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DEVOUR similar games & best alternatives

DEVOUR

PC (Microsoft Windows), Mac • 2021

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Quick resume

DEVOUR is a co-op horror survival game for 1-4 players. Stop possessed cultists before they drag you to hell. Run. Scream. Hide. Just don't get caught.

Global score

91/100

Genres

Indie

Similar games

    Pros

    • Intense cooperative horror experience
    • Strong teamwork and communication
    • Good replayability with updates and new maps
    • Affordable price with high value
    • Immersive atmosphere and scares

    Cons

    • Repetitive gameplay loop
    • Steep difficulty curve for solo players
    • Limited creative freedom
    • Sometimes frustrating ai and mechanics
    • Empty public lobbies limit multiplayer access

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose characters, difficulty, number of continues, and play solo or co-op, allowing some control over gameplay experience."

      Capsule for METAL SLUG X METAL SLUG X

      "Players have freedom to choose characters, strategies, and play solo or co-op, but gameplay objectives are somewhat repetitive and structured."

    • Competence

      Game with the same Competence vibe

      4

      "Game offers challenging AI, especially in Challenge mode, requiring skill and strategic thinking."

      Capsule for Command & Conquer: Red Alert 3 - Uprising Command & Conquer: Red Alert 3 - Uprising

      "Game offers challenging AI, especially on higher difficulties, requiring skill, timing, and coordination to succeed."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative play and personal/team survival rather than direct competition or leaderboards."

      Capsule for Killing Floor Killing Floor

      "Focus is on cooperative play and personal/team survival rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long sessions, habitual play, and replayability through random maps and mods."

      Capsule for Kohan II: Kings of War Kohan II: Kings of War

      "Players report long sessions, replayability through updates and different maps, though some note repetitiveness."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork, communication, and coordinated planning to achieve objectives."

      Capsule for Due Process Due Process

      "Strong emphasis on teamwork, communication, and coordination to complete objectives and survive."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Gameplay follows a fixed shooter-survival loop with limited customization or creative building."

      Capsule for BEAR, VODKA, STALINGRAD!🐻 BEAR, VODKA, STALINGRAD!🐻

      "Gameplay loop is repetitive with similar tasks; some variety in maps and mechanics but limited creative freedom."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are cooperative and equal; no evidence of exerting control or superiority over others."

      Capsule for House Flipper 2 House Flipper 2

      "Interactions are cooperative with shared goals; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for intense suspense and stress relief through immersive horror experience."

      Capsule for Dead Signal Dead Signal

      "Players use the game for intense horror experience and stress relief, escaping real life through immersive scares."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, with no indication of obligation or pressure."

      Capsule for Ghostrunner Ghostrunner

      "Players engage voluntarily for fun and challenge, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different perks, strategies, and explore maps, though core tasks remain consistent."

      Capsule for Paranormal Cleanup Paranormal Cleanup

      "Some exploration of strategies and adapting to different maps and enemy behaviors, but core tasks remain consistent."

    • Exploration

      Game with the same Exploration vibe

      2

      "Maps are detailed and offer some discovery, but gameplay is mostly focused on known objectives."

      Capsule for Soul Dossier Soul Dossier

      "Maps offer different environments and layouts, encouraging discovery, though gameplay is focused on objectives."

    • Expression

      Game with the same Expression vibe

      1

      "Some character skins and cosmetic unlocks allow limited self-expression."

      Capsule for Trailer Park Boys: Greasy Money Trailer Park Boys: Greasy Money

      "Some character customization and cosmetic unlocks exist, but limited emphasis on self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features supernatural horror elements, demonic rituals, and hallucinations creating an imaginative fiction."

      Capsule for Dead End Road Dead End Road

      "Game features supernatural horror themes, demons, cult rituals, and fictional entities creating an imaginative experience."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and social play aspects, with cooperative multiplayer and shared experiences."

      Capsule for Galaxy Burger Galaxy Burger

      "Strong community aspect with cooperative play, shared experiences, and social interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn complex mechanics, improve skills, and develop teamwork over time."

      Capsule for Holdfast: Nations At War Holdfast: Nations At War

      "Players develop skills, learn mechanics, and improve teamwork over time, though progression is limited."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity or health-related features."

      Capsule for My Little Universe My Little Universe

      "Game is sedentary with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous attention and focus during gameplay; not suited for idle or background play."

      Capsule for Stronghold Crusader 2 Stronghold Crusader 2

      "Requires continuous attention and focus during gameplay; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form close bonds through cooperative play and shared emotional experiences, though not deeply personal."

      Capsule for Phasmophobia Phasmophobia

      "Players form close bonds through cooperative play and shared emotional experiences like scares and teamwork."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players may take leadership roles in coordinating team efforts, but overall cooperation is balanced."

      Capsule for Species: Unknown Species: Unknown

      "Some players take leadership roles in coordinating team actions, but overall cooperation is balanced."

    • Progression

      Game with the same Progression vibe

      3

      "Includes ranking, unlocking skins, and character upgrades, encouraging accumulation and advancement."

      Capsule for 1v1.LOL - Battle Royale Game 1v1.LOL - Battle Royale Game

      "Includes leveling, perks, and cosmetic unlocks that provide a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      -4

      "Game is tense and stressful with high adrenaline and fear; not relaxing or calming."

      Capsule for Propagation VR Propagation VR

      "Game is tense, stressful, and designed to induce fear and adrenaline rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through audio-visual scares, eerie atmosphere, and jump scares."

      Capsule for The Mortuary Assistant The Mortuary Assistant

      "Strong sensory stimulation through jump scares, eerie audio, and intense atmosphere."

    • Status

      Game with the same Status vibe

      -3

      "No emphasis on social recognition or leaderboards; focus is on cooperative experience."

      Capsule for Bureau of Contacts Bureau of Contacts

      "No emphasis on social recognition or leaderboards; focus is on cooperative experience."

    • Story

      Game with the same Story vibe

      2

      "Contains a basic storyline and lore that enhances immersion but is not the main focus."

      Capsule for Night Swarm Night Swarm

      "Contains lore and narrative elements that enhance immersion but story is not the main focus."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, problem solving, and tactical decision-making to survive and progress."

      Capsule for SCP: Containment Breach 2 SCP: Containment Breach 2

      "Requires planning, coordination, and tactical decision-making to survive and complete objectives."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense and thrill from jump scares, tension, and unpredictable threats."

      Capsule for Scrutinized Scrutinized

      "High suspense and thrill from constant threat, jump scares, and escalating difficulty."

    • Value

      Game with the same Value vibe

      5

      "Players perceive excellent value for price with frequent updates, active dev, and engaging content."

      Capsule for Snail Simulator Snail Simulator

      "Players perceive excellent value for price due to content, updates, and fun with friends."

    • Violence

      Game with the same Violence vibe

      3

      "Game involves avoiding collisions and supernatural attacks; some violent imagery present."

      Capsule for Dead End Road Dead End Road

      "Gameplay involves combat avoidance and defeating supernatural enemies, with some violent themes."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay centers on avoiding death, managing resources, and overcoming threats."

      Capsule for Bootstrap Island Bootstrap Island

      "Core gameplay centers on avoiding death, managing resources, and surviving against threats."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Relaxation, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026