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Figment similar games & best alternatives

Figment

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, Linux • 2017

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Quick resume

Figment is an action-adventure game that invites you to explore a unique surreal universe filled with music, humor and multi layered narrative. Join Dusty and his ever-optimistic friend, Piper, on an adventure through the different sides of the mind seeking to restore the courage that's been lost.

Global score

87/100

Genres

Action, Adventure, Casual, Indie, Platform, Music, Puzzle

Similar games

    Pros

    • Unique hand-drawn art style
    • Excellent and dynamic soundtrack
    • Creative and varied puzzles
    • Engaging symbolic story
    • Accessible gameplay

    Cons

    • Short game length
    • Some backtracking required
    • Simple combat mechanics
    • Occasional control and movement issues
    • Limited replayability

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players navigate puzzles and make choices affecting endings, with some freedom in exploration and puzzle solving."

      Capsule for The Witch's House MV The Witch's House MV

      "Players control Dusty and make decisions to solve puzzles and fight nightmares, with some freedom in exploration and puzzle approaches."

    • Competence

      Game with the same Competence vibe

      2

      "Combat and puzzles offer moderate challenge; combat is described as clunky but manageable, puzzles are generally easy but require some problem solving."

      Capsule for A.I.L.A A.I.L.A

      "Puzzles and combat provide moderate challenge; combat is simple but puzzles require some thought and problem solving."

    • Competition

      Game with the same Competition vibe

      -4

      "No evidence of competitive elements; gameplay is single-player and focused on personal progress."

      Capsule for Red Comrades 2: For the Great Justice. Reloaded Red Comrades 2: For the Great Justice. Reloaded

      "No evidence of competitive elements; gameplay is single-player and focuses on personal progress without comparison."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game length (3-6 hours) but players often return to enjoy the scenery and atmosphere."

      Capsule for The Vanishing of Ethan Carter The Vanishing of Ethan Carter

      "Game length is short (4-7 hours), with some backtracking; players enjoy the atmosphere and music, encouraging continued play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Resonance of the Ocean Resonance of the Ocean

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative and artistic design with unique puzzles and interactive surreal environments."

      Capsule for Windosill Windosill

      "Highly creative hand-drawn art style, surreal environments, imaginative puzzles, and musical integration."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of dominating others; interactions are narrative and puzzle-based."

      Capsule for Syberia Syberia

      "No elements of domination or power over others; interactions are narrative and puzzle-based."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players immerse in a surreal, abstract world to escape real-life, with emphasis on emotional and philosophical themes."

      Capsule for The 25th Ward: The Silver Case The 25th Ward: The Silver Case

      "Players immerse in a surreal, symbolic world representing the subconscious mind, providing emotional escape and reflection."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and personal interest, not out of obligation or pressure."

      Capsule for Cyberdimension Neptunia: 4 Goddesses Online Cyberdimension Neptunia: 4 Goddesses Online

      "Players engage voluntarily for enjoyment and personal interest, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different puzzle solutions and explore environments, experimenting with mechanics and clues."

      Capsule for Escape Memoirs: Mini Stories Escape Memoirs: Mini Stories

      "Players explore different puzzle mechanics and musical elements, experimenting with solutions and environment."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration of dreamlike environments and hidden collectibles adds to discovery."

      Capsule for DARQ: Complete Edition DARQ: Complete Edition

      "Exploration of various themed brain regions with unique environments and collectibles encourages discovery."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; expression mainly through narrative and environmental storytelling."

      Capsule for Syberia Syberia

      "Limited character customization; expression mainly through narrative and environmental storytelling."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Game world is surreal, bizarre, and dreamlike with imaginative fiction elements, sentient buildings, and improbable events."

      Capsule for Tales From Off-Peak City Vol. 1 Tales From Off-Peak City Vol. 1

      "Strong fantasy and surrealism theme; the game world is a metaphorical representation of the mind with imaginative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player experience."

      Capsule for Frogmonster Frogmonster

      "No social or community features; strictly single-player experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills and abilities through collectibles and upgrades; puzzles encourage some learning and problem solving."

      Capsule for Deadfall Adventures Deadfall Adventures

      "Players develop puzzle-solving skills and learn game mechanics; some character progression via collectibles."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention for puzzles and combat; not designed for background or idle play."

      Capsule for Shadows Over Loathing Shadows Over Loathing

      "Requires focused attention on puzzles and combat; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection mainly through story and character dialogue; no social intimacy."

      Capsule for Shadow Burglar Shadow Burglar

      "Limited emotional connection mainly through story and character dialogue; no social intimacy."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player narrative focus."

      Capsule for OMORI OMORI

      "No leadership or group management elements; single-player narrative focus."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story advancement, puzzle completion, and achievement collection."

      Capsule for Metal Dead Metal Dead

      "Progression through story advancement, puzzle completion, and collecting memories and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing and chill atmosphere with soothing music; some tension in boss fights."

      Capsule for Islets Islets

      "Generally relaxing with soothing music and art; some tension during boss fights but overall calm experience."

    • Sensation

      Game with the same Sensation vibe

      4

      "Rich sensory experience with vibrant visuals, music, and vocal interaction providing emotional enjoyment."

      Capsule for One Hand Clapping One Hand Clapping

      "Rich sensory experience with dynamic music, voice acting, and colorful visuals providing emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on personal experience."

      Capsule for Brothers - A Tale of Two Sons Brothers - A Tale of Two Sons

      "No social status or recognition systems; focus is on personal experience."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with symbolic storytelling and social commentary is a strong aspect."

      Capsule for Elong Plug Elong Plug

      "Narrative immersion with symbolic story about courage, fear, and healing within the mind."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require logical thinking and planning; combat is basic and less strategic."

      Capsule for Red Matter 2 Red Matter 2

      "Puzzles require logical thinking and planning; combat is simple and less strategic."

    • Thrill

      Game with the same Thrill vibe

      1

      "Mild suspense in boss fights and puzzles, but overall low risk and tension."

      Capsule for LEGO® Harry Potter: Years 1-4 LEGO® Harry Potter: Years 1-4

      "Some suspense in boss fights and puzzle solving, but overall a low-risk, calm experience."

    • Value

      Game with the same Value vibe

      2

      "Good value especially on sale; praised for art and music though short length noted."

      Capsule for Seasons after Fall Seasons after Fall

      "Good value especially on sale; short length but high quality in art, music, and story."

    • Violence

      Game with the same Violence vibe

      -2

      "Combat is cartoonish and lighthearted rather than violent or destructive."

      Capsule for Bang-On Balls: Chronicles Bang-On Balls: Chronicles

      "Combat is light and cartoonish; focus is more on puzzles and story than violence."

    • Survival

      Game with the same Survival vibe

      -3

      "No significant survival mechanics; death results in simple respawn without penalty, and resource management is minimal."

      Capsule for SkyIsland SkyIsland

      "Minimal threat level; death is forgiving with quick respawns and no harsh penalties."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Creativity, Violence, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026