Figment similar games & best alternatives
Figment
2017
Related articles
Quick resume
Figment is an action-adventure game that invites you to explore a unique surreal universe filled with music, humor and multi layered narrative. Join Dusty and his ever-optimistic friend, Piper, on an adventure through the different sides of the mind seeking to restore the courage that's been lost.
Global score
87/100
Genres
Action, Adventure, Casual, Indie, Platform, Music, Puzzle
Similar games
Pros
- Unique hand-drawn art style
- Excellent and dynamic soundtrack
- Creative and varied puzzles
- Engaging symbolic story
- Accessible gameplay
Cons
- Short game length
- Some backtracking required
- Simple combat mechanics
- Occasional control and movement issues
- Limited replayability
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players navigate puzzles and make choices affecting endings, with some freedom in exploration and puzzle solving."
The Witch's House MV
"Players control Dusty and make decisions to solve puzzles and fight nightmares, with some freedom in exploration and puzzle approaches."
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Competence
Game with the same Competence vibe
2"Combat and puzzles offer moderate challenge; combat is described as clunky but manageable, puzzles are generally easy but require some problem solving."
A.I.L.A
"Puzzles and combat provide moderate challenge; combat is simple but puzzles require some thought and problem solving."
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Competition
Game with the same Competition vibe
-4"No evidence of competitive elements; gameplay is single-player and focused on personal progress."
Red Comrades 2: For the Great Justice. Reloaded
"No evidence of competitive elements; gameplay is single-player and focuses on personal progress without comparison."
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Continuation
Game with the same Continuation vibe
1"Short game length (3-6 hours) but players often return to enjoy the scenery and atmosphere."
The Vanishing of Ethan Carter
"Game length is short (4-7 hours), with some backtracking; players enjoy the atmosphere and music, encouraging continued play."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Resonance of the Ocean
"Single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
5"Highly creative and artistic design with unique puzzles and interactive surreal environments."
Windosill
"Highly creative hand-drawn art style, surreal environments, imaginative puzzles, and musical integration."
-
Domination
Game with the same Domination vibe
-5"No elements of dominating others; interactions are narrative and puzzle-based."
Syberia
"No elements of domination or power over others; interactions are narrative and puzzle-based."
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Escapism
Game with the same Escapism vibe
4"Players immerse in a surreal, abstract world to escape real-life, with emphasis on emotional and philosophical themes."
The 25th Ward: The Silver Case
"Players immerse in a surreal, symbolic world representing the subconscious mind, providing emotional escape and reflection."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and personal interest, not out of obligation or pressure."
Cyberdimension Neptunia: 4 Goddesses Online
"Players engage voluntarily for enjoyment and personal interest, not out of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players try different puzzle solutions and explore environments, experimenting with mechanics and clues."
Escape Memoirs: Mini Stories
"Players explore different puzzle mechanics and musical elements, experimenting with solutions and environment."
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Exploration
Game with the same Exploration vibe
3"Exploration of dreamlike environments and hidden collectibles adds to discovery."
DARQ: Complete Edition
"Exploration of various themed brain regions with unique environments and collectibles encourages discovery."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; expression mainly through narrative and environmental storytelling."
Syberia
"Limited character customization; expression mainly through narrative and environmental storytelling."
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Fantasy
Game with the same Fantasy vibe
5"Game world is surreal, bizarre, and dreamlike with imaginative fiction elements, sentient buildings, and improbable events."
Tales From Off-Peak City Vol. 1
"Strong fantasy and surrealism theme; the game world is a metaphorical representation of the mind with imaginative elements."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player experience."
Frogmonster
"No social or community features; strictly single-player experience."
-
Growth
Game with the same Growth vibe
2"Players develop skills and abilities through collectibles and upgrades; puzzles encourage some learning and problem solving."
Deadfall Adventures
"Players develop puzzle-solving skills and learn game mechanics; some character progression via collectibles."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention for puzzles and combat; not designed for background or idle play."
Shadows Over Loathing
"Requires focused attention on puzzles and combat; not designed for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connection mainly through story and character dialogue; no social intimacy."
Shadow Burglar
"Limited emotional connection mainly through story and character dialogue; no social intimacy."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative focus."
OMORI
"No leadership or group management elements; single-player narrative focus."
-
Progression
Game with the same Progression vibe
3"Progression through story advancement, puzzle completion, and achievement collection."
Metal Dead
"Progression through story advancement, puzzle completion, and collecting memories and achievements."
-
Relaxation
Game with the same Relaxation vibe
3"Generally relaxing and chill atmosphere with soothing music; some tension in boss fights."
Islets
"Generally relaxing with soothing music and art; some tension during boss fights but overall calm experience."
-
Sensation
Game with the same Sensation vibe
4"Rich sensory experience with vibrant visuals, music, and vocal interaction providing emotional enjoyment."
One Hand Clapping
"Rich sensory experience with dynamic music, voice acting, and colorful visuals providing emotional engagement."
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Status
Game with the same Status vibe
-5"No social status or recognition systems; focus is on personal experience."
Brothers - A Tale of Two Sons
"No social status or recognition systems; focus is on personal experience."
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Story
Game with the same Story vibe
4"Narrative immersion with symbolic storytelling and social commentary is a strong aspect."
Elong Plug
"Narrative immersion with symbolic story about courage, fear, and healing within the mind."
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Strategy
Game with the same Strategy vibe
2"Puzzles require logical thinking and planning; combat is basic and less strategic."
Red Matter 2
"Puzzles require logical thinking and planning; combat is simple and less strategic."
-
Thrill
Game with the same Thrill vibe
1"Mild suspense in boss fights and puzzles, but overall low risk and tension."
LEGO® Harry Potter: Years 1-4
"Some suspense in boss fights and puzzle solving, but overall a low-risk, calm experience."
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Value
Game with the same Value vibe
2"Good value especially on sale; praised for art and music though short length noted."
Seasons after Fall
"Good value especially on sale; short length but high quality in art, music, and story."
-
Violence
Game with the same Violence vibe
-2"Combat is cartoonish and lighthearted rather than violent or destructive."
Bang-On Balls: Chronicles
"Combat is light and cartoonish; focus is more on puzzles and story than violence."
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Survival
Game with the same Survival vibe
-3"No significant survival mechanics; death results in simple respawn without penalty, and resource management is minimal."
SkyIsland
"Minimal threat level; death is forgiving with quick respawns and no harsh penalties."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Creativity, Violence, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026