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STAR WARS Jedi: Survivor™ similar games & best alternatives

STAR WARS Jedi: Survivor™

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2023

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Quick resume

The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.

Global score

71/100

Genres

Action, Adventure

Similar games

    Pros

    • Engaging story and emotional narrative
    • Improved and varied combat system with multiple stances
    • Large, immersive open worlds with exploration and collectibles
    • Extensive customization options for characters and weapons
    • Cinematic visuals and audio that enhance immersion

    Cons

    • Persistent performance issues and optimization problems
    • Repetitive collectible hunting and filler content
    • Frustrating difficulty spikes and some unbalanced boss fights
    • Occasional bugs, crashes, and graphical glitches
    • Some players find exploration and backtracking tedious

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a large open world, choose characters, customize builds, and direct their own progression and combat style."

      Capsule for Wuthering Waves Wuthering Waves

      "Players have freedom to choose combat stances, customize characters and lightsabers, and explore large open worlds with multiple traversal options."

    • Competence

      Game with the same Competence vibe

      3

      "Combat is skill-based with challenging bosses and progression; some difficulty spikes noted but overall rewarding."

      Capsule for ENDER MAGNOLIA: Bloom in the Mist ENDER MAGNOLIA: Bloom in the Mist

      "Combat is skill-based with timing and parrying mechanics; bosses and enemies provide challenge, though some difficulty spikes are due to design issues."

    • Competition

      Game with the same Competition vibe

      -4

      "Single-player experience focused on personal progress and story; no evidence of competitive multiplayer or leaderboards."

      Capsule for Avadon: The Black Fortress Avadon: The Black Fortress

      "Single-player experience focused on personal progression and story; no evidence of competitive multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long playtimes and habitual engagement, enjoying repeated exploration and achievement hunting."

      Capsule for Walking Simulator Walking Simulator

      "Many players report long playtimes, exploration, and achievement hunting, indicating habitual and extended engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative multiplayer or teamwork elements."

      Capsule for Marvel’s Spider-Man: Miles Morales Marvel’s Spider-Man: Miles Morales

      "Entirely single-player with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of lightsaber color, character skins, and upgrade paths allow creative expression within defined structures."

      Capsule for STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition

      "Customization of lightsabers, characters, and multiple combat stances allow creative expression in gameplay style."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; game is single-player without social dominance aspects."

      Capsule for Wolfenstein: The New Order Wolfenstein: The New Order

      "No evidence of exerting control over other players; game is single-player focused without social dominance aspects."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong narrative immersion and Star Wars universe setting provide a major escape from real life stresses."

      Capsule for STAR WARS™: The Old Republic™ STAR WARS™: The Old Republic™

      "Strong narrative immersion in Star Wars universe, emotional story, and cinematic experience provide escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

      Capsule for Nuclear Nightmare Nuclear Nightmare

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different combat combos, gadgets, suits, and explore open world activities."

      Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

      "Players try different combat stances, abilities, and explore large open worlds with new traversal mechanics."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game features multiple planets, secrets, and encourages curiosity-driven discovery."

      Capsule for Sketchy's Contract Sketchy's Contract

      "Large, layered planets with hidden upgrades and collectibles encourage discovery and curiosity-driven activities."

    • Expression

      Game with the same Expression vibe

      3

      "Extensive character and weapon customization options allow self-expression."

      Capsule for HELLDIVERS™ 2 HELLDIVERS™ 2

      "Extensive character and weapon customization options enable self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in the Star Wars universe with fictional characters, weapons, and scenarios."

      Capsule for STAR WARS™ Dark Forces (Classic, 1995) STAR WARS™ Dark Forces (Classic, 1995)

      "Set in Star Wars universe with Jedi powers, lightsaber combat, and fictional narrative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or social community features; focus is on solo play."

      Capsule for Vampyr Vampyr

      "No multiplayer or community features; focus on solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn combat mechanics, parry timing, and build optimization; skill acquisition is key to progression."

      Capsule for Thymesia Thymesia

      "Players learn new combat techniques, master timing and parrying, and develop skills through gameplay progression."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gaming experience with no physical activity or rehab elements."

      Capsule for Gravel Gravel

      "Standard sedentary gaming experience with no physical activity or rehab elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention during combat and exploration; not designed for idle or background play."

      Capsule for Super Daryl Deluxe Super Daryl Deluxe

      "Requires sustained attention and focus during combat and exploration; not designed for background or casual idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; single-player narrative focus."

      Capsule for Dishonored Dishonored

      "No social or emotional relationship building; single-player narrative focus."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player experience."

      Capsule for Ara Fell: Enhanced Edition Ara Fell: Enhanced Edition

      "No leadership or group management elements; single-player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate new abilities, collectibles, and upgrades as they progress through the game."

      Capsule for Khimera: Destroy All Monster Girls Khimera: Destroy All Monster Girls

      "Players accumulate new abilities, upgrades, cosmetics, and collectibles throughout the game."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find flow in gameplay, but difficulty spikes and bugs cause frustration and tension."

      Capsule for Kingdom Under Fire: Heroes Kingdom Under Fire: Heroes

      "Some players find flow in combat and exploration, but difficulty spikes and performance issues cause frustration and tension."

    • Sensation

      Game with the same Sensation vibe

      4

      "Visually stunning graphics and immersive audio provide strong sensory stimulation and enjoyment."

      Capsule for Trine 4: The Nightmare Prince Trine 4: The Nightmare Prince

      "Visually impressive graphics, cinematic cutscenes, and immersive audio provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or multiplayer status systems; focus is on individual gameplay."

      Capsule for Gorky 17 Gorky 17

      "No social recognition or multiplayer ranking; individual-focused gameplay."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with emotional plot and character development."

      Capsule for Cabin Fever Cabin Fever

      "Strong narrative immersion with emotional character development and engaging plot."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and exploration require planning, timing, and puzzle solving."

      Capsule for FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

      "Combat requires timing, parrying, and adapting stances; exploration involves puzzle solving and planning traversal."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and boss fights provide suspense and challenge, though some players note occasional frustration with difficulty spikes."

      Capsule for Lost in Random: The Eternal Die Lost in Random: The Eternal Die

      "Combat and boss fights provide suspense and challenge, though some frustration due to difficulty spikes."

    • Value

      Game with the same Value vibe

      2

      "Players feel the game offers good value for money due to quality, replayability, and ongoing updates, though some note price concerns."

      Capsule for Serious Sam VR: The Last Hope Serious Sam VR: The Last Hope

      "Players appreciate story and gameplay improvements but note performance issues and recommend buying on discount."

    • Violence

      Game with the same Violence vibe

      4

      "Combat focused on lightsaber fighting, force powers, and destruction of enemies and environment."

      Capsule for STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition

      "Combat centers on lightsaber battles, enemy destruction, and force powers with violent effects."

    • Survival

      Game with the same Survival vibe

      2

      "Combat involves avoiding damage and managing health, but not extreme survival mechanics."

      Capsule for The Last Case of Benedict Fox Definitive Edition The Last Case of Benedict Fox Definitive Edition

      "Combat involves avoiding damage and managing health, but no hardcore survival mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Violence. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026