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Scott Pilgrim vs. The World™: The Game – Complete Edition similar games & best alternatives

Scott Pilgrim vs. The World™: The Game – Complete Edition

PC (Microsoft Windows), PlayStation 4, Xbox One, Amazon Fire TV, Nintendo Switch • 2023

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Quick resume

Rediscover the beloved 2D arcade-style beat 'em up inspired by the iconic comic and movie Scott Pilgrim vs. The World!

Global score

75/100

Genres

Action, Adventure, Fighting, Hack and slash/Beat 'em up

Similar games

    Pros

    • Faithful to scott pilgrim source material
    • Fun and challenging beat 'em up gameplay
    • Great pixel art and soundtrack
    • Local and online co-op multiplayer
    • Strong nostalgia and community appeal

    Cons

    • Requires ubisoft connect launcher
    • No steam achievements or cloud saves
    • Controller support issues for some
    • Online multiplayer lag and bugs
    • Some difficulty spikes and grinding

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose characters, game modes, and use various abilities and items, allowing for personal control and decision-making."

      Capsule for Dark Deception: Monsters & Mortals Dark Deception: Monsters & Mortals

      "Players can choose characters, level up, buy items, and select moves, allowing personal control over gameplay decisions."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging boss fights, skill-based combat, and mastery of numerous weapon combos, rewarding player effectiveness."

      Capsule for Copy Kitty Copy Kitty

      "The game offers skill-based beat 'em up combat with combos, boss fights, and progression requiring player mastery."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is primarily on cooperative and solo play with no strong emphasis on ranked or competitive modes."

      Capsule for Borderlands: The Pre-Sequel Borderlands: The Pre-Sequel

      "Focus is mainly on cooperative and solo play with no strong emphasis on ranked or competitive modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, habitual grinding for upgrades, and repeated event participation, showing strong desire to keep playing."

      Capsule for GRID Legends GRID Legends

      "Players report long playtimes, grinding for upgrades, and habitual play, indicating strong desire to continue playing."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports local and online co-op play with up to 4 players, enhancing teamwork and shared goals."

      Capsule for PixelJunk™ Nom Nom Galaxy PixelJunk™ Nom Nom Galaxy

      "Supports local and online co-op for up to 4 players, encouraging teamwork and shared goals."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Gameplay follows predefined tracks and enemy patterns; limited player modification or creation."

      Capsule for Aaero Aaero

      "Gameplay follows established beat 'em up structures with limited player-driven creation or customization."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are cooperative and balanced; no evidence of exerting control or superiority over others."

      Capsule for Biped Biped

      "Interactions are cooperative and balanced; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a nostalgic escape or stress relief, immersing in a charming, imaginative world."

      Capsule for Putt-Putt® Travels Through Time Putt-Putt® Travels Through Time

      "Players use the game as a nostalgic escape and stress relief, immersing in a fictional world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and nostalgia, not obligation or pressure."

      Capsule for Worms Ultimate Mayhem Worms Ultimate Mayhem

      "Players engage voluntarily out of personal interest and nostalgia, not obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with combo variations and use of ranged weapons; however, largely follows established beat 'em up routines."

      Capsule for The TakeOver The TakeOver

      "Some experimentation with character moves and item builds, but largely follows known beat 'em up patterns."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of secret areas and collectibles, but mostly linear level progression with limited discovery."

      Capsule for NINJA GAIDEN: Ragebound NINJA GAIDEN: Ragebound

      "Includes hidden shops and secret areas encouraging some discovery beyond linear levels."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; players mostly select predefined characters and gear without deep personalization."

      Capsule for 10 Miles To Safety 10 Miles To Safety

      "Limited character customization; players mainly select from predefined characters and outfits."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fictionalized comic universe with exaggerated characters and events; strong imaginative fiction elements."

      Capsule for Asterix & Obelix XXL: Romastered Asterix & Obelix XXL: Romastered

      "Based on a fictional comic universe with imaginative characters and scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and shared play experiences are emphasized, especially through co-op and fandom."

      Capsule for LEGO® The Lord of the Rings™ LEGO® The Lord of the Rings™

      "Strong community and social play aspects via co-op and shared fandom of Scott Pilgrim."

    • Growth

      Game with the same Growth vibe

      4

      "Leveling system, stat upgrades, and weapon progression provide learning and personal development opportunities."

      Capsule for Project Warlock Project Warlock

      "Leveling system and stat upgrades provide learning and personal development opportunities."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary video game play with no physical activity or health-related features."

      Capsule for LEGO® Star Wars™ III - The Clone Wars™ LEGO® Star Wars™ III - The Clone Wars™

      "Typical sedentary video game play with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and continuous engagement in combat and progression."

      Capsule for SUCCUBUS SUCCUBUS

      "Requires focused attention and continuous engagement during combat and progression."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and friendly communication, but limited evidence of close emotional relationships."

      Capsule for Engine Evolution 2021 Engine Evolution 2021

      "Some social interaction and shared experiences, but limited evidence of close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Gameplay emphasizes cooperative participation without leadership or authority roles."

      Capsule for Pikuniku Pikuniku

      "Gameplay emphasizes cooperative participation without clear leadership or authoritative roles."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating items, upgrades, and leveling characters to increase power and capabilities."

      Capsule for Warhammer 40,000: Dawn of War II - Anniversary Edition (Classic) Warhammer 40,000: Dawn of War II - Anniversary Edition (Classic)

      "Strong emphasis on accumulating items, upgrades, and leveling characters."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find flow and enjoyment; others note tension from difficulty spikes and long runs."

      Capsule for Gatekeeper Gatekeeper

      "Players find enjoyment and flow, though some difficulty spikes create tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, animations, and chiptune soundtrack provide sensory stimulation and excitement."

      Capsule for Roof Rage Roof Rage

      "Enjoyable pixel art, animations, and chiptune soundtrack provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "No strong social recognition or leaderboard status; focus is on individual play."

      Capsule for Fort Triumph Fort Triumph

      "No strong social recognition or leaderboard status; focus is on personal and cooperative play."

    • Story

      Game with the same Story vibe

      3

      "Narrative loosely follows Disney movie with cutscenes and character interactions."

      Capsule for Disney's Hercules Disney's Hercules

      "Narrative loosely follows Scott Pilgrim comics with character references and thematic elements."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning character builds, skill combos, and tactical combat approaches."

      Capsule for Sacred Gold Sacred Gold

      "Requires planning character upgrades, move usage, and combat tactics."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and boss fights provide suspense and challenge, though some frustration due to difficulty spikes."

      Capsule for STAR WARS Jedi: Survivor™ STAR WARS Jedi: Survivor™

      "Combat and boss fights provide suspense and challenge, though some find difficulty frustrating."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value especially on sale, despite technical issues."

      Capsule for Prototype™ Prototype™

      "Generally considered good value especially on sale, though some criticize DRM and launcher requirements."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves combat, fighting enemies, and boss battles with physical attacks."

      Capsule for Double Dragon: Neon Double Dragon: Neon

      "Core gameplay involves combat, fighting enemies, and boss battles."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage health during combat and boss fights to progress."

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      "Players must avoid defeat and manage health through combat and upgrades."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Creativity, Expression, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026