SILT similar games & best alternatives
SILT
2022
Related articles
Quick resume
Dive into a surreal ocean abyss in an atmospheric puzzle-adventure. Explore dangerous waters, possess sea creatures and solve environmental puzzles to discover what lies deep below the surface…
Global score
79/100
Genres
Adventure, Indie, Platform, Puzzle
Similar games
Pros
- Stunning hand-drawn art style
- Immersive and eerie atmosphere
- Innovative possession mechanic
- Engaging puzzle design
- Well-crafted sound design
Cons
- Short game length
- Somewhat simple and repetitive puzzles
- Clunky or imprecise controls reported
- Limited narrative clarity
- Occasional bugs and loading interruptions
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore environments, interact with objects, and solve puzzles with some choice in approach, though the game is mostly linear."
The Gallery - Episode 1: Call of the Starseed
"Players have freedom to explore and solve puzzles using possession mechanic, but gameplay is mostly linear and puzzle-driven."
-
Competence
Game with the same Competence vibe
2"Puzzles provide moderate challenge and require observation and memory, but are generally accessible and not overly difficult."
UNREAL LIFE
"Puzzles provide some challenge and require timing and strategy, but generally remain simple and accessible."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on solo exploration and puzzle solving."
Lake Haven - Chrysalis
"No competitive elements; focus is on solo exploration and puzzle solving."
-
Continuation
Game with the same Continuation vibe
-2"Short game length (~1-2 hours) and limited replayability reduce habitual or long-term engagement."
Monument
"Short game length (~2-4 hours) and limited replayability reduce habitual or long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative features."
Loddlenaut
"Entirely single-player experience with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
3"Players creatively experiment with object possession and chain reactions to solve puzzles, encouraging inventive approaches."
Ghost Trick: Phantom Detective
"Players creatively use possession of different creatures to solve puzzles and progress."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is individual and exploratory."
Tomb Raider IV-VI Remastered
"No elements of exerting control or superiority over others; gameplay is individual and exploratory."
-
Escapism
Game with the same Escapism vibe
4"Strong immersion in a dark, surreal underwater world provides escape from reality."
They Breathe
"Strong atmospheric and immersive experience provides escape into a surreal underwater world."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for artistic and atmospheric experience without external pressure."
Necrophosis
"Players engage voluntarily for artistic and atmospheric experience without external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with different characters, abilities, and crafting options to solve puzzles and explore."
LEGO® The Lord of the Rings™
"Players experiment with different creatures' abilities to solve puzzles and explore environments."
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Exploration
Game with the same Exploration vibe
3"Progression involves descending into unknown underwater environments and uncovering mysteries."
They Breathe
"Encourages discovery of new areas and secrets in a mysterious underwater setting."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players interact with preset visuals and objects without personal modification."
Stray Cats in Cozy Town
"Limited customization; players experience preset art and environments without personal modification."
-
Fantasy
Game with the same Fantasy vibe
4"Game features a fantasy steampunk underwater setting with supernatural elements and dream exploration."
The Emerald Maiden: Symphony of Dreams
"Strongly imaginative and surreal underwater world with Lovecraftian and steampunk elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; entirely solo play."
Remember Me
"No social or community features; entirely solo play."
-
Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and learn game mechanics, though the challenges are generally easy and straightforward."
Time Mysteries 3: The Final Enigma
"Players develop puzzle-solving skills and learn creature abilities, though gameplay is relatively simple."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires player attention and focus; some slow pacing but not background or idle play."
Garten of Banban 4
"Requires focused attention; some slow pacing but no background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; solitary experience."
Iris.Fall
"No social or emotional relationship-building; solitary experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player focus."
Urbek City Builder
"No leadership or group management; single-player focus."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking powers, leveling abilities, and expanding territory."
Reprisal Universe
"Progression through unlocking new areas and abilities via possession mechanic and boss fights."
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Relaxation
Game with the same Relaxation vibe
3"Atmospheric and immersive experience provides a relaxing flow despite some tension from mystery."
CARIMARA: Beneath the forlorn limbs
"Atmospheric and immersive experience balances tension and calm, providing a relaxing flow."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory and emotional stimulation through visuals, sound design, and eerie atmosphere."
Psychopomp
"Strong sensory stimulation from detailed visuals, sound design, and eerie atmosphere."
-
Status
Game with the same Status vibe
-5"No social recognition or status elements; individual experience."
Through the Woods
"No social recognition or status elements; individual experience."
-
Story
Game with the same Story vibe
1"Minimal narrative with environmental storytelling and subtle lore; story is secondary to atmosphere."
Interior Worlds
"Minimal and ambiguous narrative delivered through environmental storytelling and atmosphere."
-
Strategy
Game with the same Strategy vibe
2"Puzzles require logical thinking and planning, though complexity is moderate."
Discolored
"Puzzles require some planning and problem solving, though complexity is moderate."
-
Thrill
Game with the same Thrill vibe
2"Some suspense from time limits and challenges, but overall controlled and casual experience."
Heart's Medicine - Time to Heal
"Some suspense and tension from horror elements and timing challenges, but overall controlled experience."
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Value
Game with the same Value vibe
-1"Mixed opinions on value; short length and low replayability make full price questionable, but sale prices are considered fair."
9 Clues: The Secret of Serpent Creek
"Mixed opinions on value; short length and limited replayability make price a concern for some."
-
Violence
Game with the same Violence vibe
1"Includes combat with creatures but violence is light, stylized, and not central."
Oddsparks: An Automation Adventure
"Includes some combat and defeating bosses, but violence is stylized and not central."
-
Survival
Game with the same Survival vibe
1"Some avoidance of enemies and timing challenges, but low risk overall."
Dungeons of Dreadrock
"Some avoidance of threats and timing challenges, but low risk overall."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Continuation, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026