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Hatsune Miku Logic Paint S similar games & best alternatives

Hatsune Miku Logic Paint S

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

"Hatsune Miku Logic Paint -MIKULOGI-" has evolved! Hatsune Miku Logic Paint S is now available on Steam!

Global score

94/100

Genres

Casual, Music, Puzzle

Similar games

    Pros

    • Large number of puzzles
    • Relaxing and addictive gameplay
    • Vocaloid music and art unlocks
    • Good puzzle design and challenge
    • Controller and keyboard support

    Cons

    • Lack of mouse support at launch
    • Limited music selection
    • No narrative or multiplayer
    • Auto-correct feature can frustrate
    • Some ui and presentation roughness

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely choose characters with unique abilities and decide how to cooperate and solve puzzles."

      Capsule for KarmaZoo KarmaZoo

      "Players freely decide how to solve puzzles and choose which Vocaloid character to accompany them."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging puzzles that require logical thinking and skill, with a progression from easy to difficult, providing feedback and rewarding problem solving."

      Capsule for The Talos Principle VR The Talos Principle VR

      "The game offers progressively challenging Picross puzzles requiring logical thinking and skill."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal puzzle solving at own pace; no leaderboards or direct competition."

      Capsule for Sigils of Elohim Sigils of Elohim

      "Focus is on personal puzzle solving at own pace without leaderboards or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      5

      "Highly addictive with thousands of puzzles and workshop content encouraging long-term habitual play."

      Capsule for Picross Touch Picross Touch

      "Many reviews mention long playtimes and addiction to the puzzles, indicating strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player puzzle game with no cooperative or multiplayer elements."

      Capsule for Cogs Cogs

      "Single-player puzzle game with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players solve puzzles that reveal images but have limited ability to create or modify content."

      Capsule for Murder by Numbers Murder by Numbers

      "Players create pixel art by solving puzzles, but within predefined grid constraints."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; purely individual puzzle solving."

      Capsule for The Room Three The Room Three

      "No social dominance or power dynamics; purely individual puzzle solving."

    • Escapism

      Game with the same Escapism vibe

      4

      "Many users describe the game as relaxing and stress-relieving, providing a calm distraction from real life."

      Capsule for Pixel Puzzles 2: Space Pixel Puzzles 2: Space

      "Many users describe the game as relaxing and a way to unwind or distract from real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment of puzzles, not obligation."

      Capsule for Fish Fillets 2 Fish Fillets 2

      "Players engage voluntarily out of interest in puzzles and Vocaloid content, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      -1

      "Some experimentation with puzzle solving strategies and UI options, but mostly following established Sudoku solving routines."

      Capsule for Sudoku Universe / 数独宇宙 Sudoku Universe / 数独宇宙

      "Puzzle solving involves logical deduction rather than trying new mechanics; some exploration in puzzle strategies."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Environments are mostly static and familiar; focus is on puzzle solving rather than discovering new areas."

      Capsule for United heist United heist

      "Environments are static puzzle grids; discovery limited to unlocking art and music."

    • Expression

      Game with the same Expression vibe

      3

      "Character artwork, voice acting, and unit customization allow for personal expression within the game."

      Capsule for Lost Technology Lost Technology

      "Customization of companion Vocaloid character and unlocking artwork allows some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "The alien theme and imaginative story elements add a light fantasy layer to an otherwise realistic puzzle setting."

      Capsule for 7 Wonders: Ancient Alien Makeover 7 Wonders: Ancient Alien Makeover

      "The Vocaloid theme adds a fictional, imaginative layer to the realistic puzzle gameplay."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; mostly solo play with little community engagement."

      Capsule for WAVESHAPER WAVESHAPER

      "Minimal social interaction; mostly solo play with little community engagement described."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and learn new strategies over time."

      Capsule for Evergarden Evergarden

      "Players learn and improve puzzle-solving skills over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary puzzle gameplay with no physical activity involved."

      Capsule for Railbound Railbound

      "Sedentary puzzle gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles; not a background or idle game."

      Capsule for Zup! X Zup! X

      "Requires focused attention to solve puzzles; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing involved."

      Capsule for RollerCoaster Tycoon® Classic RollerCoaster Tycoon® Classic

      "No close social relationships or emotional sharing involved."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for People Playground People Playground

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      4

      "Progression through unlocking galleries, earning medals, achievements, and accessing new puzzles."

      Capsule for Paint it Back Paint it Back

      "Progression through unlocking puzzles, artwork, and music tracks."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Generally described as a chill, relaxing experience with light challenge and cozy atmosphere."

      Capsule for The Bookwalker: Thief of Tales The Bookwalker: Thief of Tales

      "Described as a chill, meditative, and relaxing experience by many users."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable music and visuals provide sensory pleasure, though not highly intense stimulation."

      Capsule for News Tower News Tower

      "Enjoyable music and cute visuals provide sensory pleasure, though not intense stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or plot; gameplay is context-free puzzle solving."

      Capsule for Crayon Physics Deluxe Crayon Physics Deluxe

      "No narrative or plot; gameplay is context-free puzzle solving."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires logical reasoning and planning to solve puzzles effectively."

      Capsule for About Love, Hate and the other ones About Love, Hate and the other ones

      "Requires logical reasoning and planning to solve puzzles."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low risk, controlled environment with minimal suspense or tension."

      Capsule for Firmament Firmament

      "Low risk, controlled environment with minimal suspense or tension."

    • Value

      Game with the same Value vibe

      3

      "Offers many hours of challenging puzzles and content, providing good value for puzzle fans."

      Capsule for Taiji Taiji

      "Many users feel the large amount of puzzles provides good value for time and money."

    • Violence

      Game with the same Violence vibe

      -5

      "Non-violent puzzle gameplay focused on constructive problem solving."

      Capsule for Tumblestone Tumblestone

      "Non-violent puzzle gameplay focused on constructive problem solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics."

      Capsule for NEKOPARA Vol. 2 NEKOPARA Vol. 2

      "No survival or threat avoidance mechanics."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Experimenting, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026