Paper Planet similar games & best alternatives
Paper Planet
2023
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Quick resume
Paper Planet is a planet-defender, arcade roguelike with a doodley, Flash-inspired artstyle. Battle through waves of unique enemies and bosses. Combine items with strange and wacky effects for insanely overpowered runs. Play with 1-4 players, for some chaotic co-op fun!
Global score
85/100
Genres
Action, Arcade, Indie
Similar games
Pros
- Highly replayable with diverse item synergies
- Fun chaotic bullet hell gameplay
- Charming hand-drawn art style and music
- Supports local and online co-op
- Creative modifier and planet systems
Cons
- Boss fights can be too long and repetitive
- Performance issues with high bullet counts
- Limited variety in enemies and levels
- Some achievements are bugged or unfair
- Price considered high by some for content amount
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore multiple planets, choose their own path, and experiment with upgrades and base customization."
Revenge of the Savage Planet
"Players can choose different planets with unique playstyles and select upgrades each run, allowing freedom in play approach."
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Competence
Game with the same Competence vibe
4"Game involves skillful dodging in bullet hell, strategic leveling, and overcoming challenging bosses."
Gangs of Space
"Game involves skillful dodging, blocking, and managing chaotic bullet hell scenarios with complex item synergies."
-
Competition
Game with the same Competition vibe
-2"Focus is mostly on personal performance and self-improvement rather than direct competition or leaderboards."
Jet Set Radio
"Focus is mostly on personal runs and self-improvement rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Highly replayable with secrets, challenges, and achievements encouraging repeated play sessions."
420BLAZEIT 2: GAME OF THE YEAR -=Dank Dreams and Goated Memes=- [#wow/11 Like and Subscribe] Poggerz Edition
"Highly replayable with many item combinations and modifiers encouraging habitual play and repeated runs."
-
Cooperation
Game with the same Cooperation vibe
2"Supports local co-op for up to four players, though no online multiplayer; cooperation is limited but present."
Crimsonland
"Supports local and online co-op for up to 4 players, though many players focus on solo play."
-
Creativity
Game with the same Creativity vibe
4"Many unique weapons, character abilities, and item synergies encourage creative build experimentation."
Noobs Are Coming
"Extensive item synergies and modifier systems encourage creative experimentation with builds."
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Domination
Game with the same Domination vibe
-3"Interactions emphasize skillful play and mutual challenge rather than exerting power over others."
RAM: Random Access Mayhem
"Interactions emphasize shared challenge rather than dominance or power over other players."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and stress relief, enjoying the bullet hell chaos and fantasy setting."
I Am Sakuya: Touhou FPS Game
"Players use the chaotic bullet hell and engaging gameplay as a fun distraction and stress relief."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
Ragnarock
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
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Experimenting
Game with the same Experimenting vibe
5"Encouraged to try new item combinations and strategies; discovery is a core gameplay element."
Road Not Taken
"Strong emphasis on trying new item combos, modifiers, and planets to discover unique gameplay experiences."
-
Exploration
Game with the same Exploration vibe
2"Exploration mainly involves discovering new character builds and item combinations rather than physical world exploration."
Q-UP
"Exploration mainly involves discovering new item synergies and modifiers rather than physical world exploration."
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Expression
Game with the same Expression vibe
1"Some character and planet customization exists, but limited visual or avatar personalization."
Gazillionaire
"Some cosmetic and character choice via planets, but limited avatar customization."
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Fantasy
Game with the same Fantasy vibe
3"Fantasy setting with imaginative enemies, magic items, and roguelike adventure."
Caveblazers
"Imaginative, cartoonish bullet hell and roguelike fantasy with wacky items and references."
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Fellowship
Game with the same Fellowship vibe
2"Community and multiplayer co-op exist, but many players focus on solo play; social connection present but limited."
Thea 2: The Shattering
"Community and co-op play exist but many players focus on solo runs with limited social interaction."
-
Growth
Game with the same Growth vibe
3"Players develop skills and knowledge of game mechanics over time."
PIT OF GOBLIN
"Players develop skill and knowledge of item synergies and game mechanics over time."
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Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with intense focus on screen; no physical activity involved."
Crimsonland
"Primarily sedentary gameplay with intense screen activity; no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires active attention and focus due to fast-paced bullet hell gameplay."
Windowkill
"Requires continuous attention and focus due to fast-paced bullet hell gameplay."
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Intimacy
Game with the same Intimacy vibe
-3"Social interactions are mostly surface-level multiplayer or co-op, with limited evidence of close relationships."
Amazing Frog? 2
"Social interactions are limited and mostly surface-level, focused on co-op rather than close relationships."
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Leadership
Game with the same Leadership vibe
-4"No leadership or management roles; players act individually or cooperatively without hierarchy."
Wanted Raccoon
"No leadership or management roles; players act independently or cooperatively without hierarchy."
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Progression
Game with the same Progression vibe
4"Unlocking new combos, abilities, and items provides a clear sense of progression and power growth."
Kung Fu Strike - The Warrior's Rise
"Unlocking items, planets, and modifiers provides a sense of progression and power accumulation."
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Relaxation
Game with the same Relaxation vibe
-2"Gameplay is physically intense and competitive, causing tension and adrenaline rather than relaxation."
DAVIGO: VR vs. PC
"Gameplay is intense and chaotic, causing stress and adrenaline rather than calm relaxation."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation from visuals, audio, and fast action; music and effects enhance excitement."
Severed Steel
"Strong sensory stimulation from visual chaos, sound effects, and music enhances excitement."
-
Status
Game with the same Status vibe
-2"Limited social recognition or status mechanics; focus is on personal achievement."
Anno 1404 - History Edition
"Limited social recognition or status systems; focus is on personal achievement."
-
Story
Game with the same Story vibe
-4"No narrative or story immersion; gameplay is context-free and focused on action."
Zombie Party
"No narrative or story immersion; gameplay is context-free and focused on arcade action."
-
Strategy
Game with the same Strategy vibe
3"Requires planning, coordination, and problem solving to optimize performance."
KeyWe
"Requires strategic planning of item choices and modifiers to optimize runs and overcome challenges."
-
Thrill
Game with the same Thrill vibe
4"High tension and adrenaline from bullet hell dodging, timed challenges, and intense boss battles provide strong thrill."
Drunken Robot Pornography
"High thrill from chaotic bullet hell, intense dodging, and adrenaline-inducing gameplay."
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Value
Game with the same Value vibe
-1"Mixed opinions on price vs. content; short length and limited replayability noted."
Vengeful Guardian: Moonrider
"Mixed opinions on value; some find price high for content, others praise replayability and quality."
-
Violence
Game with the same Violence vibe
3"Enjoyment of combat and destruction through fighting mechanics and combos."
Them's Fightin' Herds
"Enjoyment of combat and destruction through bullet hell mechanics and defeating enemies."
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Survival
Game with the same Survival vibe
3"Players focus on avoiding damage and managing resources to survive waves of enemies and bosses."
Asgard's Fall — Viking Survivors
"Focus on avoiding damage, managing resources, and surviving waves and bosses."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Story, Value, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026