Homesick similar games & best alternatives
Homesick
2015
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Quick resume
Explore an abandoned building, encountering puzzles and clues to discover what happened, as you try to escape in both your nightmares and the waking world. Be immersed in the hauntingly beautiful 3D atmosphere in this puzzle exploration mystery game.
Global score
78/100
Genres
Adventure, Indie, Puzzle
Similar games
Pros
- Beautiful graphics and lighting
- Haunting and calming music
- Immersive atmosphere
- Thought-provoking narrative
- Moderate puzzle challenge
Cons
- Short gameplay length
- Slow walking speed
- Limited replay value
- Some unintuitive puzzles
- Lack of customization and social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore and solve puzzles with some freedom, but progression is sometimes slow and guided."
Lurk in the Dark : Prologue
"Players explore freely and solve puzzles at their own pace with minimal guidance"
-
Competence
Game with the same Competence vibe
2"Puzzles require logical thinking and provide moderate challenge, with mostly straightforward solutions."
Kathy Rain
"Puzzles provide moderate challenge requiring logical thinking and deciphering codes"
-
Competition
Game with the same Competition vibe
-5"No competitive elements or comparison to others; single player experience focused on personal exploration."
Wardwell House
"Singleplayer experience focused on personal exploration without comparison to others"
-
Continuation
Game with the same Continuation vibe
1"Short game length (~2-3 hours) and some players mention limited replay value, but engaging story and gameplay encourage completion and some replay."
Sniper Killer
"Short game length but some players desire replay for story and atmosphere"
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative multiplayer elements"
Fictorum
"Entirely singleplayer with no cooperative or multiplayer elements"
-
Creativity
Game with the same Creativity vibe
3"Players experiment with different puzzle solutions and choices affecting story, encouraging creative problem solving."
King's Quest
"Players experiment with puzzles and decoding to uncover story, some creative problem solving"
-
Domination
Game with the same Domination vibe
-5"No elements of dominance or control over others; solitary experience."
Lifeless Planet Premier Edition
"No elements of control or superiority over others; solitary experience"
-
Escapism
Game with the same Escapism vibe
4"Atmospheric, immersive world provides a strong escape from reality."
CARIMARA: Beneath the forlorn limbs
"Atmospheric, melancholic world offers immersive escape from reality"
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest in atmosphere, puzzles, and story interpretation."
LIMBO
"Players engage voluntarily driven by interest in story, atmosphere, and puzzles"
-
Experimenting
Game with the same Experimenting vibe
3"Encourages trying different puzzle approaches and exploration of environments."
Myst
"Encourages exploration and trying different puzzle solutions and decoding methods"
-
Exploration
Game with the same Exploration vibe
4"Core gameplay involves discovering new clips and piecing together story elements through exploration."
IMMORTALITY
"Core gameplay involves discovering new areas and piecing together story through exploration"
-
Expression
Game with the same Expression vibe
-3"Limited character customization; focus is on experiencing preset narrative and environment."
Tacoma
"Limited customization; focus is on experiencing preset environments and narrative"
-
Fantasy
Game with the same Fantasy vibe
2"Game presents surreal, dreamlike liminal spaces with subtle horror elements, blending reality and fiction."
Anemoiapolis: Chapter 1
"Includes dreamlike and nightmarish sequences blending reality with surreal elements"
-
Fellowship
Game with the same Fellowship vibe
-5"Solo experience with minimal social interaction or community focus."
Lucah: Born of a Dream
"Solo experience with minimal social interaction or community focus"
-
Growth
Game with the same Growth vibe
3"Players learn and improve puzzle-solving skills over time."
Hatsune Miku Logic Paint S
"Players learn to decode language and solve puzzles, gaining understanding over time"
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features"
Space Run
"Sedentary gameplay with no physical activity or health-related features"
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and deliberate exploration; not suited for background or casual play."
Dead Secret
"Requires focused attention and deliberate exploration, not casual or background play"
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social interaction; emotional engagement is through story rather than interpersonal connections."
TSIOQUE
"Minimal social connection; emotional engagement is with story and atmosphere, not others"
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely individual experience."
A Game About
"No leadership or group management elements; purely individual experience"
-
Progression
Game with the same Progression vibe
2"Progression through levels and unlocking new puzzle mechanics; limited item accumulation."
DUSK '82: ULTIMATE EDITION
"Progression through unlocking new areas and solving puzzles, some item use involved"
-
Relaxation
Game with the same Relaxation vibe
4"Calm music, slow pace, and atmospheric world promote relaxation and flow."
Atma
"Slow pace, calming music, and immersive atmosphere promote relaxation and flow"
-
Sensation
Game with the same Sensation vibe
3"Strong visual and auditory atmosphere with haunting music and unique art style provides sensory stimulation."
Bleak Faith: Forsaken
"Beautiful visuals and haunting music provide strong sensory and emotional stimulation"
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; individual, private experience."
Tiny Echo
"No social recognition or status systems; private personal experience"
-
Story
Game with the same Story vibe
4"Narrative unfolds through exploration, notes, and character interactions."
Die Young
"Narrative unfolds through exploration, deciphering codes, and reading notes"
-
Strategy
Game with the same Strategy vibe
2"Puzzles require logical thinking and planning but are not deeply complex."
The Book of Unwritten Tales
"Puzzles require logical thinking and planning, but are not highly complex"
-
Thrill
Game with the same Thrill vibe
1"Some suspense and psychological horror elements create mild tension but overall controlled experience."
While We Wait Here
"Some tension in nightmare sequences but overall controlled and calm experience"
-
Value
Game with the same Value vibe
-2"Some players feel the price is high for the short length and limited replayability."
The Thing: Remastered
"Short length and limited replayability make some players feel price is high"
-
Violence
Game with the same Violence vibe
-4"Limited combat elements; some use of axe and flamethrower but no focus on violence or destruction."
Don't Knock Twice
"Minimal violence; axe used only to break obstacles, no combat or destruction focus"
-
Survival
Game with the same Survival vibe
1"Some avoidance of threats and tense moments, but no complex survival mechanics."
Subway Midnight
"Nightmare sequences involve avoiding threats but no complex survival mechanics"
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026