PIT OF GOBLIN Thumbnail

PIT OF GOBLIN similar games & best alternatives

PIT OF GOBLIN

PC (Microsoft Windows) • 2024

Related articles

Quick resume

In this online horror co-op, you play as a scrappy goblin, scavenging dungeons, dodging traps, and fleeing monsters to feed the Goblin King-Queen. Team up with goblin pals, or go rogue, as you dive deep and cause chaos! Fail to feed them, and you might be the next meal!

Global score

85/100

Genres

Action, Adventure, Indie, Early Access

Similar games

    Pros

    • Fun and immersive co-op experience
    • Unique goblin fantasy theme
    • Active developer support and updates
    • Challenging and rewarding gameplay
    • Atmospheric visuals and sound

    Cons

    • Steep difficulty and punishing enemies
    • Lack of tutorial and clarity on mechanics
    • Some bugs and technical issues
    • Limited enemy variety and content depth
    • Small player base affecting matchmaking

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to choose strategies, use various items, and interact with environment, though some mechanics and monster behaviors impose constraints."

      Capsule for Dark Hours Dark Hours

      "Players have freedom to explore, choose items, and decide strategies, but some mechanics and enemy behaviors limit full control."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with difficult bosses, strategic combat, and resource management, rewarding skillful play and learning enemy patterns."

      Capsule for House of Necrosis House of Necrosis

      "Game challenges players with difficult enemies, resource management, and requires skillful coordination and learning."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative play and personal goals rather than direct competition or leaderboards."

      Capsule for Eon Altar Eon Altar

      "Focus is on cooperative play and personal group goals rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report habitual play, long sessions, and repeated rounds with friends, indicating strong desire to keep playing."

      Capsule for Get Stuffed! Get Stuffed!

      "Players report habitual play, repeated sessions with friends, and desire to keep improving and exploring."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on multiplayer co-op, teamwork, communication, and shared objectives."

      Capsule for Backrooms: Extractions Backrooms: Extractions

      "Strong emphasis on teamwork, communication, and shared objectives in multiplayer mode."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some customization options and mod support exist, mostly cosmetic; limited creative building or modification."

      Capsule for Galcon 2: Galactic Conquest Galcon 2: Galactic Conquest

      "Some customization of goblins and item use, but limited building or modification."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared survival and cooperation rather than exerting control or superiority over others."

      Capsule for Generation Zero® Generation Zero®

      "Interactions emphasize shared survival and cooperation rather than exerting control or superiority."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction and engaging fantasy experience, escaping real life through immersive dungeon crawling."

      Capsule for Rogue Fable III Rogue Fable III

      "Players use the game as a fun distraction and immersive escape into a fantasy dungeon world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social enjoyment, not out of obligation."

      Capsule for Boomerang Fu Boomerang Fu

      "Players engage voluntarily for enjoyment and social fun, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players encouraged to learn enemy patterns, test combos, and explore mechanics deeply."

      Capsule for HYPER DEMON HYPER DEMON

      "Players explore mechanics, test items, and learn enemy behaviors actively."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game encourages discovering hidden items, secrets, and navigating dungeons with curiosity."

      Capsule for Vanishing Realms™ Vanishing Realms™

      "Game encourages discovering new dungeon areas, secrets, and loot."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic options allow for self-expression."

      Capsule for Pummel Party Pummel Party

      "Character customization and cosmetic options allow some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with goblin maids, magic, and dungeon setting."

      Capsule for Goblin Cleanup Goblin Cleanup

      "Strong fantasy theme with goblins, monsters, and a dark dungeon setting."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Community and group identity are important; players enjoy shared achievements and social play."

      Capsule for Tribes of Midgard Tribes of Midgard

      "Community and group identity are important; game best experienced socially."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and knowledge of game mechanics and strategies over time."

      Capsule for Swords and Sandals Classic Collection Swords and Sandals Classic Collection

      "Players develop skills and knowledge of game mechanics over time."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity elements."

      Capsule for VALKYRIE DRIVE -BHIKKHUNI- VALKYRIE DRIVE -BHIKKHUNI-

      "Typical sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during runs."

      Capsule for Hades II Hades II

      "Requires focused attention and active participation during runs."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Social interactions with friends foster closer connections beyond surface-level."

      Capsule for Dodgy Deliveries Dodgy Deliveries

      "Social interactions with friends foster closer connections beyond surface level."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take leadership roles in coordinating team actions, but overall cooperation is balanced."

      Capsule for DEVOUR DEVOUR

      "Some players take guiding roles, but overall cooperation is balanced."

    • Progression

      Game with the same Progression vibe

      4

      "Collecting items, unlocking power-ups, and accessing new levels drive player progression."

      Capsule for Mutant Mudds Deluxe Mutant Mudds Deluxe

      "Collecting items, upgrades, and feeding the king-queen drive progression."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "The game is tense and challenging, with moments of stress and pressure."

      Capsule for Ring of Pain Ring of Pain

      "Game is tense and challenging, with moments of stress and urgency."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric visuals, sound design, and intense moments provide sensory stimulation and excitement."

      Capsule for Depth Depth

      "Atmospheric visuals and sounds provide sensory engagement and excitement."

    • Status

      Game with the same Status vibe

      -2

      "Social recognition is limited; focus is on team success rather than individual status."

      Capsule for Barotrauma Barotrauma

      "Limited social recognition; focus is on group success rather than individual status."

    • Story

      Game with the same Story vibe

      3

      "There is some narrative and lore, with unique kings and advisors adding story elements, though not the main focus."

      Capsule for The King is Watching The King is Watching

      "Narrative elements like feeding the king-queen and dungeon lore add context."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, resource management, and tactical decision-making."

      Capsule for Kingdom: New Lands Kingdom: New Lands

      "Requires planning, resource management, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      4

      "Tense chases, suspense, and risk create thrilling gameplay moments."

      Capsule for Soul Dossier Soul Dossier

      "Suspenseful chases and risk-reward gameplay create thrilling moments."

    • Value

      Game with the same Value vibe

      4

      "Players feel they get good entertainment value for price, especially with friends."

      Capsule for PILGRIM PILGRIM

      "Players feel they get good entertainment value especially at low price and with friends."

    • Violence

      Game with the same Violence vibe

      2

      "Combat exists but is limited and not the main focus; includes fighting bandits and monsters."

      Capsule for Pioneers of Pagonia Pioneers of Pagonia

      "Combat is present but limited; throwing objects and fighting monsters is part of gameplay."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around avoiding death, managing resources, and escaping threats."

      Capsule for The Outlast Trials The Outlast Trials

      "Core gameplay revolves around avoiding death, managing resources, and escaping threats."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival, Intimacy. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026