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7 Wonders: Ancient Alien Makeover similar games & best alternatives

7 Wonders: Ancient Alien Makeover

PC (Microsoft Windows), iOS • 2012

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Quick resume

The long-standing 7 Wonders series keeps getting better and better! The fifth installment, 7 Wonders: Ancient Alien Makeover, adds an entirely new game component, new Wonders and a new and exciting material – Alien Energy!

Global score

86/100

Genres

Casual, Strategy, Puzzle

Similar games

    Pros

    • Addictive and relaxing match-3 gameplay
    • Varied difficulty levels including zen mode
    • Village building and customization
    • Multiple mini-games adding variety
    • Steam achievements included

    Cons

    • Repetitive and sometimes too easy gameplay
    • Some players find power-ups make game too simple
    • Limited replay value after completion
    • Performance issues on some systems
    • Price considered high for casual content

    Motivations

    • Autonomy

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      3

      "Players can choose difficulty levels and use various power-ups strategically, allowing some control over gameplay decisions."

      Capsule for Zombillie Zombillie

      "Players can choose difficulty levels, select where to place buildings in their village, and decide how to use power-ups, indicating moderate control over actions."

    • Competence

      Game with the same Competence vibe

      2

      "Match-3 gameplay offers skill-based challenges with upgrades and difficulty levels, but some grind and luck elements reduce skill emphasis."

      Capsule for Cyber Crush 2069 Cyber Crush 2069

      "The game offers skill-based match-3 puzzles with increasing difficulty and power-ups, but many reviews note the gameplay can become easy or repetitive."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual play and personal achievement rather than competing against others; no multiplayer or ranked modes."

      Capsule for Gunman Clive Gunman Clive

      "Focus is on personal progress and achievement hunting rather than competing against others; no multiplayer or ranked modes mentioned."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report addictive qualities and long play sessions, though some find repetition and difficulty cause frustration or abandonment."

      Capsule for Terroir Terroir

      "Many players report addictive qualities and long play sessions, though some find it repetitive and grindy, leading to mixed continuation motivation."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player with no cooperative or multiplayer elements."

      Capsule for UMIGARI | ウミガリ UMIGARI | ウミガリ

      "Game is single-player with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can decorate and customize their village, though this is mostly aesthetic; limited item and skill customization."

      Capsule for Sproggiwood Sproggiwood

      "Players can customize and decorate their village with unlocked buildings and decorations, adding creative expression beyond the match-3 gameplay."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of power over others or social dominance; interactions are individual and non-competitive."

      Capsule for FATE: The Traitor Soul FATE: The Traitor Soul

      "No evidence of dominance or power over others; interactions are individual and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      3

      "Relaxing gameplay and music provide stress relief and distraction from real life."

      Capsule for Zup! 3 Zup! 3

      "Casual, relaxing gameplay with soothing music and visuals provides a stress-relief and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun, relaxation, or achievement hunting without external pressure."

      Capsule for 100 hidden cats 100 hidden cats

      "Players engage voluntarily for fun and relaxation; some mention achievement hunting but no obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with power-ups and strategies is possible, but core gameplay is repetitive and familiar."

      Capsule for Faerie Solitaire Remastered Faerie Solitaire Remastered

      "Some experimentation with power-ups and mini-games, but core gameplay is largely repetitive match-3 mechanics."

    • Exploration

      Game with the same Exploration vibe

      1

      "Variety of game modes and levels provide some novelty, though environments are mostly familiar match-3 boards."

      Capsule for The Treasures of Montezuma 4 The Treasures of Montezuma 4

      "Players progress through multiple wonders and levels with some variation, but environments are mostly familiar match-3 boards."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of villages and character gear allows some self-expression."

      Capsule for Tinkerlands: A Shipwrecked Adventure Tinkerlands: A Shipwrecked Adventure

      "Village customization and decoration allow for some self-expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "The game features imaginative and varied themed puzzle environments with some fantasy and sci-fi elements."

      Capsule for Doors: Paradox Doors: Paradox

      "The alien theme and imaginative story elements add a light fantasy layer to an otherwise realistic puzzle setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary."

      Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

      "No social or community features; gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn to use powers and solve puzzles, with some skill development over the game."

      Capsule for Lucius Demake Lucius Demake

      "Players develop skills in puzzle solving and unlock new power-ups and buildings, indicating some learning and progression."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during timed phases; not designed for passive or background play."

      Capsule for Wilmot's Warehouse Wilmot's Warehouse

      "Requires focused attention during timed levels; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or relationship building."

      Capsule for Pixel Puzzles 2: Anime Pixel Puzzles 2: Anime

      "No close social interactions or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through unlocking perks, upgrading buildings, and expanding villages."

      Capsule for Rise to Ruins Rise to Ruins

      "Strong progression through building wonders, unlocking power-ups, mini-games, and village decorations."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Simple gameplay and repetitive music create a relaxing, zen-like experience for many players."

      Capsule for Nyan Cat: Lost In Space Nyan Cat: Lost In Space

      "Relaxing music, casual gameplay, and a Zen mode support flow and tension release."

    • Sensation

      Game with the same Sensation vibe

      2

      "Colorful visuals and pleasant sound effects provide sensory enjoyment, though not highly intense."

      Capsule for Tales of the Orient: The Rising Sun Tales of the Orient: The Rising Sun

      "Colorful visuals, sound effects, and animations provide sensory enjoyment, though some find colors too bright or overwhelming."

    • Status

      Game with the same Status vibe

      -4

      "Achievements provide some recognition but no social status or multiplayer ranking."

      Capsule for Abyss: The Wraiths of Eden Abyss: The Wraiths of Eden

      "Achievements provide some recognition but no social status or multiplayer ranking."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative; some missions and mysteries add light story elements but not a strong focus."

      Capsule for Surviving Mars Surviving Mars

      "Light narrative about building wonders with alien help; story is minimal and mostly a backdrop."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some strategic elements in using power-ups and planning routes, but core gameplay remains straightforward and accessible."

      Capsule for Once Upon A KATAMARI Once Upon A KATAMARI

      "Some strategic use of power-ups and resource management in building placement, but core gameplay is straightforward match-3."

    • Thrill

      Game with the same Thrill vibe

      0

      "Some tension in timed modes but overall low-risk, controlled gameplay."

      Capsule for Bejeweled 2 Deluxe Bejeweled 2 Deluxe

      "Some timed modes add mild tension, but overall gameplay is casual and low risk."

    • Value

      Game with the same Value vibe

      -1

      "Mixed opinions on value; some find price high for content, others praise replayability and quality."

      Capsule for Paper Planet Paper Planet

      "Mixed opinions on value; some find it overpriced for content and replayability, others appreciate the casual entertainment."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent content; gameplay focuses on constructive puzzle solving."

      Capsule for Boxes: Lost Fragments Boxes: Lost Fragments

      "No violent content; gameplay focuses on constructive building and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat mechanics; gameplay is stable and low-risk."

      Capsule for Glitchspace Glitchspace

      "No survival mechanics; gameplay is stable and low risk."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Value, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026