ🎤

      "Players often spend multiple hours exploring endings, but some find it short and not highly replayable."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some players mention cooperative play with friends, but mostly an individual experience."

      Capsule for Prose & Codes Prose & Codes

      "Some players mention playing with friends to combine brainpower, but mostly a solo experience."

    • Creativity

      Game with the same Creativity vibe

      3

      "Encourages experimenting with environment and multiple puzzle solutions, supporting creative problem solving."

      Capsule for I Expect You To Die 2: The Spy and the Liar I Expect You To Die 2: The Spy and the Liar

      "Encourages creative problem solving and experimentation with button combinations and environment."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; experience is personal and exploratory."

      Capsule for ENA: Dream BBQ ENA: Dream BBQ

      "No evidence of exerting control over others; experience is individual and exploratory."

    • Escapism

      Game with the same Escapism vibe

      3

      "Provides a humorous and immersive VR experience that offers distraction and escapism."

      Capsule for Aperture Hand Lab Aperture Hand Lab

      "Offers immersive VR experience and distraction through puzzles and atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and curiosity."

      Capsule for Choice of Robots Choice of Robots

      "Players engage voluntarily out of intrinsic interest and curiosity."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Core gameplay revolves around experimenting with choices and toggling traits to discover new endings."

      Capsule for BAD END THEATER BAD END THEATER

      "Core gameplay revolves around trying new actions and discovering new endings."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of a detailed mansion environment is central, with discovery of clues and secrets driving the narrative."

      Capsule for Scratches - Director's Cut Scratches - Director's Cut

      "Exploring the small room and uncovering hidden clues and secrets is central."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on interacting with preset environments and puzzles."

      Capsule for Obduction Obduction

      "Limited customization; focus is on interacting with preset environment and puzzles."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Contains exaggerated, absurd, and surreal story elements beyond realistic experiences, with comedic and fictional scenarios."

      Capsule for Otaku's Adventure Otaku's Adventure

      "Contains imaginative and surreal endings with dark humor and fictional scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Mostly a solitary experience with minimal social community interaction in-game."

      Capsule for Undertale Undertale

      "Mostly a solitary puzzle experience with minimal social community interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and learn puzzle solutions through trial and error."

      Capsule for Runaway, A Road Adventure Runaway, A Road Adventure

      "Players develop puzzle-solving skills and learn through trial and error."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity."

      Capsule for Wonderful Everyday Down the Rabbit-Hole Wonderful Everyday Down the Rabbit-Hole

      "Sedentary gameplay with no physical activity emphasis."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active problem solving rather than casual or background play."

      Capsule for Escape Simulator 2 Escape Simulator 2

      "Requires focused attention and active problem solving rather than casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connection; mostly individual experience."

      Capsule for Paradiddle Paradiddle

      "Minimal social or emotional connection; primarily individual engagement."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking multiple endings and achievements."

      Capsule for Impossible Quest Impossible Quest

      "Progression through unlocking multiple endings and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find it relaxing and atmospheric, others note tension and challenge."

      Capsule for Shadowgrounds Shadowgrounds

      "Some players find it relaxing and atmospheric, others find it frustrating or challenging."

    • Sensation

      Game with the same Sensation vibe

      2

      "VR visuals and audio provide moderate sensory stimulation and immersion."

      Capsule for Sam & Dan: Floaty Flatmates Sam & Dan: Floaty Flatmates

      "VR and 3D visuals enhance sensory experience; some sound and visual effects praised."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus on personal achievement."

      Capsule for Cave Story+ Cave Story+

      "No social status or recognition systems; focus on personal achievement."

    • Story

      Game with the same Story vibe

      2

      "Narrative is minimal but present, with lore revealed through multiple endings and environmental storytelling."

      Capsule for A Robot Named Fight! A Robot Named Fight!

      "Narrative is minimal but present through environmental storytelling and multiple endings."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical thinking and planning to solve puzzles, though some solutions are illogical or trial-and-error."

      Capsule for Pilot Brothers Pilot Brothers

      "Requires logical thinking and puzzle solving, though some solutions are obscure or trial-based."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some emotional suspense and dramatic moments provide mild thrill and tension."

      Capsule for STEINS;GATE: Linear Bounded Phenogram STEINS;GATE: Linear Bounded Phenogram

      "Some endings are suspenseful or unsettling, creating moments of thrill."

    • Value

      Game with the same Value vibe

      0

      "Mixed opinions on price versus content; some find it worth it especially on sale, others find it short for full price."

      Capsule for Job Simulator Job Simulator

      "Mixed opinions on price vs. content; some find it worth it especially on sale, others find it short."

    • Violence

      Game with the same Violence vibe

      1

      "Some endings depict destruction or chaos, but violence is abstract and puzzle-driven rather than explicit."

      Capsule for Please, Don’t Touch Anything Please, Don’t Touch Anything

      "Some endings involve destruction or chaos, but violence is abstract and puzzle-based."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat avoidance mechanics; stable environment."

      Capsule for Crime Scene Cleaner: Prologue Crime Scene Cleaner: Prologue

      "No survival or threat avoidance mechanics; stable environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Cooperation, Violence. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026