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Gorky 17 similar games & best alternatives

Gorky 17

PC (Microsoft Windows), Mac, Linux • 2013

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Quick resume

November 2008. NATO intelligence services report that, for reasons unknown, the Russian military has destroyed GORKY 17, one of the old Soviet "Secret Cities". A year later NATO takes over a former Russian secret base built on Polish soil. Diggers discover a laboratory complex in the completely demolished town.

Global score

81/100

Genres

Role-playing (RPG), Strategy, Adventure, Point-and-click, Tactical

Similar games

    Pros

    • Engaging tactical turn-based combat
    • Strong atmospheric horror and sci-fi setting
    • Character progression and squad management
    • Intriguing story with voice acting
    • Good value for price

    Cons

    • Dated graphics and technical issues on modern systems
    • Short and linear gameplay
    • Limited character customization
    • Some bugs and crashes reported
    • No multiplayer or social features

    Motivations

    • Autonomy

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      4

      "Players command a small squad with tactical freedom to choose approaches and issue orders, allowing control over actions and decisions."

      Capsule for Tom Clancy's Rainbow Six® Vegas Tom Clancy's Rainbow Six® Vegas

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    • Competence

      Game with the same Competence vibe

      4

      "Game challenges players with strategic turn-based combat requiring skillful planning and adaptation to RNG and enemy tactics."

      Capsule for Aethermancer Aethermancer

      "Game challenges players with tactical turn-based combat requiring careful planning, resource management, and skillful execution."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no multiplayer or ranked modes mentioned; players compete mostly against game challenges."

      Capsule for NINJA GAIDEN 4 NINJA GAIDEN 4

      "Focuses on single-player experience with no multiplayer or ranked modes; players compete against game challenges rather than others."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report engaging story and humor encouraging longer play sessions, though game length is relatively short."

      Capsule for Edna & Harvey: Harvey's New Eyes Edna & Harvey: Harvey's New Eyes

      "Players report engaging gameplay and atmosphere encouraging long play sessions, though the game is relatively short and linear."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Players manage a squad of up to 6 pilots and fighters, issuing commands and coordinating team tactics."

      Capsule for Star Wolves 3: Civil War Star Wolves 3: Civil War

      "Players manage a squad of up to five characters working together tactically to complete objectives."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited player creativity beyond tactical choices; no building or extensive customization, but some vehicle and weapon variety."

      Capsule for Command & Conquer Renegade™ Command & Conquer Renegade™

      "Limited player creativity mainly in tactical combat and character progression; no building or extensive customization."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced within the squad; no evidence of exerting control or superiority over others."

      Capsule for Mutant Year Zero: Road to Eden Mutant Year Zero: Road to Eden

      "Interactions are balanced within the squad; no evidence of exerting control over others or social dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong atmospheric horror setting provides immersive escape from reality."

      Capsule for Them and Us Them and Us

      "Strong atmospheric horror and sci-fi setting provide immersive escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia; no obligation or external pressure noted."

      Capsule for Alice: Madness Returns Alice: Madness Returns

      "Players engage voluntarily out of interest and nostalgia; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players can experiment with bullet time and combat tactics, but overall gameplay is linear and scripted."

      Capsule for Max Payne 2: The Fall of Max Payne Max Payne 2: The Fall of Max Payne

      "Players experiment with different tactics and weapon uses in combat, though overall gameplay is structured and linear."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration of varied and unique environments occurs, though within a linear progression and limited map size."

      Capsule for Broken Age Broken Age

      "Exploration of several large map areas with some freedom, but mostly linear progression with limited discovery."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal character customization; players mostly use preset characters and appearances."

      Capsule for Creed: Rise to Glory™ Creed: Rise to Glory™

      "Minimal character customization; players mainly use preset characters with fixed appearances."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features imaginative sci-fi horror elements, mutated enemies, and a fictional narrative world."

      Capsule for Endoparasitic 2 Endoparasitic 2

      "Game features imaginative sci-fi horror elements with mutants and secret experiments, creating a strong fantasy atmosphere."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a single-player experience with limited social interaction or community involvement."

      Capsule for Cliff Empire Cliff Empire

      "Primarily a single-player experience with limited social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Character progression through leveling, skill points, and weapon upgrades supports learning and development."

      Capsule for Walking Zombie 2 Walking Zombie 2

      "Character progression through leveling and weapon skill improvement provides learning and development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention during tactical combat and strategic planning; not suitable for casual or background play."

      Capsule for Valkyria Chronicles™ Valkyria Chronicles™

      "Requires focused attention during tactical combat; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social or emotional connections; interactions are mostly with game characters rather than other players."

      Capsule for Disciples III: Reincarnation Disciples III: Reincarnation

      "Limited social or emotional connections; interactions mostly between player and game characters."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage a squad, making strategic decisions and directing actions."

      Capsule for Shardpunk Shardpunk

      "Player leads and commands a squad, making tactical decisions and managing team actions."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate weapons, ammo, and cosmetic upgrades through gameplay and leveling."

      Capsule for STAND OUT VR : VR Battle Royale STAND OUT VR : VR Battle Royale

      "Players accumulate weapons, ammo, and character upgrades through combat and exploration."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is tense and challenging with resource scarcity and time pressure, creating sustained tension."

      Capsule for Siege Survival: Gloria Victis Siege Survival: Gloria Victis

      "Game is challenging and tense, with resource scarcity and difficult battles creating sustained pressure."

    • Sensation

      Game with the same Sensation vibe

      2

      "Atmospheric visuals and music create emotional engagement, though graphics are dated"

      Capsule for Dragon Age: Origins - Ultimate Edition Dragon Age: Origins - Ultimate Edition

      "Atmospheric music and horror elements provide emotional engagement, though graphics are dated and simple."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on individual gameplay."

      Capsule for SteamWorld Build SteamWorld Build

      "No social recognition or multiplayer status systems; focus is on individual gameplay."

    • Story

      Game with the same Story vibe

      3

      "Narrative with characters, plot, and voice acting provides immersion and context."

      Capsule for Wicked Seed Wicked Seed

      "Narrative with characters, plot twists, and voice-acted dialogues provides story immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around strategic turn-based combat, requiring planning and tactical decision-making."

      Capsule for Epic Battle Fantasy 3 Epic Battle Fantasy 3

      "Core gameplay revolves around tactical turn-based combat requiring planning, positioning, and resource management."

    • Thrill

      Game with the same Thrill vibe

      3

      "Horror atmosphere and challenging combat create suspense and excitement."

      Capsule for Wicked Seed Wicked Seed

      "Challenging combat and horror atmosphere create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Affordable price and replay value make it a good return on investment for players."

      Capsule for Collapse Collapse

      "Low price and nostalgic value provide good return on investment for players."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves shooting and melee violence against enemies and mutants."

      Capsule for Tunguska: The Visitation - Final Cut Tunguska: The Visitation - Final Cut

      "Combat involves shooting, melee attacks, and destruction of mutant enemies."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage resources, avoid death, and strategically survive difficult encounters."

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      "Players must manage scarce resources and avoid character death to survive challenging encounters."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Expression, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026