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Trailer Park Boys: Greasy Money similar games & best alternatives

Trailer Park Boys: Greasy Money

PC (Microsoft Windows) • 2018

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Quick resume

Trailer Park Boys: Greasy Money is an idle clicker game where you run Sunnyvale Trailer Park. Upgrade your businesses and hire characters to run them while you’re gone. Complete challenges to unlock trunks and bust them open for collectible cards, liquor, hash and cash.

Global score

79/100

Genres

Casual, Free To Play, Indie, Simulator

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    Pros

    • Free to play
    • Humorous and faithful to the tv show
    • Frequent events add variety
    • Relaxing and addictive gameplay
    • No forced microtransactions

    Cons

    • Steam version no longer updated
    • Slow progression and grind
    • Bugs and loading issues reported
    • Poor value for real money purchases
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players actively choose upgrades, skill trees, and playstyle, though gameplay loops are somewhat repetitive and guided."

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    • Competence

      Game with the same Competence vibe

      2

      "Game involves skill progression, planning, and optimization, but core gameplay is largely repetitive clicking and grinding."

      Capsule for Crush Crush Crush Crush

      "The game involves skill in managing resources and progressing through levels, but the core gameplay is a standard idle clicker with some randomness."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal pace and individual progress; no evidence of competitive or ranked modes."

      Capsule for Ship Graveyard Simulator 2: Prologue Ship Graveyard Simulator 2: Prologue

      "Focus is on personal progression and pacing; no evidence of ranked modes or direct competition with others."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, habitual engagement, and addiction-like attachment to the game."

      Capsule for Freestyle 2: Street Basketball Freestyle 2: Street Basketball

      "Many players report long playtimes, habitual engagement, and addiction-like attachment to the game."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Gameplay is entirely single-player with no cooperative or multiplayer elements."

      Capsule for Train Station Renovation Train Station Renovation

      "Gameplay is entirely single-player with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Players follow predefined upgrade paths and mechanics; minimal customization or creative expression."

      Capsule for Lemonade Apocalypse Lemonade Apocalypse

      "Players follow predefined upgrade paths and storylines with minimal customization or creative input."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; interactions are individual."

      Capsule for Battle for Blood - Epic battles within 30 seconds! Battle for Blood - Epic battles within 30 seconds!

      "No evidence of exerting control or superiority over other players; interactions are individual."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing distraction and stress relief, often playing for hours to escape real life."

      Capsule for RPG MO RPG MO

      "Players use the game as a humorous distraction and stress relief, often playing for long hours to escape real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is voluntary and driven by personal interest and enjoyment rather than obligation."

      Capsule for Catlateral Damage Catlateral Damage

      "Engagement is voluntary and driven by personal interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and puzzle experimentation, but gameplay largely follows established adventure game routines."

      Capsule for Syberia: The World Before Syberia: The World Before

      "Some experimentation with strategies and event participation, but mostly follows established idle game routines."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Players progress through known levels and patterns; limited discovery or new area exploration."

      Capsule for WooLoop WooLoop

      "Players progress through known seasons and events repeatedly; limited discovery or new areas."

    • Expression

      Game with the same Expression vibe

      1

      "Some character customization and cosmetic unlocks exist, but limited emphasis on self-expression."

      Capsule for DEVOUR DEVOUR

      "Some character skins and cosmetic unlocks allow limited self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features a humorous, fictional storyline with imaginative characters and scenarios."

      Capsule for Battle Nations Battle Nations

      "The game is based on a fictional TV show universe with humorous and exaggerated scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "No social or community features; players engage individually."

      Capsule for TasteMaker TasteMaker

      "No social or community features; players engage individually."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in resource management, strategic planning, and adapting to challenges over time."

      Capsule for Pioneers of Pagonia Pioneers of Pagonia

      "Players develop skills in resource management and progress through increasingly challenging levels."

    • Health

      Game with the same Health vibe

      -4

      "Idle gameplay encourages sedentary play with long sessions, no physical activity involved."

      Capsule for Melvor Idle Melvor Idle

      "Idle gameplay encourages sedentary behavior; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      5

      "Designed as an idle game to run in the background with intermittent player interaction."

      Capsule for Desktop Defender Desktop Defender

      "Designed as an idle clicker game, encouraging background play and intermittent interaction."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing within the game."

      Capsule for Stacklands Stacklands

      "No evidence of close social relationships or emotional sharing within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Slay the Spire Slay the Spire

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating items, upgrades, and completing tasks to advance."

      Capsule for My Time at Sandrock My Time at Sandrock

      "Strong emphasis on accumulating items, upgrades, and completing seasons to advance."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and a good way to unwind, despite some frustration with grind."

      Capsule for Tap Heroes Tap Heroes

      "Many players find the game relaxing and a good way to unwind, despite some frustration with grind."

    • Sensation

      Game with the same Sensation vibe

      1

      "Game has simple graphics and sound; sensory stimulation is moderate and functional."

      Capsule for Age of Gladiators Age of Gladiators

      "The game provides some humor and visual enjoyment but limited sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "Achievements exist but social recognition or popularity is minimal or absent."

      Capsule for Pixel Heroes: Byte & Magic Pixel Heroes: Byte & Magic

      "Achievements exist but social recognition or popularity is minimal or absent."

    • Story

      Game with the same Story vibe

      3

      "The game includes a storyline with characters and episodic content that engages players."

      Capsule for Cooking Live - Italian Kitchen Simulator Cooking Live - Italian Kitchen Simulator

      "The game includes a humorous storyline tied to the TV show, with episodic progression."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires timing and planning of movements, though overall mechanics are simple and reflex-based."

      Capsule for One More Line One More Line

      "Requires some planning and resource allocation, especially during events, but overall simple mechanics."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Gameplay is low risk and predictable, with minimal suspense or tension."

      Capsule for 1849 1849

      "Gameplay is low risk and predictable; minimal suspense or tension."

    • Value

      Game with the same Value vibe

      -2

      "Many players feel the game offers poor value for money due to limited content and heavy DLC paywalls."

      Capsule for Cave Digger VR Cave Digger VR

      "Many players report poor value for money and discourage spending real money due to bugs and slow progression."

    • Violence

      Game with the same Violence vibe

      -3

      "Gameplay focuses more on management and interaction than combat or destruction."

      Capsule for The Bathhouse | 地獄銭湯 Restored Edition The Bathhouse | 地獄銭湯 Restored Edition

      "The game focuses on management and upgrading rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics or threat avoidance; stable and low-risk gameplay."

      Capsule for Maktala: Slime Lootfest Maktala: Slime Lootfest

      "No survival mechanics or threat avoidance; stable and low-risk gameplay."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. It leans lower than usual among comparable games on Value, Creativity, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026