7 Wonders: Ancient Alien Makeover similar games & best alternatives
7 Wonders: Ancient Alien Makeover
2012
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Quick resume
The long-standing 7 Wonders series keeps getting better and better! The fifth installment, 7 Wonders: Ancient Alien Makeover, adds an entirely new game component, new Wonders and a new and exciting material – Alien Energy!
Global score
86/100
Genres
Casual, Strategy, Puzzle
Similar games
Pros
- Addictive and relaxing match-3 gameplay
- Varied difficulty levels including zen mode
- Village building and customization
- Multiple mini-games adding variety
- Steam achievements included
Cons
- Repetitive and sometimes too easy gameplay
- Some players find power-ups make game too simple
- Limited replay value after completion
- Performance issues on some systems
- Price considered high for casual content
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose difficulty levels and use various power-ups strategically, allowing some control over gameplay decisions."
Zombillie
"Players can choose difficulty levels, select where to place buildings in their village, and decide how to use power-ups, indicating moderate control over actions."
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Competence
Game with the same Competence vibe
2"Match-3 gameplay offers skill-based challenges with upgrades and difficulty levels, but some grind and luck elements reduce skill emphasis."
Cyber Crush 2069
"The game offers skill-based match-3 puzzles with increasing difficulty and power-ups, but many reviews note the gameplay can become easy or repetitive."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual play and personal achievement rather than competing against others; no multiplayer or ranked modes."
Gunman Clive
"Focus is on personal progress and achievement hunting rather than competing against others; no multiplayer or ranked modes mentioned."
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Continuation
Game with the same Continuation vibe
2"Players report addictive qualities and long play sessions, though some find repetition and difficulty cause frustration or abandonment."
Terroir
"Many players report addictive qualities and long play sessions, though some find it repetitive and grindy, leading to mixed continuation motivation."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is single-player with no cooperative or multiplayer elements."
UMIGARI | ウミガリ
"Game is single-player with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
2"Players can decorate and customize their village, though this is mostly aesthetic; limited item and skill customization."
Sproggiwood
"Players can customize and decorate their village with unlocked buildings and decorations, adding creative expression beyond the match-3 gameplay."
-
Domination
Game with the same Domination vibe
-5"No evidence of power over others or social dominance; interactions are individual and non-competitive."
FATE: The Traitor Soul
"No evidence of dominance or power over others; interactions are individual and non-competitive."
-
Escapism
Game with the same Escapism vibe
3"Relaxing gameplay and music provide stress relief and distraction from real life."
Zup! 3
"Casual, relaxing gameplay with soothing music and visuals provides a stress-relief and distraction from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun, relaxation, or achievement hunting without external pressure."
100 hidden cats
"Players engage voluntarily for fun and relaxation; some mention achievement hunting but no obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
1"Some experimentation with power-ups and strategies is possible, but core gameplay is repetitive and familiar."
Faerie Solitaire Remastered
"Some experimentation with power-ups and mini-games, but core gameplay is largely repetitive match-3 mechanics."
-
Exploration
Game with the same Exploration vibe
1"Variety of game modes and levels provide some novelty, though environments are mostly familiar match-3 boards."
The Treasures of Montezuma 4
"Players progress through multiple wonders and levels with some variation, but environments are mostly familiar match-3 boards."
-
Expression
Game with the same Expression vibe
2"Customization of villages and character gear allows some self-expression."
Tinkerlands: A Shipwrecked Adventure
"Village customization and decoration allow for some self-expression within the game."
-
Fantasy
Game with the same Fantasy vibe
2"The game features imaginative and varied themed puzzle environments with some fantasy and sci-fi elements."
Doors: Paradox
"The alien theme and imaginative story elements add a light fantasy layer to an otherwise realistic puzzle setting."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
Sekiro™: Shadows Die Twice - GOTY Edition
"No social or community features; gameplay is solitary."
-
Growth
Game with the same Growth vibe
2"Players learn to use powers and solve puzzles, with some skill development over the game."
Lucius Demake
"Players develop skills in puzzle solving and unlock new power-ups and buildings, indicating some learning and progression."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during timed phases; not designed for passive or background play."
Wilmot's Warehouse
"Requires focused attention during timed levels; not suitable for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship building."
Pixel Puzzles 2: Anime
"No close social interactions or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
4"Strong progression through unlocking perks, upgrading buildings, and expanding villages."
Rise to Ruins
"Strong progression through building wonders, unlocking power-ups, mini-games, and village decorations."
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Relaxation
Game with the same Relaxation vibe
3"Simple gameplay and repetitive music create a relaxing, zen-like experience for many players."
Nyan Cat: Lost In Space
"Relaxing music, casual gameplay, and a Zen mode support flow and tension release."
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Sensation
Game with the same Sensation vibe
2"Colorful visuals and pleasant sound effects provide sensory enjoyment, though not highly intense."
Tales of the Orient: The Rising Sun
"Colorful visuals, sound effects, and animations provide sensory enjoyment, though some find colors too bright or overwhelming."
-
Status
Game with the same Status vibe
-4"Achievements provide some recognition but no social status or multiplayer ranking."
Abyss: The Wraiths of Eden
"Achievements provide some recognition but no social status or multiplayer ranking."
-
Story
Game with the same Story vibe
1"Minimal narrative; some missions and mysteries add light story elements but not a strong focus."
Surviving Mars
"Light narrative about building wonders with alien help; story is minimal and mostly a backdrop."
-
Strategy
Game with the same Strategy vibe
2"Some strategic elements in using power-ups and planning routes, but core gameplay remains straightforward and accessible."
Once Upon A KATAMARI
"Some strategic use of power-ups and resource management in building placement, but core gameplay is straightforward match-3."
-
Thrill
Game with the same Thrill vibe
0"Some tension in timed modes but overall low-risk, controlled gameplay."
Bejeweled 2 Deluxe
"Some timed modes add mild tension, but overall gameplay is casual and low risk."
-
Value
Game with the same Value vibe
-1"Mixed opinions on value; some find price high for content, others praise replayability and quality."
Paper Planet
"Mixed opinions on value; some find it overpriced for content and replayability, others appreciate the casual entertainment."
-
Violence
Game with the same Violence vibe
-5"No violent content; gameplay focuses on constructive puzzle solving."
Boxes: Lost Fragments
"No violent content; gameplay focuses on constructive building and puzzle solving."
-
Survival
Game with the same Survival vibe
-4"No survival or threat mechanics; gameplay is stable and low-risk."
Glitchspace
"No survival mechanics; gameplay is stable and low risk."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Value, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026