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Cooking Live - Italian Kitchen Simulator similar games & best alternatives

Cooking Live - Italian Kitchen Simulator

PC (Microsoft Windows) • 2023

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Quick resume

Hello everyone! My name is Jane, and I need your help! I travel around the world and create a blog about local restaurants and cuisine. I’ve seen how big corporations squeeze out talented local cooks and their restaurants! Let’s take matters into our own hands and give them back their zest for life!

Global score

75/100

Genres

Casual, Simulator, Free To Play

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    Pros

    • Addictive and relaxing gameplay
    • Good graphics and appealing food visuals
    • Free-to-play with fair progression without spending money
    • Customization of restaurant decor
    • Engaging storyline and characters

    Cons

    • Push towards microtransactions and ads
    • Some levels become difficult without boosters
    • Limited customization options
    • Occasional bugs and technical issues
    • Repetitive gameplay format

    Motivations

    • Autonomy

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      "Players can choose characters, level up, buy items, and select moves, allowing personal control over gameplay decisions."

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      "Players can choose how to decorate restaurants, select upgrades, and decide when to watch ads or spend currency, allowing some control over gameplay decisions."

    • Competence

      Game with the same Competence vibe

      2

      "Game offers some challenge especially on higher difficulties and heroic mode, but many levels can be completed with simple, repetitive strategies."

      Capsule for Royal Defense Royal Defense

      "The game offers a moderate challenge with some levels requiring skillful time management and strategy, but many levels are easy or repetitive."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual progress and story rather than direct competition or leaderboards."

      Capsule for Black Closet Black Closet

      "Focus is on personal progress and story; leaderboards and ranked competition are not emphasized."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many reviews mention long sessions, habitual play, and addictive gameplay encouraging repeated play."

      Capsule for Drift86 Drift86

      "Many reviews mention addictive and engaging gameplay encouraging long or repeated sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Gameplay is single-player focused with no cooperative or multiplayer elements."

      Capsule for Skin Deep Skin Deep

      "Gameplay is single-player focused with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize restaurant layout, decor, menu, and staff priorities, though options are currently limited."

      Capsule for TasteMaker TasteMaker

      "Players can customize restaurant interiors and choose decorations, though options are somewhat limited."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

      Capsule for House Flipper House Flipper

      "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to zone out, relax, and escape real-life stress through engaging gameplay."

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      "Players use the game to relax, zone out, and escape daily stress with casual and enjoyable gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

      Capsule for Insect Swarm Insect Swarm

      "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with packing strategies and upgrades is possible, but overall gameplay is repetitive and routine."

      Capsule for Ship, Inc. Ship, Inc.

      "Some experimentation with upgrades and decorations is possible, but gameplay largely follows established routines."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players discover new restaurant themes, customers, and story elements, though within predefined level structures."

      Capsule for The Chef's Shift The Chef's Shift

      "Players explore different restaurants and locations with unique themes and stories."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization of restaurant layout and card placement allows for personal expression."

      Capsule for Cookard Cookard

      "Customization of restaurant decor allows some personal expression, though limited in scope."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Game simulates realistic restaurant and cooking experiences with some humorous exaggeration but no strong fantasy elements."

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      "The game simulates realistic cooking and restaurant management scenarios with minimal fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social or community interaction; gameplay is primarily solo with little social connection."

      Capsule for SCP Strategy SCP Strategy

      "Social features are minimal; gameplay is primarily solo with limited community interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in time management and strategy, and progress through increasingly difficult levels."

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      "Players develop skills in time management and progress through increasingly challenging levels."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of casual PC games; no physical activity involved."

      Capsule for Tribloos 2 Tribloos 2

      "No physical activity involved; sedentary gameplay typical of casual PC/mobile games."

    • Idle

      Game with the same Idle vibe

      3

      "Game supports both focused sessions and more casual, intermittent play."

      Capsule for Farming Simulator 2011 Farming Simulator 2011

      "Game supports casual play sessions and can be played intermittently, with some mechanics encouraging continued engagement."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or social interactions within the game."

      Capsule for Thymesia Thymesia

      "No evidence of forming close relationships or deep social interactions within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on upgrading gear, restaurant, and unlocking recipes; clear sense of advancement."

      Capsule for Cuisineer Cuisineer

      "Strong emphasis on upgrading equipment, unlocking recipes, and progressing through levels and restaurants."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players find the game relaxing and a good way to unwind."

      Capsule for The Sims™ 4 The Sims™ 4

      "Many players find the game relaxing and a good way to unwind after work or during downtime."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable sensory feedback from colorful food items and music, though graphics are simple and retro."

      Capsule for Burger Shop 3 Burger Shop 3

      "Colorful graphics and appealing food visuals provide moderate sensory enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and leaderboards exist but social recognition is minimal and not a main focus."

      Capsule for Heavy Bullets Heavy Bullets

      "Achievements and leaderboards exist but social recognition is not a major focus."

    • Story

      Game with the same Story vibe

      3

      "The game includes a storyline with cutscenes and character dialogue that engage players."

      Capsule for Garbage: Hobo Prophecy Garbage: Hobo Prophecy

      "The game includes a storyline with characters and episodic content that engages players."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some strategic planning in investment and upgrade timing, but overall gameplay is straightforward."

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      "Time management and upgrade planning require some strategic thinking, though gameplay is mostly straightforward."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Gameplay is generally low-risk and relaxing rather than suspenseful or thrilling."

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      "Gameplay is generally low risk and relaxing, with occasional challenge but little suspense or thrill."

    • Value

      Game with the same Value vibe

      3

      "Free to play with optional purchases; many players feel they get good value without spending money."

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      "Free-to-play with optional purchases; many players feel the game offers good value without spending money."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive violence; gameplay centers on constructive cooking and restaurant management."

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      "No violence; gameplay centers on cooking and restaurant management."

    • Survival

      Game with the same Survival vibe

      1

      "Some elements of avoiding failure and managing resources, but low-risk overall."

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      "Some levels require managing time and resources to avoid failure, but overall low risk."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Story, Survival. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026