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STAR WARS™: The Old Republic™ similar games & best alternatives

STAR WARS™: The Old Republic™

PC (Microsoft Windows), Mac • 2020

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Quick resume

STAR WARS™: The Old Republic™ is a free-to-play MMORPG that puts you at the center of your own story-driven saga. Play as a Jedi, Sith, Bounty Hunter, or one of many other iconic STAR WARS roles in the galaxy far, far away over three thousand years before the classic films.

Global score

90/100

Genres

Massively Multiplayer, Role-playing (RPG), Free To Play

Similar games

    Pros

    • Rich and immersive star wars storylines
    • Free-to-play with extensive content
    • Strong community and cooperative gameplay
    • Character and housing customization
    • Regular updates and expansions

    Cons

    • Outdated graphics and engine issues
    • Subscription model limits endgame access
    • Some grind and padding in gameplay
    • Technical issues with steam subscriptions
    • Limited pvp balance and content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over their character's traits, dialogue choices, and story paths, allowing personal expression and decision-making."

      Capsule for Scarlet Hollow Scarlet Hollow

      "Players have significant control over their character's story choices, class, and playstyle, allowing personal freedom and decision-making."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill-based combat, complex talent trees, and challenging endgame content such as raids and astral ship battles, rewarding player skill and progression."

      Capsule for Allods Online Allods Online

      "The game offers skill-based combat, endgame raids, and PvP with some balance challenges, providing tests of player effectiveness."

    • Competition

      Game with the same Competition vibe

      2

      "Includes leaderboards and PvP modes, but many players focus on personal progression and casual play rather than intense competition."

      Capsule for Angel Legion Angel Legion

      "PvP modes and leaderboards exist but are limited; many players focus on personal progression and story rather than competitive ranking."

    • Continuation

      Game with the same Continuation vibe

      4

      "Long-term engagement with slow progression and grind; players invest many hours and return frequently."

      Capsule for Pixel Starships Pixel Starships

      "Long-term player engagement is common, with many players investing thousands of hours and returning repeatedly over years."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Guilds, guild wars, and cooperative raids promote teamwork and social play."

      Capsule for Shakes and Fidget Shakes and Fidget

      "Group activities like operations, raids, and guild play are emphasized and considered more fun with friends and guildmates."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of characters, gear, and builds allows creative expression within predefined systems."

      Capsule for Tom Clancy’s The Division® 2 Tom Clancy’s The Division® 2

      "Customization of characters, companions, and housing/strongholds allows for creative expression within predefined systems."

    • Domination

      Game with the same Domination vibe

      -2

      "Community is mostly friendly and cooperative, though some toxic and competitive behavior exists but not dominant."

      Capsule for Rec Room Rec Room

      "Community is generally friendly with limited emphasis on exerting superiority; toxic behavior exists but is not dominant."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong narrative immersion in Star Wars universe, emotional story, and cinematic experience provide escape from real life."

      Capsule for STAR WARS Jedi: Survivor™ STAR WARS Jedi: Survivor™

      "Strong narrative immersion and Star Wars universe setting provide a major escape from real life stresses."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and interest in Star Wars; no obligation or external pressure noted."

      Capsule for STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition

      "Players engage voluntarily out of personal interest and love for Star Wars, with little obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different character builds, tactical options, and story choices; encourages trying new strategies."

      Capsule for The Banner Saga 2 The Banner Saga 2

      "Players explore multiple class stories, dialogue options, and gameplay styles, encouraging trying new things."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game world includes multiple planets and areas with lore and secrets to discover."

      Capsule for The Outer Worlds: Spacer's Choice Edition The Outer Worlds: Spacer's Choice Edition

      "The game offers many planets, missions, and secrets to discover, though some areas are reused or limited in size."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and housing decoration support self-expression, though options are limited."

      Capsule for Islet Online Islet Online

      "Character and housing customization enable self-expression, though within structured options."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in the Star Wars universe with imaginative fiction, iconic characters, and fantastical scenarios."

      Capsule for STAR WARS™ SHADOWS OF THE EMPIRE™ STAR WARS™ SHADOWS OF THE EMPIRE™

      "Set in the Star Wars universe with rich lore, roleplaying, and imaginative fiction elements."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community presence, guilds, and social features planned; players enjoy shared experiences and group identity."

      Capsule for Dungeon Rampage Dungeon Rampage

      "Strong sense of community through guilds, group play, and social interaction is a key part of the experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop combat skills, learn game mechanics, and progress through story and upgrades."

      Capsule for Yakuza 6: The Song of Life Yakuza 6: The Song of Life

      "Players develop skills, learn game mechanics, and progress through story and gear upgrades."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary MMO gameplay with no physical activity elements."

      Capsule for Anarchy Online Anarchy Online

      "Typical sedentary MMO gameplay with no physical activity component."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and story progression; not designed for passive or background play."

      Capsule for Yakuza 3 Remastered Yakuza 3 Remastered

      "Requires focused attention during combat and story progression; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form friendships and social connections within guilds and communities."

      Capsule for WAKFU WAKFU

      "Players form friendships and social bonds within guilds and communities, though not necessarily deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      2

      "Guild leadership and raid leading exist but not strongly emphasized in reviews."

      Capsule for RIFT RIFT

      "Guild leadership and raid leading exist but are not the primary focus for most players."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on acquiring gear, leveling characters, and unlocking upgrades."

      Capsule for Memoness Memoness

      "Strong emphasis on leveling, gear acquisition, unlocking expansions, and character development."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay is fun and lighthearted, providing relaxation though some tension in PvP."

      Capsule for King of Crabs King of Crabs

      "Story and solo play offer a relaxed pace, but endgame content and PvP can be challenging and tense."

    • Sensation

      Game with the same Sensation vibe

      2

      "Audio and voice acting provide emotional engagement, though graphics are minimalistic."

      Capsule for 911 Operator 911 Operator

      "Visuals and sound design are enjoyable though somewhat dated; story and voice acting enhance emotional engagement."

    • Status

      Game with the same Status vibe

      2

      "Guild achievements, titles, and cosmetic items provide social recognition within the community."

      Capsule for EverQuest II EverQuest II

      "Guild membership, rare items, and achievements provide social recognition within the community."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is a core strength with complex story, rich lore, and exceptional voice acting."

      Capsule for Legacy of Kain™ Soul Reaver 1&2 Remastered Legacy of Kain™ Soul Reaver 1&2 Remastered

      "Narrative immersion is a core strength, with fully voiced class stories and impactful player choices."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and group content require tactical thinking, role coordination, and planning, though some gameplay is straightforward."

      Capsule for DC Universe™ Online DC Universe™ Online

      "Combat and group content require planning and tactical thinking, though some mechanics are straightforward."

    • Thrill

      Game with the same Thrill vibe

      2

      "PvP and boss fights provide moments of suspense, but much gameplay is steady and predictable."

      Capsule for The Elder Scrolls® Online The Elder Scrolls® Online

      "PvP and operations provide moments of suspense and excitement, but much gameplay is steady and predictable."

    • Value

      Game with the same Value vibe

      4

      "Free-to-play access with option to buy full content at reasonable price; praised for value."

      Capsule for SpellForce 3 Versus Edition SpellForce 3 Versus Edition

      "Free-to-play access with optional subscription offers good value; subscription unlocks extensive content permanently."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves lightsaber fights and defeating enemies; stylized violence consistent with Star Wars themes."

      Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

      "Combat and battles are central, with lightsaber duels and ranged attacks; violence is stylized and fantasy-based."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and threat avoidance, but overall low-risk compared to hardcore survival games."

      Capsule for Far Cry® 6 Far Cry® 6

      "Some resource management and threat avoidance in combat, but overall low-risk compared to hardcore survival games."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026