Barotrauma similar games & best alternatives
Barotrauma
2023
Related articles
Quick resume
Barotrauma is a 2D co-op submarine simulator – in space, with survival horror and RPG elements. Steer your submarine, complete missions, fight monsters, fix leaks, operate machinery, man the guns and craft items, and stay alert: danger in Barotrauma doesn’t announce itself!
Global score
94/100
Genres
Action, Indie, Simulator, Strategy, Adventure
Similar games
Pros
- Deep cooperative multiplayer experience
- High replayability with mods and customization
- Immersive atmosphere and sound design
- Complex and rewarding gameplay mechanics
- Strong community and social bonding
Cons
- Steep learning curve for new players
- Some griefing and trolling in multiplayer
- Singleplayer ai limitations
- Performance issues on some systems
- Campaign pacing can feel slow
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant freedom to choose sides, missions, tactics, and equipment customization, enabling personal decision-making and control."
7,62 High Calibre
"Players have significant freedom to choose roles, make decisions, and customize submarines and gameplay parameters."
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Competence
Game with the same Competence vibe
4"The game rewards skillful maneuvering, strategic planning, and mastery of complex mechanics with a high skill ceiling and meaningful feedback."
Fire & Maneuver
"The game rewards skillful teamwork, technical knowledge, and mastery of complex mechanics."
-
Competition
Game with the same Competition vibe
-3"Focus is primarily on personal survival and cooperative play rather than competitive ranked modes or leaderboards."
Grounded 2
"Focus is primarily on cooperative play and survival rather than direct competition or ranked modes."
-
Continuation
Game with the same Continuation vibe
4"Players report long sessions, deep engagement, and replayability especially with mods extending campaigns."
War on the Sea
"Players report long sessions, habitual play, and high replayability with campaigns and mods."
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Cooperation
Game with the same Cooperation vibe
5"Core gameplay revolves around teamwork in a submarine crew, with multiple players manning different stations and communicating."
IronWolf VR
"Core gameplay revolves around teamwork, communication, and coordinated roles within a submarine crew."
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Creativity
Game with the same Creativity vibe
5"Strong emphasis on building, crafting, modding, and customizing towns, characters, and gameplay."
Elin
"Strong emphasis on building, modding, customizing submarines, characters, and gameplay mechanics."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize shared survival and mutual support; while some trolling or betrayals occur, overall players participate equally without authoritative control."
Lethal Company
"Interactions emphasize shared decision-making and teamwork; griefing and trolling exist but are discouraged."
-
Escapism
Game with the same Escapism vibe
5"Players use the game as an immersive escape into a tense, unpredictable sci-fi universe."
FTL: Faster Than Light
"Players use the game as a deep immersive escape into a tense sci-fi underwater world."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."
SENRAN KAGURA Burst Re:Newal
"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."
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Experimenting
Game with the same Experimenting vibe
4"The game encourages trying different strategies, roles, and mods, fostering exploration of mechanics."
Mount & Blade
"Encouraged to try new roles, strategies, and mod content; game supports exploration of mechanics."
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Exploration
Game with the same Exploration vibe
4"Large underwater map with varied biomes and hidden items; exploration is a core part of gameplay despite some backtracking."
The Aquatic Adventure of the Last Human
"Exploration of unknown underwater biomes, discovery of secrets, and dynamic events."
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Expression
Game with the same Expression vibe
4"Customization of characters’ jobs, abilities, and equipment allows personal expression."
FINAL FANTASY TACTICS - The Ivalice Chronicles
"Customization of characters, submarines, and environments allows personal expression."
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Fantasy
Game with the same Fantasy vibe
4"Set in a whimsical underwater world with imaginative characters and story."
Beatbuddy: Tale of the Guardians
"Set in a sci-fi underwater world with monsters and fictional elements, supporting imaginative play."
-
Fellowship
Game with the same Fellowship vibe
5"Strong community and social bonding through cooperative multiplayer experiences."
Smithworks
"Strong sense of community and bonding through multiplayer cooperation and shared experiences."
-
Growth
Game with the same Growth vibe
4"Players learn complex systems, improve skills, and develop strategies over time."
Weedcraft Inc
"Players learn complex systems, improve teamwork skills, and develop strategies over time."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; some references to drug use but no health-related mechanics."
Beat Cop
"Primarily sedentary gameplay with no physical activity; some references to drug use in roleplay."
-
Idle
Game with the same Idle vibe
-3"Requires continuous attention and coordination during gameplay; not suited for passive or background play."
We Need To Go Deeper
"Requires continuous attention and coordination during gameplay; not suited for passive play."
-
Intimacy
Game with the same Intimacy vibe
3"Multiplayer fosters close social bonds and shared emotional experiences among friends."
Bob Was Hungry
"Players form close bonds and friendships through shared multiplayer experiences."
-
Leadership
Game with the same Leadership vibe
4"Captain role involves leading crew, coordinating actions, and making strategic decisions."
Wolfpack
"Roles like captain require managing crew and making strategic decisions."
-
Progression
Game with the same Progression vibe
4"Players accumulate upgrades, weapons, and skills throughout the game."
RoboCop: Rogue City - Unfinished Business
"Players accumulate upgrades, skills, and items through campaign and gameplay."
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Relaxation
Game with the same Relaxation vibe
-2"Gameplay is tense and challenging with moments of high stress and intensity."
Squad 44
"Gameplay is often tense and stressful, with moments of relief after overcoming challenges."
-
Sensation
Game with the same Sensation vibe
3"Strong atmospheric audio and visual effects create immersive sensory experience."
Near Death
"Atmospheric audio and visuals provide immersive sensory experiences."
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Status
Game with the same Status vibe
-2"Limited emphasis on social recognition or popularity; focus is on team success and personal progress."
Space Hulk: Deathwing Enhanced Edition
"Social recognition is limited; focus is on team success rather than individual status."
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Story
Game with the same Story vibe
3"Campaigns and lore provide narrative immersion, though many players focus on random maps and scenarios."
Age of Wonders III
"Campaign and lore provide narrative immersion, though gameplay can be emergent and player-driven."
-
Strategy
Game with the same Strategy vibe
4"Requires tactical thinking, planning, and problem solving in submarine operation and combat scenarios."
IronWolf VR
"Requires planning, problem solving, and tactical decision-making in managing the submarine and crew."
-
Thrill
Game with the same Thrill vibe
4"High suspense and tension from environmental dangers and survival challenges."
Green Hell
"High suspense and tension from environmental threats and unpredictable events."
-
Value
Game with the same Value vibe
4"Players perceive strong value for time and money due to extensive content and replayability."
Graveyard Keeper
"Players perceive strong value for time and money due to extensive content and replayability."
-
Violence
Game with the same Violence vibe
3"Combat and destruction present but balanced with constructive and cooperative gameplay."
Elin
"Combat and destruction are present but balanced with constructive and cooperative gameplay."
-
Survival
Game with the same Survival vibe
5"Core gameplay centers on managing resources, avoiding threats, and surviving in hostile environments."
Duskers
"Core gameplay centers on avoiding failure, managing resources, and surviving hostile threats."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Survival. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026